+// Unfortunatly on Intel 64 bit we have a small speed regression, so use a faster code in
+// this case, although not 100% standard compliant it seems to work for Intel and MSVC.
+#if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER))
+inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); }
+#else
+inline Value eg_value(Score s) { return Value((int)(unsigned(s) & 0x7fffu) - (int)(unsigned(s) & 0x8000u)); }
+#endif
+
+inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); }
+
+// Division must be handled separately for each term
+inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_value(s) / i); }
+
+// Only declared but not defined. We don't want to multiply two scores due to
+// a very high risk of overflow. So user should explicitly convert to integer.
+inline Score operator*(Score s1, Score s2);
+
+// Rest of operators are standard:
+inline Score operator+ (const Score d1, const Score d2) { return Score(int(d1) + int(d2)); }
+inline Score operator- (const Score d1, const Score d2) { return Score(int(d1) - int(d2)); }
+inline Score operator* (int i, const Score d) { return Score(i * int(d)); }
+inline Score operator* (const Score d, int i) { return Score(int(d) * i); }
+inline Score operator- (const Score d) { return Score(-int(d)); }
+inline void operator+= (Score& d1, const Score d2) { d1 = d1 + d2; }
+inline void operator-= (Score& d1, const Score d2) { d1 = d1 - d2; }
+inline void operator*= (Score& d, int i) { d = Score(int(d) * i); }
+inline void operator/= (Score& d, int i) { d = Score(int(d) / i); }