- GLuint texnum[4];
-
- glGenTextures(num_outputs, texnum);
- check_error();
- for (unsigned i = 0; i < num_outputs; ++i) {
- glBindTexture(GL_TEXTURE_2D, texnum[i]);
- check_error();
- glTexImage2D(GL_TEXTURE_2D, 0, framebuffer_format, width, height, 0, GL_RGBA, type, nullptr);
- check_error();
- }
-