Point2D aspect(16.0f / 9.0f, 1.0f); // FIXME
set_uniform_vec2(glsl_program_num, prefix, "aspect_correction", (float *)&aspect);
Point2D aspect(16.0f / 9.0f, 1.0f); // FIXME
set_uniform_vec2(glsl_program_num, prefix, "aspect_correction", (float *)&aspect);