-/// Score enum stores a middlegame and an endgame value in a single integer.
-/// The least significant 16 bits are used to store the endgame value and
-/// the upper 16 bits are used to store the middlegame value. The compiler
-/// is free to choose the enum type as long as it can store the data, so we
-/// ensure that Score is an integer type by assigning some big int values.
-enum Score {
- SCORE_ZERO,
- SCORE_ENSURE_INTEGER_SIZE_P = INT_MAX,
- SCORE_ENSURE_INTEGER_SIZE_N = INT_MIN
-};
+/// Score enum stores a middlegame and an endgame value in a single integer
+/// (enum). The least significant 16 bits are used to store the endgame value
+/// and the upper 16 bits are used to store the middlegame value.
+enum Score : int { SCORE_ZERO };