- o["Mobility (Midgame)"] << Option(100, 0, 200, on_eval);
- o["Mobility (Endgame)"] << Option(100, 0, 200, on_eval);
- o["Pawn Structure (Midgame)"] << Option(100, 0, 200, on_eval);
- o["Pawn Structure (Endgame)"] << Option(100, 0, 200, on_eval);
- o["Passed Pawns (Midgame)"] << Option(100, 0, 200, on_eval);
- o["Passed Pawns (Endgame)"] << Option(100, 0, 200, on_eval);
- o["Space"] << Option(100, 0, 200, on_eval);
- o["Aggressiveness"] << Option(100, 0, 200, on_eval);
- o["Cowardice"] << Option(100, 0, 200, on_eval);