fp16_int_t *offset, fp16_int_t *total_weight, float *sum_sq_error);
GLuint fill_vertex_attribute(GLuint glsl_program_num, const string &attribute_name, GLint size, GLenum type, GLsizeiptr data_size, const GLvoid *data)
fp16_int_t *offset, fp16_int_t *total_weight, float *sum_sq_error);
GLuint fill_vertex_attribute(GLuint glsl_program_num, const string &attribute_name, GLint size, GLenum type, GLsizeiptr data_size, const GLvoid *data)