-function prepare_live_chain(t, width, height)
- input0:connect_signal(live_signal_num);
- input1:connect_signal(1);
-
- local width0 = 848;
- local height0 = round(width0 * 9.0 / 16.0);
-
- local top0 = 48;
- local left0 = 16;
- local bottom0 = top0 + height0;
- local right0 = left0 + width0;
-
- local width1 = 384;
- local height1 = 216;
-
- local bottom1 = 720 - 48;
- local right1 = 1280 - 16;
- local top1 = bottom1 - height1;
- local left1 = right1 - width1;
- local sub_t = 0.5 + 0.5 * math.cos(t * 1.0);
- local scale0 = 1.0 + sub_t * (1280.0 / 848.0 - 1.0);
- local tx0 = 0.0 + sub_t * (-16.0 * scale0);
- local ty0 = 0.0 + sub_t * (-48.0 * scale0);
-
- top0 = top0 * scale0 + ty0;
- bottom0 = bottom0 * scale0 + ty0;
- left0 = left0 * scale0 + tx0;
- right0 = right0 * scale0 + tx0;
-
- top1 = top1 * scale0 + ty0;
- bottom1 = bottom1 * scale0 + ty0;
- left1 = left1 * scale0 + tx0;
- right1 = right1 * scale0 + tx0;
- place_rectangle(resample_effect, padding_effect, left0, top0, right0, bottom0);
- place_rectangle(resample2_effect, padding2_effect, left1, top1, right1, bottom1);
+function lerp(a, b, t)
+ return a + (b - a) * t
+end
+
+function prepare_sbs_chain(chain, t, screen_width, screen_height, input_resolution)
+ chain.input0.input:connect_signal(0)
+ chain.input1.input:connect_signal(1)
+ set_neutral_color(chain.input0.wb_effect, input0_neutral_color)
+ set_neutral_color(chain.input1.wb_effect, input1_neutral_color)
+
+ -- First input is positioned (16,48) from top-left.
+ local width0 = round(848 * screen_width/1280.0)
+ local height0 = round(width0 * 9.0 / 16.0)
+
+ local top0 = 48 * screen_height/720.0
+ local left0 = 16 * screen_width/1280.0
+ local bottom0 = top0 + height0
+ local right0 = left0 + width0
+
+ -- Second input is positioned (16,48) from the bottom-right.
+ local width1 = round(384 * screen_width/1280.0)
+ local height1 = round(216 * screen_height/720.0)
+
+ local bottom1 = screen_height - 48 * screen_height/720.0
+ local right1 = screen_width - 16 * screen_width/1280.0
+ local top1 = bottom1 - height1
+ local left1 = right1 - width1
+
+ -- Interpolate between the fullscreen and side-by-side views.
+ local scale0, tx0, tx0
+ if zoom_poi == INPUT0_SIGNAL_NUM then
+ local new_left0 = lerp(left0, 0, t)
+ local new_right0 = lerp(right0, screen_width, t)
+ local new_top0 = lerp(top0, 0, t)
+ local new_bottom0 = lerp(bottom0, screen_height, t)
+
+ scale0 = (new_right0 - new_left0) / width0 -- Same vertically and horizonally.
+ tx0 = new_left0 - left0 * scale0
+ ty0 = new_top0 - top0 * scale0
+ else
+ local new_left1 = lerp(left1, 0, t)
+ local new_right1 = lerp(right1, screen_width, t)
+ local new_top1 = lerp(top1, 0, t)
+ local new_bottom1 = lerp(bottom1, screen_height, t)
+
+ scale0 = (new_right1 - new_left1) / width1 -- Same vertically and horizonally.
+ tx0 = new_left1 - left1 * scale0
+ ty0 = new_top1 - top1 * scale0
+ end
+
+ top0 = top0 * scale0 + ty0
+ bottom0 = bottom0 * scale0 + ty0
+ left0 = left0 * scale0 + tx0
+ right0 = right0 * scale0 + tx0
+
+ top1 = top1 * scale0 + ty0
+ bottom1 = bottom1 * scale0 + ty0
+ left1 = left1 * scale0 + tx0
+ right1 = right1 * scale0 + tx0
+ place_rectangle(chain.input0.resample_effect, chain.input0.resize_effect, chain.input0.padding_effect, left0, top0, right0, bottom0, screen_width, screen_height, input_resolution[0].width, input_resolution[0].height)
+ place_rectangle(chain.input1.resample_effect, chain.input1.resize_effect, chain.input1.padding_effect, left1, top1, right1, bottom1, screen_width, screen_height, input_resolution[1].width, input_resolution[1].height)
+end
+
+function set_neutral_color(effect, color)
+ effect:set_vec3("neutral_color", color[1], color[2], color[3])
+end
+
+function set_neutral_color_from_signal(effect, signal)
+ if signal == INPUT0_SIGNAL_NUM then
+ set_neutral_color(effect, input0_neutral_color)
+ else
+ set_neutral_color(effect, input1_neutral_color)
+ end
+end
+
+function calc_fade_progress(t, transition_start, transition_end)
+ local tt = (t - transition_start) / (transition_end - transition_start)
+ if tt < 0.0 then
+ tt = 0.0
+ elseif tt > 1.0 then
+ tt = 1.0
+ end
+
+ -- Make the fade look maybe a tad more natural, by pumping it
+ -- through a sigmoid function.
+ tt = 10.0 * tt - 5.0
+ tt = 1.0 / (1.0 + math.exp(-tt))
+
+ return tt