- Move move() const { return (Move )move16; }
- Value value() const { return (Value)value16; }
- Value eval() const { return (Value)eval16; }
- Depth depth() const { return (Depth)(depth8 * int(ONE_PLY)); }
- Bound bound() const { return (Bound)(genBound8 & 0x3); }
-
- void save(Key k, Value v, Bound b, Depth d, Move m, Value ev, uint8_t g) {
-
- assert(d / ONE_PLY * ONE_PLY == d);
-
- // Preserve any existing move for the same position
- if (m || (k >> 48) != key16)
- move16 = (uint16_t)m;
-
- // Don't overwrite more valuable entries
- if ( (k >> 48) != key16
- || d / ONE_PLY > depth8 - 4
- /* || g != (genBound8 & 0xFC) // Matching non-zero keys are already refreshed by probe() */
- || b == BOUND_EXACT)
- {
- key16 = (uint16_t)(k >> 48);
- value16 = (int16_t)v;
- eval16 = (int16_t)ev;
- genBound8 = (uint8_t)(g | b);
- depth8 = (int8_t)(d / ONE_PLY);
- }
- }
+ Move move() const { return Move (move16); }
+ Value value() const { return Value(value16); }
+ Value eval() const { return Value(eval16); }
+ Depth depth() const { return Depth(depth8 + DEPTH_OFFSET); }
+ bool is_pv() const { return bool (genBound8 & 0x4); }
+ Bound bound() const { return Bound(genBound8 & 0x3); }
+ void save(Key k, Value v, bool pv, Bound b, Depth d, Move m, Value ev);