if (type === 'catch' && handler !== null && players[handler].on_field_since === null) {
// The handler subbed out and was replaced with another handler,
// so this wasn't a pass.
if (type === 'catch' && handler !== null && players[handler].on_field_since === null) {
// The handler subbed out and was replaced with another handler,
// so this wasn't a pass.