- // load-defaults populates the options map with the hard
- // coded options names and their default values.
- void load_defaults(Options& options) {
-
- options["Use Search Log"] = OptionValue(false);
- options["Search Log Filename"] = OptionValue("SearchLog.txt");
- options["Book File"] = OptionValue("book.bin");
- options["Mobility (Middle Game)"] = OptionValue(100, 0, 200);
- options["Mobility (Endgame)"] = OptionValue(100, 0, 200);
- options["Pawn Structure (Middle Game)"] = OptionValue(100, 0, 200);
- options["Pawn Structure (Endgame)"] = OptionValue(100, 0, 200);
- options["Passed Pawns (Middle Game)"] = OptionValue(100, 0, 200);
- options["Passed Pawns (Endgame)"] = OptionValue(100, 0, 200);
- options["Aggressiveness"] = OptionValue(100, 0, 200);
- options["Cowardice"] = OptionValue(100, 0, 200);
- options["King Safety Curve"] = OptionValue("Quadratic", COMBO);
-
- options["King Safety Curve"].comboValues.push_back("Quadratic");
- options["King Safety Curve"].comboValues.push_back("Linear"); /*, "From File"*/
-
- options["King Safety Coefficient"] = OptionValue(40, 1, 100);
- options["King Safety X Intercept"] = OptionValue(0, 0, 20);
- options["King Safety Max Slope"] = OptionValue(30, 10, 100);
- options["King Safety Max Value"] = OptionValue(500, 100, 1000);
- options["Queen Contact Check Bonus"] = OptionValue(4, 0, 8);
- options["Rook Contact Check Bonus"] = OptionValue(2, 0, 4);
- options["Queen Check Bonus"] = OptionValue(2, 0, 4);
- options["Rook Check Bonus"] = OptionValue(1, 0, 4);
- options["Bishop Check Bonus"] = OptionValue(1, 0, 4);
- options["Knight Check Bonus"] = OptionValue(1, 0, 4);
- options["Discovered Check Bonus"] = OptionValue(3, 0, 8);
- options["Mate Threat Bonus"] = OptionValue(3, 0, 8);
-
- options["Check Extension (PV nodes)"] = OptionValue(2, 0, 2);
- options["Check Extension (non-PV nodes)"] = OptionValue(1, 0, 2);
- options["Single Reply Extension (PV nodes)"] = OptionValue(2, 0, 2);
- options["Single Reply Extension (non-PV nodes)"] = OptionValue(2, 0, 2);
- options["Mate Threat Extension (PV nodes)"] = OptionValue(2, 0, 2);
- options["Mate Threat Extension (non-PV nodes)"] = OptionValue(0, 0, 2);
- options["Pawn Push to 7th Extension (PV nodes)"] = OptionValue(1, 0, 2);
- options["Pawn Push to 7th Extension (non-PV nodes)"] = OptionValue(1, 0, 2);
- options["Passed Pawn Extension (PV nodes)"] = OptionValue(1, 0, 2);
- options["Passed Pawn Extension (non-PV nodes)"] = OptionValue(0, 0, 2);
- options["Pawn Endgame Extension (PV nodes)"] = OptionValue(2, 0, 2);
- options["Pawn Endgame Extension (non-PV nodes)"] = OptionValue(2, 0, 2);
- options["Full Depth Moves (PV nodes)"] = OptionValue(14, 1, 100);
- options["Full Depth Moves (non-PV nodes)"] = OptionValue(3, 1, 100);
- options["Threat Depth"] = OptionValue(5, 0, 100);
- options["Selective Plies"] = OptionValue(7, 0, 10);
- options["Futility Pruning (Main Search)"] = OptionValue(true);
- options["Futility Pruning (Quiescence Search)"] = OptionValue(true);
- options["Futility Margin 0"] = OptionValue(50, 0, 1000);
- options["Futility Margin 1"] = OptionValue(100, 0, 1000);
- options["Futility Margin 2"] = OptionValue(300, 0, 1000);
- options["Maximum Razoring Depth"] = OptionValue(3, 0, 4);
- options["Razoring Margin"] = OptionValue(300, 150, 600);
- options["Randomness"] = OptionValue(0, 0, 10);
- options["Minimum Split Depth"] = OptionValue(4, 4, 7);
- options["Maximum Number of Threads per Split Point"] = OptionValue(5, 4, 8);
- options["Threads"] = OptionValue(1, 1, 8);
- options["Hash"] = OptionValue(32, 4, 4096);
- options["Clear Hash"] = OptionValue(false);
- options["Ponder"] = OptionValue(true);
- options["OwnBook"] = OptionValue(true);
- options["MultiPV"] = OptionValue(1, 1, 500);
- options["UCI_ShowCurrLine"] = OptionValue(false);
- options["UCI_Chess960"] = OptionValue(false);
+ // load_defaults populates the options map with the hard
+ // coded names and default values.
+
+ void load_defaults(Options& o) {
+
+ o["Use Search Log"] = Option(false);
+ o["Search Log Filename"] = Option("SearchLog.txt");
+ o["Book File"] = Option("book.bin");
+ o["Mobility (Middle Game)"] = Option(100, 0, 200);
+ o["Mobility (Endgame)"] = Option(100, 0, 200);
+ o["Pawn Structure (Middle Game)"] = Option(100, 0, 200);
+ o["Pawn Structure (Endgame)"] = Option(100, 0, 200);
+ o["Passed Pawns (Middle Game)"] = Option(100, 0, 200);
+ o["Passed Pawns (Endgame)"] = Option(100, 0, 200);
+ o["Space"] = Option(100, 0, 200);
+ o["Aggressiveness"] = Option(100, 0, 200);
+ o["Cowardice"] = Option(100, 0, 200);
+ o["King Safety Curve"] = Option("Quadratic", COMBO);
+
+ o["King Safety Curve"].comboValues.push_back("Quadratic");
+ o["King Safety Curve"].comboValues.push_back("Linear"); /*, "From File"*/
+
+ o["King Safety Coefficient"] = Option(40, 1, 100);
+ o["King Safety X Intercept"] = Option(0, 0, 20);
+ o["King Safety Max Slope"] = Option(30, 10, 100);
+ o["King Safety Max Value"] = Option(500, 100, 1000);
+ o["Queen Contact Check Bonus"] = Option(3, 0, 8);
+ o["Queen Check Bonus"] = Option(2, 0, 4);
+ o["Rook Check Bonus"] = Option(1, 0, 4);
+ o["Bishop Check Bonus"] = Option(1, 0, 4);
+ o["Knight Check Bonus"] = Option(1, 0, 4);
+ o["Discovered Check Bonus"] = Option(3, 0, 8);
+ o["Mate Threat Bonus"] = Option(3, 0, 8);
+ o["Check Extension (PV nodes)"] = Option(2, 0, 2);
+ o["Check Extension (non-PV nodes)"] = Option(1, 0, 2);
+ o["Single Evasion Extension (PV nodes)"] = Option(2, 0, 2);
+ o["Single Evasion Extension (non-PV nodes)"] = Option(2, 0, 2);
+ o["Mate Threat Extension (PV nodes)"] = Option(0, 0, 2);
+ o["Mate Threat Extension (non-PV nodes)"] = Option(0, 0, 2);
+ o["Pawn Push to 7th Extension (PV nodes)"] = Option(1, 0, 2);
+ o["Pawn Push to 7th Extension (non-PV nodes)"] = Option(1, 0, 2);
+ o["Passed Pawn Extension (PV nodes)"] = Option(1, 0, 2);
+ o["Passed Pawn Extension (non-PV nodes)"] = Option(0, 0, 2);
+ o["Pawn Endgame Extension (PV nodes)"] = Option(2, 0, 2);
+ o["Pawn Endgame Extension (non-PV nodes)"] = Option(2, 0, 2);
+ o["Threat Depth"] = Option(5, 0, 100);
+ o["Randomness"] = Option(0, 0, 10);
+ o["Minimum Split Depth"] = Option(4, 4, 7);
+ o["Maximum Number of Threads per Split Point"] = Option(5, 4, 8);
+ o["Threads"] = Option(1, 1, MAX_THREADS);
+ o["Hash"] = Option(32, 4, 8192);
+ o["Clear Hash"] = Option(false, BUTTON);
+ o["New Game"] = Option(false, BUTTON);
+ o["Ponder"] = Option(true);
+ o["OwnBook"] = Option(true);
+ o["MultiPV"] = Option(1, 1, 500);
+ o["UCI_ShowCurrLine"] = Option(false);
+ o["UCI_Chess960"] = Option(false);
+ o["UCI_AnalyseMode"] = Option(false);
+
+ // Any option should know its name so to be easily printed
+ for (Options::iterator it = o.begin(); it != o.end(); ++it)
+ it->second.name = it->first;