+
+ // Update the sparkline last, since its size depends on how everything else reflowed.
+ update_sparkline(data);
+}
+
+var update_sparkline = function(data) {
+ if (data && data['score_history']) {
+ var first_move_num = undefined;
+ for (var halfmove_num in data['score_history']) {
+ halfmove_num = parseInt(halfmove_num);
+ if (first_move_num === undefined || halfmove_num < first_move_num) {
+ first_move_num = halfmove_num;
+ }
+ }
+ if (first_move_num !== undefined) {
+ var last_move_num = data['position']['move_num'] * 2 - 3;
+ if (data['position']['toplay'] === 'B') {
+ ++last_move_num;
+ }
+
+ // Possibly truncate some moves if we don't have enough width.
+ // FIXME: Sometimes width() for #scorecontainer (and by extent,
+ // #scoresparkcontainer) on Chrome for mobile seems to start off
+ // at something very small, and then suddenly snap back into place.
+ // Figure out why.
+ var max_moves = Math.floor($("#scoresparkcontainer").width() / 5) - 5;
+ if (last_move_num - first_move_num > max_moves) {
+ first_move_num = last_move_num - max_moves;
+ }
+
+ var min_score = -100;
+ var max_score = 100;
+ var last_score = null;
+ var scores = [];
+ for (var halfmove_num = first_move_num; halfmove_num <= last_move_num; ++halfmove_num) {
+ if (data['score_history'][halfmove_num]) {
+ var score = data['score_history'][halfmove_num][0];
+ if (score < min_score) min_score = score;
+ if (score > max_score) max_score = score;
+ last_score = data['score_history'][halfmove_num][0];
+ }
+ scores.push(last_score);
+ }
+ if (data['plot_score']) {
+ scores.push(data['plot_score']);
+ }
+ // FIXME: at some widths, calling sparkline() seems to push
+ // #scorecontainer under the board.
+ $("#scorespark").sparkline(scores, {
+ type: 'bar',
+ zeroColor: 'gray',
+ chartRangeMin: min_score,
+ chartRangeMax: max_score,
+ tooltipFormatter: function(sparkline, options, fields) {
+ return format_tooltip(data, fields[0].offset + first_move_num);
+ }
+ });
+ } else {
+ $("#scorespark").text("");
+ }
+ } else {
+ $("#scorespark").text("");
+ }