- /* TODO: do it in a less hacky way
- * (modify text renderer API) */
- subpicture_region_t *p_tmp_region;
- /* the actual call to RenderText in freetype.c: */
- p_tmp_region = p_spu->p_text->pf_render_string(
- p_spu->p_text, p_subpic, p_region );
-
- if( p_tmp_region )
+ vlc_value_t val;
+
+ /* Setup 3 variables which can be used to render
+ * time-dependent text (and effects). The first indicates
+ * the total amount of time the text will be on screen,
+ * the second the amount of time it has already been on
+ * screen (can be a negative value as text is layed out
+ * before it is rendered) and the third is a feedback
+ * variable from the renderer - if the renderer sets it
+ * then this particular text is time-dependent, eg. the
+ * visual progress bar inside the text in karaoke and the
+ * text needs to be rendered multiple times in order for
+ * the effect to work - we therefore need to return the
+ * region to its original state at the end of the loop,
+ * instead of leaving it in YUVA or YUVP.
+ * Any renderer which is unaware of how to render
+ * time-dependent text can happily ignore the variables
+ * and render the text the same as usual - it should at
+ * least show up on screen, but the effect won't change
+ * the text over time.
+ */
+
+ var_Create( p_spu->p_text, "spu-duration", VLC_VAR_TIME );
+ val.i_time = p_subpic->i_stop - p_subpic->i_start;
+ var_Set( p_spu->p_text, "spu-duration", val );
+
+ var_Create( p_spu->p_text, "spu-elapsed", VLC_VAR_TIME );
+ val.i_time = mdate() - p_subpic->i_start;
+ var_Set( p_spu->p_text, "spu-elapsed", val );
+
+ var_Create( p_spu->p_text, "text-rerender", VLC_VAR_BOOL );
+ var_SetBool( p_spu->p_text, "text-rerender", VLC_FALSE );
+
+ if( p_spu->p_text->pf_render_html && p_region->psz_html )
+ {
+ p_spu->p_text->pf_render_html( p_spu->p_text,
+ p_region, p_region );
+ }
+ else if( p_spu->p_text->pf_render_text )