- if (token == "uci")
- {
- std::cout << "id name " << engine_name() << std::endl
- << "id author Tord Romstad, Marco Costalba"
- << std::endl;
- print_uci_options();
- std::cout << "uciok" << std::endl;
- }
- else if (token == "ucinewgame")
- {
- TT.clear();
- Position::init_piece_square_tables();
- RootPosition.from_fen(StartPosition);
- }
- else if (token == "isready")
- std::cout << "readyok" << std::endl;
- else if (token == "position")
- set_position(uip);
- else if (token == "setoption")
- set_option(uip);
-
- // The remaining commands are for debugging purposes only.
- // Perhaps they should be removed later in order to reduce the
- // size of the program binary.
- else if (token == "d")
- RootPosition.print();
- else if (token == "flip")
- {
- Position p(RootPosition);
- RootPosition.flipped_copy(p);
- }
- else if (token == "eval")
- {
- EvalInfo ei;
- std::cout << "Incremental mg: " << RootPosition.mg_value()
- << std::endl;
- std::cout << "Incremental eg: " << RootPosition.eg_value()
- << std::endl;
- std::cout << "Full eval: "
- << evaluate(RootPosition, ei, 0)
- << std::endl;
- }
- else if (token == "key")
- {
- std::cout << "key: " << std::hex << RootPosition.get_key()
- << " material key: " << RootPosition.get_material_key()
- << " pawn key: " << RootPosition.get_pawn_key()
- << std::endl;
- }
- else
- {
- std::cout << "Unknown command: " << command << std::endl;
- while (!uip.eof())
- {
- uip >> token;
- std::cout << token << std::endl;
- }
- }
- return true;
+ Search::LimitsType limits;
+ string token;
+ bool ponderMode = false;
+
+ limits.startTime = now(); // As early as possible!
+
+ while (is >> token)
+ if (token == "searchmoves")
+ while (is >> token)
+ limits.searchmoves.push_back(UCI::to_move(pos, token));
+
+ else if (token == "wtime") is >> limits.time[WHITE];
+ else if (token == "btime") is >> limits.time[BLACK];
+ else if (token == "winc") is >> limits.inc[WHITE];
+ else if (token == "binc") is >> limits.inc[BLACK];
+ else if (token == "movestogo") is >> limits.movestogo;
+ else if (token == "depth") is >> limits.depth;
+ else if (token == "nodes") is >> limits.nodes;
+ else if (token == "movetime") is >> limits.movetime;
+ else if (token == "mate") is >> limits.mate;
+ else if (token == "perft") is >> limits.perft;
+ else if (token == "infinite") limits.infinite = 1;
+ else if (token == "ponder") ponderMode = true;
+
+ Threads.start_thinking(pos, states, limits, ponderMode);