- // load-defaults populates the options map with the hard
- // coded options names and their default values.
- void load_defaults(Options& options) {
-
- options["Use Search Log"] = OptionValue(false);
- options["Search Log Filename"] = OptionValue("SearchLog.txt");
- options["Book File"] = OptionValue("book.bin");
- options["Mobility (Middle Game)"] = OptionValue(100, 0, 200);
- options["Mobility (Endgame)"] = OptionValue(100, 0, 200);
- options["Pawn Structure (Middle Game)"] = OptionValue(100, 0, 200);
- options["Pawn Structure (Endgame)"] = OptionValue(100, 0, 200);
- options["Passed Pawns (Middle Game)"] = OptionValue(100, 0, 200);
- options["Passed Pawns (Endgame)"] = OptionValue(100, 0, 200);
- options["Aggressiveness"] = OptionValue(100, 0, 200);
- options["Cowardice"] = OptionValue(100, 0, 200);
- options["King Safety Curve"] = OptionValue("Quadratic", COMBO);
-
- options["King Safety Curve"].comboValues.push_back("Quadratic");
- options["King Safety Curve"].comboValues.push_back("Linear"); /*, "From File"*/
-
- options["King Safety Coefficient"] = OptionValue(40, 1, 100);
- options["King Safety X Intercept"] = OptionValue(0, 0, 20);
- options["King Safety Max Slope"] = OptionValue(30, 10, 100);
- options["King Safety Max Value"] = OptionValue(500, 100, 1000);
- options["Queen Contact Check Bonus"] = OptionValue(4, 0, 8);
- options["Rook Contact Check Bonus"] = OptionValue(2, 0, 4);
- options["Queen Check Bonus"] = OptionValue(2, 0, 4);
- options["Rook Check Bonus"] = OptionValue(1, 0, 4);
- options["Bishop Check Bonus"] = OptionValue(1, 0, 4);
- options["Knight Check Bonus"] = OptionValue(1, 0, 4);
- options["Discovered Check Bonus"] = OptionValue(3, 0, 8);
- options["Mate Threat Bonus"] = OptionValue(3, 0, 8);
-
- options["Check Extension (PV nodes)"] = OptionValue(2, 0, 2);
- options["Check Extension (non-PV nodes)"] = OptionValue(1, 0, 2);
- options["Single Reply Extension (PV nodes)"] = OptionValue(2, 0, 2);
- options["Single Reply Extension (non-PV nodes)"] = OptionValue(2, 0, 2);
- options["Mate Threat Extension (PV nodes)"] = OptionValue(2, 0, 2);
- options["Mate Threat Extension (non-PV nodes)"] = OptionValue(0, 0, 2);
- options["Pawn Push to 7th Extension (PV nodes)"] = OptionValue(1, 0, 2);
- options["Pawn Push to 7th Extension (non-PV nodes)"] = OptionValue(1, 0, 2);
- options["Passed Pawn Extension (PV nodes)"] = OptionValue(1, 0, 2);
- options["Passed Pawn Extension (non-PV nodes)"] = OptionValue(0, 0, 2);
- options["Pawn Endgame Extension (PV nodes)"] = OptionValue(2, 0, 2);
- options["Pawn Endgame Extension (non-PV nodes)"] = OptionValue(2, 0, 2);
- options["Full Depth Moves (PV nodes)"] = OptionValue(14, 1, 100);
- options["Full Depth Moves (non-PV nodes)"] = OptionValue(3, 1, 100);
- options["Threat Depth"] = OptionValue(5, 0, 100);
- options["Selective Plies"] = OptionValue(7, 0, 10);
- options["Futility Pruning (Main Search)"] = OptionValue(true);
- options["Futility Pruning (Quiescence Search)"] = OptionValue(true);
- options["Futility Margin 0"] = OptionValue(50, 0, 1000);
- options["Futility Margin 1"] = OptionValue(100, 0, 1000);
- options["Futility Margin 2"] = OptionValue(300, 0, 1000);
- options["Maximum Razoring Depth"] = OptionValue(3, 0, 4);
- options["Razoring Margin"] = OptionValue(300, 150, 600);
- options["Randomness"] = OptionValue(0, 0, 10);
- options["Minimum Split Depth"] = OptionValue(4, 4, 7);
- options["Maximum Number of Threads per Split Point"] = OptionValue(5, 4, 8);
- options["Threads"] = OptionValue(1, 1, 8);
- options["Hash"] = OptionValue(32, 4, 4096);
- options["Clear Hash"] = OptionValue(false);
- options["Ponder"] = OptionValue(true);
- options["OwnBook"] = OptionValue(true);
- options["MultiPV"] = OptionValue(1, 1, 500);
- options["UCI_ShowCurrLine"] = OptionValue(false);
- options["UCI_Chess960"] = OptionValue(false);
+ // load_defaults populates the options vector with the hard
+ // coded names and default values.
+
+ void load_defaults(Options& o) {
+
+ o.push_back(Option("Use Search Log", false));
+ o.push_back(Option("Search Log Filename", "SearchLog.txt"));
+ o.push_back(Option("Book File", "book.bin"));
+ o.push_back(Option("Mobility (Middle Game)", 100, 0, 200));
+ o.push_back(Option("Mobility (Endgame)", 100, 0, 200));
+ o.push_back(Option("Pawn Structure (Middle Game)", 100, 0, 200));
+ o.push_back(Option("Pawn Structure (Endgame)", 100, 0, 200));
+ o.push_back(Option("Passed Pawns (Middle Game)", 100, 0, 200));
+ o.push_back(Option("Passed Pawns (Endgame)", 100, 0, 200));
+ o.push_back(Option("Aggressiveness", 100, 0, 200));
+ o.push_back(Option("Cowardice", 100, 0, 200));
+ o.push_back(Option("King Safety Curve", "Quadratic", COMBO));
+
+ o.back().comboValues.push_back("Quadratic");
+ o.back().comboValues.push_back("Linear"); /*, "From File"*/
+
+ o.push_back(Option("King Safety Coefficient", 40, 1, 100));
+ o.push_back(Option("King Safety X Intercept", 0, 0, 20));
+ o.push_back(Option("King Safety Max Slope", 30, 10, 100));
+ o.push_back(Option("King Safety Max Value", 500, 100, 1000));
+ o.push_back(Option("Queen Contact Check Bonus", 4, 0, 8));
+ o.push_back(Option("Rook Contact Check Bonus", 2, 0, 4));
+ o.push_back(Option("Queen Check Bonus", 2, 0, 4));
+ o.push_back(Option("Rook Check Bonus", 1, 0, 4));
+ o.push_back(Option("Bishop Check Bonus", 1, 0, 4));
+ o.push_back(Option("Knight Check Bonus", 1, 0, 4));
+ o.push_back(Option("Discovered Check Bonus", 3, 0, 8));
+ o.push_back(Option("Mate Threat Bonus", 3, 0, 8));
+ o.push_back(Option("Check Extension (PV nodes)", 2, 0, 2));
+ o.push_back(Option("Check Extension (non-PV nodes)", 1, 0, 2));
+ o.push_back(Option("Single Reply Extension (PV nodes)", 2, 0, 2));
+ o.push_back(Option("Single Reply Extension (non-PV nodes)", 2, 0, 2));
+ o.push_back(Option("Mate Threat Extension (PV nodes)", 0, 0, 2));
+ o.push_back(Option("Mate Threat Extension (non-PV nodes)", 0, 0, 2));
+ o.push_back(Option("Pawn Push to 7th Extension (PV nodes)", 1, 0, 2));
+ o.push_back(Option("Pawn Push to 7th Extension (non-PV nodes)", 1, 0, 2));
+ o.push_back(Option("Passed Pawn Extension (PV nodes)", 1, 0, 2));
+ o.push_back(Option("Passed Pawn Extension (non-PV nodes)", 0, 0, 2));
+ o.push_back(Option("Pawn Endgame Extension (PV nodes)", 2, 0, 2));
+ o.push_back(Option("Pawn Endgame Extension (non-PV nodes)", 2, 0, 2));
+ o.push_back(Option("Full Depth Moves (PV nodes)", 14, 1, 100));
+ o.push_back(Option("Full Depth Moves (non-PV nodes)", 3, 1, 100));
+ o.push_back(Option("Threat Depth", 5, 0, 100));
+ o.push_back(Option("Selective Plies", 7, 0, 10));
+ o.push_back(Option("Futility Pruning (Main Search)", true));
+ o.push_back(Option("Futility Pruning (Quiescence Search)", true));
+ o.push_back(Option("Futility Margin 0", 50, 0, 1000));
+ o.push_back(Option("Futility Margin 1", 100, 0, 1000));
+ o.push_back(Option("Futility Margin 2", 300, 0, 1000));
+ o.push_back(Option("Maximum Razoring Depth", 3, 0, 4));
+ o.push_back(Option("Razoring Margin", 300, 150, 600));
+ o.push_back(Option("LSN filtering", true));
+ o.push_back(Option("LSN Time Margin (sec)", 4, 1, 10));
+ o.push_back(Option("LSN Value Margin", 200, 100, 600));
+ o.push_back(Option("Randomness", 0, 0, 10));
+ o.push_back(Option("Minimum Split Depth", 4, 4, 7));
+ o.push_back(Option("Maximum Number of Threads per Split Point", 5, 4, 8));
+ o.push_back(Option("Threads", 1, 1, 8));
+ o.push_back(Option("Hash", 32, 4, 4096));
+ o.push_back(Option("Clear Hash", false, BUTTON));
+ o.push_back(Option("Ponder", true));
+ o.push_back(Option("OwnBook", true));
+ o.push_back(Option("MultiPV", 1, 1, 500));
+ o.push_back(Option("UCI_ShowCurrLine", false));
+ o.push_back(Option("UCI_Chess960", false));