-
- void save(Key k, Value v, Bound b, Depth d, Move m, Value ev, uint8_t g) {
-
- if (key16 != (k >> 48))
- {
- key16 = (uint16_t)(k >> 48);
- move16 = (uint16_t)m;
- value16 = (int16_t)v;
- eval16 = (int16_t)ev;
- genBound8 = (uint8_t)(g | b);
- depth8 = (int8_t)d;
- }
- else
- {
- // Preserve any existing move for the same position
- if (m)
- move16 = (uint16_t)m;
-
- // Don't overwrite more valuable values
- if ( d + 2 > depth8
- || g != (genBound8 & 0xFC)
- || b == BOUND_EXACT)
- {
- value16 = (int16_t)v;
- genBound8 = (uint8_t)(g | b);
- depth8 = (int8_t)d;
- }
-
- if (ev != VALUE_NONE)
- eval16 = (int16_t)ev;
- }
- }
+ void save(Key k, Value v, bool pv, Bound b, Depth d, Move m, Value ev);