+ var games_div = document.getElementById('games');
+ for (var game_num = 0; game_num < games.length; ++game_num) {
+ var game = games[game_num];
+ var game_span = document.createElement("span");
+ game_span.setAttribute("class", "game");
+
+ var game_name = document.createTextNode(game['name']);
+ if (game['url'] === backend_url) {
+ // This game.
+ game_span.appendChild(game_name);
+
+ if (current_analysis_data && current_analysis_data['position']) {
+ var score;
+ if (current_analysis_data['position']['result']) {
+ score = " (" + current_analysis_data['position']['result'] + ")";
+ } else {
+ score = " (" + format_short_score(current_analysis_data['score']) + ")";
+ }
+ game_span.appendChild(document.createTextNode(score));
+ }
+ } else {
+ // Some other game.
+ var game_a = document.createElement("a");
+ game_a.setAttribute("href", "#" + game['id']);
+ game_a.appendChild(game_name);
+ game_span.appendChild(game_a);
+
+ var score;
+ if (game['result']) {
+ score = " (" + game['result'] + ")";
+ } else {
+ score = " (" + format_short_score(game['score']) + ")";
+ }
+ game_span.appendChild(document.createTextNode(score));
+ }
+
+ games_div.appendChild(game_span);
+ }
+}
+
+/**
+ * Try to find a running game that matches with the current hash,
+ * and switch to it if we're not already displaying it.
+ */
+var possibly_switch_game_from_hash = function() {
+ if (current_games === null) {
+ return;
+ }
+
+ var hash = window.location.hash.replace(/^#/,'');
+ for (var i = 0; i < current_games.length; ++i) {
+ if (current_games[i]['id'] === hash) {
+ if (backend_url !== current_games[i]['url']) {
+ switch_backend(current_games[i]);
+ }
+ return;
+ }
+ }
+}
+
+/** Update all the HTML on the page, based on current global state.
+ */
+var update_board = function() {
+ var data = displayed_analysis_data || current_analysis_data;
+ var current_data = current_analysis_data; // Convenience alias.
+
+ display_lines = [];
+
+ // Print the history. This is pretty much the only thing that's
+ // unconditionally taken from current_data (we're not interested in
+ // historic history).
+ if (current_data['position']['history']) {
+ add_pv('start', current_data['position']['history'], 1, 'W', null, 0, 8, true);
+ } else {
+ display_lines.push(null);
+ }
+ update_history();
+
+ // Games currently in progress, if any.
+ if (current_data['games']) {
+ current_games = current_data['games'];
+ possibly_switch_game_from_hash();
+ } else {
+ current_games = null;
+ }
+ update_game_list(current_games);
+
+ // The headline. Names are always fetched from current_data;
+ // the rest can depend a bit.
+ var headline;
+ if (current_data &&
+ current_data['position']['player_w'] && current_data['position']['player_b']) {
+ headline = current_data['position']['player_w'] + '–' +
+ current_data['position']['player_b'] + ', analysis';
+ } else {
+ headline = 'Analysis';
+ }
+
+ // Credits, where applicable. Note that we don't want the footer to change a lot
+ // when e.g. viewing history, so if any of these changed during the game,
+ // use the current one still.
+ if (current_data['using_lomonosov']) {
+ $("#lomonosov").show();
+ } else {
+ $("#lomonosov").hide();
+ }
+
+ // Credits: The engine name/version.
+ if (current_data['engine'] && current_data['engine']['name'] !== null) {
+ $("#engineid").text(current_data['engine']['name']);
+ }
+
+ // Credits: The engine URL.
+ if (current_data['engine'] && current_data['engine']['url']) {
+ $("#engineid").attr("href", current_data['engine']['url']);
+ } else {
+ $("#engineid").removeAttr("href");
+ }
+
+ // Credits: Engine details.
+ if (current_data['engine'] && current_data['engine']['details']) {
+ $("#enginedetails").text(" (" + current_data['engine']['details'] + ")");
+ } else {
+ $("#enginedetails").text("");
+ }
+
+ // Credits: Move source, possibly with URL.
+ if (current_data['move_source'] && current_data['move_source_url']) {
+ $("#movesource").text("Moves provided by ");
+ var movesource_a = document.createElement("a");
+ movesource_a.setAttribute("href", current_data['move_source_url']);
+ var movesource_text = document.createTextNode(current_data['move_source']);
+ movesource_a.appendChild(movesource_text);
+ var movesource_period = document.createTextNode(".");
+ document.getElementById("movesource").appendChild(movesource_a);
+ document.getElementById("movesource").appendChild(movesource_period);
+ } else if (current_data['move_source']) {
+ $("#movesource").text("Moves provided by " + current_data['move_source'] + ".");
+ } else {
+ $("#movesource").text("");
+ }
+
+ var last_move;
+ if (displayed_analysis_data) {
+ // Displaying some non-current position, pick out the last move
+ // from the history. This will work even if the fetch failed.
+ if (current_display_move !== -1) {
+ last_move = format_halfmove_with_number(
+ current_display_line.pv[current_display_move],
+ current_display_move);
+ headline += ' after ' + last_move;
+ }
+ } else if (data['position']['last_move'] !== 'none') {
+ // Find the previous move.
+ var previous_move_num, previous_toplay;
+ if (data['position']['toplay'] == 'B') {
+ previous_move_num = data['position']['move_num'];
+ previous_toplay = 'W';
+ } else {
+ previous_move_num = data['position']['move_num'] - 1;
+ previous_toplay = 'B';
+ }
+
+ last_move = format_move_with_number(
+ data['position']['last_move'],
+ previous_move_num,
+ previous_toplay == 'W');
+ headline += ' after ' + last_move;
+ } else {
+ last_move = null;
+ }
+ $("#headline").text(headline);
+
+ // The <title> contains a very brief headline.
+ var title_elems = [];
+ if (data['position'] && data['position']['result']) {
+ title_elems.push(data['position']['result']);
+ } else if (data['score']) {
+ title_elems.push(format_short_score(data['score']));
+ }
+ if (last_move !== null) {
+ title_elems.push(last_move);
+ }
+
+ if (title_elems.length != 0) {
+ document.title = '(' + title_elems.join(', ') + ') analysis.sesse.net';
+ } else {
+ document.title = 'analysis.sesse.net';
+ }
+
+ // The last move (shown by highlighting the from and to squares).
+ if (data['position'] && data['position']['last_move_uci']) {
+ highlight_from = data['position']['last_move_uci'].substr(0, 2);
+ highlight_to = data['position']['last_move_uci'].substr(2, 2);
+ } else if (current_display_line_is_history && current_display_line && current_display_move >= 0) {
+ // We don't have historic analysis for this position, but we
+ // can reconstruct what the last move was by just replaying
+ // from the start.
+ var hiddenboard = chess_from(null, current_display_line.pv, current_display_move);
+ var moves = hiddenboard.history({ verbose: true });
+ last_move = moves.pop();
+ highlight_from = last_move.from;
+ highlight_to = last_move.to;
+ } else {
+ highlight_from = highlight_to = undefined;
+ }
+ update_board_highlight();
+
+ if (data['failed']) {
+ $("#score").text("No analysis for this move");
+ $("#pvtitle").text("PV:");
+ $("#pv").empty();
+ $("#searchstats").html(" ");
+ $("#refutationlines").empty();
+ $("#whiteclock").empty();
+ $("#blackclock").empty();
+ refutation_lines = [];
+ update_refutation_lines();
+ clear_arrows();
+ update_displayed_line();
+ update_move_highlight();
+ return;
+ }
+
+ update_clock();
+
+ // The score.
+ if (current_display_line && !current_display_line_is_history) {
+ var score;
+ if (current_display_line.scores && current_display_line.scores.length > 0) {
+ for (var i = 0; i < current_display_line.scores.length; ++i) {
+ if (current_display_move < current_display_line.scores[i].first_move) {
+ break;
+ }
+ score = current_display_line.scores[i].score;
+ }
+ }
+ if (score) {
+ $("#score").text(format_long_score(score));
+ } else {
+ $("#score").text("No score for this line");
+ }
+ } else if (data['score']) {
+ $("#score").text(format_long_score(data['score']));
+ }
+
+ // The search stats.
+ if (data['searchstats']) {
+ $("#searchstats").html(data['searchstats']);
+ } else if (data['tablebase'] == 1) {
+ $("#searchstats").text("Tablebase result");
+ } else if (data['nodes'] && data['nps'] && data['depth']) {
+ var stats = thousands(data['nodes']) + ' nodes, ' + thousands(data['nps']) + ' nodes/sec, depth ' + data['depth'] + ' ply';
+ if (data['seldepth']) {
+ stats += ' (' + data['seldepth'] + ' selective)';
+ }
+ if (data['tbhits'] && data['tbhits'] > 0) {
+ if (data['tbhits'] == 1) {
+ stats += ', one Syzygy hit';
+ } else {
+ stats += ', ' + thousands(data['tbhits']) + ' Syzygy hits';
+ }
+ }
+
+ $("#searchstats").text(stats);
+ } else {
+ $("#searchstats").text("");
+ }
+
+ // Update the board itself.
+ base_fen = data['position']['fen'];
+ update_displayed_line();
+
+ // Print the PV.
+ $("#pvtitle").text("PV:");
+
+ var scores = [{ first_move: -1, score: data['score'] }];
+ $("#pv").html(add_pv(data['position']['fen'], data['pv'], data['position']['move_num'], data['position']['toplay'], scores, 0));
+
+ // Update the PV arrow.
+ clear_arrows();
+ if (data['pv'].length >= 1) {
+ var hiddenboard = new Chess(base_fen);
+
+ // draw a continuation arrow as long as it's the same piece
+ var last_to;
+ for (var i = 0; i < data['pv'].length; i += 2) {
+ var move = hiddenboard.move(data['pv'][i]);
+ if ((i >= 2 && move.from != last_to) ||
+ interfering_arrow(move.from, move.to)) {
+ break;
+ }
+ create_arrow(move.from, move.to, '#f66', 6, 20);
+ last_to = move.from;
+ hiddenboard.move(data['pv'][i + 1]); // To keep continuity.
+ }
+
+ var alt_moves = find_nonstupid_moves(data, 30, data['position']['toplay'] === 'B');
+ for (var i = 1; i < alt_moves.length && i < 3; ++i) {
+ hiddenboard = new Chess(base_fen);
+ var move = hiddenboard.move(alt_moves[i]);
+ if (move !== null) {
+ create_arrow(move.from, move.to, '#f66', 1, 10);
+ }
+ }
+ }
+
+ // See if all semi-reasonable moves have only one possible response.
+ if (data['pv'].length >= 2) {
+ var nonstupid_moves = find_nonstupid_moves(data, 300, data['position']['toplay'] === 'B');
+ var response;
+ {
+ var hiddenboard = new Chess(base_fen);
+ hiddenboard.move(data['pv'][0]);
+ response = hiddenboard.move(data['pv'][1]);
+ }
+ for (var i = 0; i < nonstupid_moves.length; ++i) {
+ if (nonstupid_moves[i] == data['pv'][0]) {
+ // ignore the PV move for refutation lines.
+ continue;
+ }
+ if (!data['refutation_lines'] ||
+ !data['refutation_lines'][nonstupid_moves[i]] ||
+ !data['refutation_lines'][nonstupid_moves[i]]['pv'] ||
+ data['refutation_lines'][nonstupid_moves[i]]['pv'].length < 1) {
+ // Incomplete PV, abort.
+ response = undefined;
+ break;
+ }
+ var line = data['refutation_lines'][nonstupid_moves[i]];
+ hiddenboard = new Chess(base_fen);
+ hiddenboard.move(line['pv'][0]);
+ var this_response = hiddenboard.move(line['pv'][1]);
+ if (response.from !== this_response.from || response.to !== this_response.to) {
+ // Different response depending on lines, abort.
+ response = undefined;
+ break;
+ }
+ }
+
+ if (nonstupid_moves.length > 0 && response !== undefined) {
+ create_arrow(response.from, response.to, '#66f', 6, 20);
+ }
+ }
+
+ // Update the refutation lines.
+ base_fen = data['position']['fen'];
+ move_num = parseInt(data['position']['move_num']);
+ toplay = data['position']['toplay'];
+ refutation_lines = hash_refutation_lines || data['refutation_lines'];
+ update_refutation_lines();
+
+ // Update the sparkline last, since its size depends on how everything else reflowed.
+ update_sparkline(data);
+}
+
+var update_sparkline = function(data) {
+ if (data && data['score_history']) {
+ var first_move_num = undefined;
+ for (var halfmove_num in data['score_history']) {
+ halfmove_num = parseInt(halfmove_num);
+ if (first_move_num === undefined || halfmove_num < first_move_num) {
+ first_move_num = halfmove_num;
+ }
+ }
+ if (first_move_num !== undefined) {
+ var last_move_num = data['position']['move_num'] * 2 - 3;
+ if (data['position']['toplay'] === 'B') {
+ ++last_move_num;
+ }
+
+ // Possibly truncate some moves if we don't have enough width.
+ // FIXME: Sometimes width() for #scorecontainer (and by extent,
+ // #scoresparkcontainer) on Chrome for mobile seems to start off
+ // at something very small, and then suddenly snap back into place.
+ // Figure out why.
+ var max_moves = Math.floor($("#scoresparkcontainer").width() / 5) - 5;
+ if (last_move_num - first_move_num > max_moves) {
+ first_move_num = last_move_num - max_moves;
+ }
+
+ var min_score = -100;
+ var max_score = 100;
+ var last_score = null;
+ var scores = [];
+ for (var halfmove_num = first_move_num; halfmove_num <= last_move_num; ++halfmove_num) {
+ if (data['score_history'][halfmove_num]) {
+ var score = compute_plot_score(data['score_history'][halfmove_num]);
+ last_score = score;
+ if (score < min_score) min_score = score;
+ if (score > max_score) max_score = score;
+ }
+ scores.push(last_score);
+ }
+ if (data['score']) {
+ scores.push(compute_plot_score(data['score']));
+ }
+ // FIXME: at some widths, calling sparkline() seems to push
+ // #scorecontainer under the board.
+ $("#scorespark").sparkline(scores, {
+ type: 'bar',
+ zeroColor: 'gray',
+ chartRangeMin: min_score,
+ chartRangeMax: max_score,
+ tooltipFormatter: function(sparkline, options, fields) {
+ // score_history contains the Nth _position_, but format_tooltip
+ // wants to format the Nth _move_; thus the -1.
+ return format_tooltip(data, fields[0].offset + first_move_num - 1);
+ }
+ });
+ $('#scorespark').bind('sparklineClick', function(event) {
+ var sparkline = event.sparklines[0];
+ var region = sparkline.getCurrentRegionFields();
+ if (region[0].offset !== undefined) {
+ show_line(0, first_move_num + region[0].offset - 1);
+ }
+ });
+ } else {
+ $("#scorespark").text("");
+ }
+ } else {
+ $("#scorespark").text("");
+ }
+}
+
+/**
+ * @param {number} num_viewers
+ */
+var update_num_viewers = function(num_viewers) {
+ if (num_viewers === null) {
+ $("#numviewers").text("");
+ } else if (num_viewers == 1) {
+ $("#numviewers").text("You are the only current viewer");
+ } else {
+ $("#numviewers").text(num_viewers + " current viewers");
+ }
+}
+
+var update_clock = function() {
+ clearTimeout(clock_timer);
+
+ var data = displayed_analysis_data || current_analysis_data;
+ if (!data) return;
+
+ if (data['position']) {
+ var result = data['position']['result'];
+ if (result === '1-0') {
+ $("#whiteclock").text("1");
+ $("#blackclock").text("0");
+ $("#whiteclock").removeClass("running-clock");
+ $("#blackclock").removeClass("running-clock");
+ return;
+ }
+ if (result === '1/2-1/2') {
+ $("#whiteclock").text("1/2");
+ $("#blackclock").text("1/2");
+ $("#whiteclock").removeClass("running-clock");
+ $("#blackclock").removeClass("running-clock");
+ return;
+ }
+ if (result === '0-1') {
+ $("#whiteclock").text("0");
+ $("#blackclock").text("1");
+ $("#whiteclock").removeClass("running-clock");
+ $("#blackclock").removeClass("running-clock");
+ return;
+ }
+ }
+
+ var white_clock_ms = null;
+ var black_clock_ms = null;
+
+ // Static clocks.
+ if (data['position'] &&
+ data['position']['white_clock'] &&
+ data['position']['black_clock']) {
+ white_clock_ms = data['position']['white_clock'] * 1000;
+ black_clock_ms = data['position']['black_clock'] * 1000;
+ }
+
+ // Dynamic clock (only one, obviously).
+ var color;
+ if (data['position']['white_clock_target']) {
+ color = "white";
+ $("#whiteclock").addClass("running-clock");
+ $("#blackclock").removeClass("running-clock");
+ } else if (data['position']['black_clock_target']) {
+ color = "black";
+ $("#whiteclock").removeClass("running-clock");
+ $("#blackclock").addClass("running-clock");
+ } else {
+ $("#whiteclock").removeClass("running-clock");
+ $("#blackclock").removeClass("running-clock");
+ }
+ var remaining_ms;
+ if (color) {
+ var now = new Date().getTime() + client_clock_offset_ms;
+ remaining_ms = data['position'][color + '_clock_target'] * 1000 - now;
+ if (color === "white") {
+ white_clock_ms = remaining_ms;
+ } else {
+ black_clock_ms = remaining_ms;
+ }
+ }
+
+ if (white_clock_ms === null || black_clock_ms === null) {
+ $("#whiteclock").empty();
+ $("#blackclock").empty();
+ return;
+ }
+
+ // If either player has twenty minutes or less left, add the second counters.
+ // This matches what DGT clocks do.
+ var show_seconds = (white_clock_ms < 60 * 20 * 1000 || black_clock_ms < 60 * 20 * 1000);
+
+ if (color) {
+ // See when the clock will change next, and update right after that.
+ var next_update_ms;
+ if (show_seconds) {
+ next_update_ms = remaining_ms % 1000 + 100;
+ } else {
+ next_update_ms = remaining_ms % 60000 + 100;
+ }
+ clock_timer = setTimeout(update_clock, next_update_ms);
+ }
+
+ $("#whiteclock").text(format_clock(white_clock_ms, show_seconds));
+ $("#blackclock").text(format_clock(black_clock_ms, show_seconds));
+}
+
+/**
+ * @param {Number} remaining_ms
+ * @param {boolean} show_seconds
+ */
+var format_clock = function(remaining_ms, show_seconds) {
+ if (remaining_ms <= 0) {
+ if (show_seconds) {
+ return "00:00:00";
+ } else {
+ return "00:00";
+ }
+ }
+
+ var remaining = Math.floor(remaining_ms / 1000);
+ var seconds = remaining % 60;
+ remaining = (remaining - seconds) / 60;
+ var minutes = remaining % 60;
+ remaining = (remaining - minutes) / 60;
+ var hours = remaining;
+ if (show_seconds) {
+ return format_2d(hours) + ":" + format_2d(minutes) + ":" + format_2d(seconds);
+ } else {
+ return format_2d(hours) + ":" + format_2d(minutes);
+ }
+}
+
+/**
+ * @param {Number} x
+ */
+var format_2d = function(x) {
+ if (x >= 10) {
+ return x;
+ } else {
+ return "0" + x;
+ }
+}
+
+/**
+ * @param {string} move
+ * @param {Number} move_num Move number of this move.
+ * @param {boolean} white_to_play Whether white is to play this move.
+ */
+var format_move_with_number = function(move, move_num, white_to_play) {
+ var ret;
+ if (white_to_play) {
+ ret = move_num + '. ';
+ } else {
+ ret = move_num + '… ';
+ }
+ ret += move;
+ return ret;
+}
+
+/**
+ * @param {string} move
+ * @param {Number} halfmove_num Half-move number that is to be played,
+ * starting from 0.
+ */
+var format_halfmove_with_number = function(move, halfmove_num) {
+ return format_move_with_number(
+ move,
+ Math.floor(halfmove_num / 2) + 1,
+ halfmove_num % 2 == 0);
+}
+
+/**
+ * @param {Object} data
+ * @param {Number} halfmove_num
+ */
+var format_tooltip = function(data, halfmove_num) {
+ if (data['score_history'][halfmove_num + 1] ||
+ (halfmove_num + 1) === data['position']['history'].length) {
+ // Position is in the history, or it is the current position
+ // (which is implicitly tacked onto the history).
+ var move;
+ var short_score;
+ if ((halfmove_num + 1) === data['position']['history'].length) {
+ move = data['position']['last_move'];
+ short_score = format_short_score(data['score']);
+ } else {
+ move = data['position']['history'][halfmove_num];
+ short_score = format_short_score(data['score_history'][halfmove_num + 1]);
+ }
+ if (halfmove_num === -1) {
+ return "Start position: " + short_score;
+ } else {
+ var move_with_number = format_halfmove_with_number(move, halfmove_num);
+ return "After " + move_with_number + ": " + short_score;
+ }
+ } else {
+ for (var i = halfmove_num; i --> -1; ) {
+ if (data['score_history'][i]) {
+ var move = data['position']['history'][i];
+ if (i === -1) {
+ return "[Analysis kept from start position]";
+ } else {
+ return "[Analysis kept from " + format_halfmove_with_number(move, i) + "]";
+ }
+ }
+ }
+ }
+}
+
+/**
+ * @param {boolean} sort_by_score
+ */
+var resort_refutation_lines = function(sort_by_score) {
+ sort_refutation_lines_by_score = sort_by_score;
+ if (supports_html5_storage()) {
+ localStorage['sort_refutation_lines_by_score'] = sort_by_score ? 1 : 0;
+ }
+ update_refutation_lines();
+}
+window['resort_refutation_lines'] = resort_refutation_lines;
+
+/**
+ * @param {boolean} truncate_history
+ */
+var set_truncate_history = function(truncate_history) {
+ truncate_display_history = truncate_history;
+ update_refutation_lines();
+}
+window['set_truncate_history'] = set_truncate_history;
+
+/**
+ * @param {number} line_num
+ * @param {number} move_num
+ */
+var show_line = function(line_num, move_num) {
+ if (line_num == -1) {
+ current_display_line = null;
+ current_display_move = null;
+ hash_refutation_lines = null;
+ if (displayed_analysis_data) {
+ // TODO: Support exiting to history position if we are in an
+ // analysis line of a history position.
+ displayed_analysis_data = null;
+ }
+ update_board();
+ return;
+ } else {
+ current_display_line = jQuery.extend({}, display_lines[line_num]); // Shallow clone.
+ current_display_move = move_num + current_display_line.start_display_move_num;
+ }
+ current_display_line_is_history = (line_num == 0);
+
+ update_historic_analysis();
+ update_displayed_line();
+ update_board_highlight();
+ update_move_highlight();
+ redraw_arrows();
+}
+window['show_line'] = show_line;
+
+var prev_move = function() {
+ if (current_display_line &&
+ current_display_move >= current_display_line.start_display_move_num) {
+ --current_display_move;
+ }
+ update_historic_analysis();
+ update_displayed_line();
+ update_move_highlight();
+}
+window['prev_move'] = prev_move;
+
+var next_move = function() {
+ if (current_display_line &&
+ current_display_move < current_display_line.pv.length - 1) {
+ ++current_display_move;
+ }
+ update_historic_analysis();
+ update_displayed_line();
+ update_move_highlight();
+}
+window['next_move'] = next_move;
+
+var next_game = function() {
+ if (current_games === null) {
+ return;
+ }
+
+ // Try to find the game we are currently looking at.
+ for (var game_num = 0; game_num < current_games.length; ++game_num) {
+ var game = current_games[game_num];
+ if (game['url'] === backend_url) {
+ var next_game_num = (game_num + 1) % current_games.length;
+ switch_backend(current_games[next_game_num]);
+ return;
+ }
+ }
+
+ // Couldn't find it; give up.
+}
+
+var update_historic_analysis = function() {
+ if (!current_display_line_is_history) {
+ return;
+ }
+ if (current_display_move == current_display_line.pv.length - 1) {
+ displayed_analysis_data = null;
+ update_board();
+ }
+
+ // Fetch old analysis for this line if it exists.
+ var hiddenboard = chess_from(null, current_display_line.pv, current_display_move);
+ var filename = "/history/move" + (current_display_move + 1) + "-" +
+ hiddenboard.fen().replace(/ /g, '_').replace(/\//g, '-') + ".json";
+
+ current_historic_xhr = $.ajax({
+ url: filename
+ }).done(function(data, textstatus, xhr) {
+ displayed_analysis_data = data;
+ update_board();
+ }).fail(function(jqXHR, textStatus, errorThrown) {
+ if (textStatus === "abort") {
+ // Aborted because we are switching backends. Don't do anything;
+ // we will already have been cleared.
+ } else {
+ displayed_analysis_data = {'failed': true};
+ update_board();
+ }
+ });
+}
+
+/**
+ * @param {string} fen
+ */
+var update_imbalance = function(fen) {
+ var hiddenboard = new Chess(fen);
+ var imbalance = {'k': 0, 'q': 0, 'r': 0, 'b': 0, 'n': 0, 'p': 0};
+ for (var row = 0; row < 8; ++row) {
+ for (var col = 0; col < 8; ++col) {
+ var col_text = String.fromCharCode('a1'.charCodeAt(0) + col);
+ var row_text = String.fromCharCode('a1'.charCodeAt(1) + row);
+ var square = col_text + row_text;
+ var contents = hiddenboard.get(square);
+ if (contents !== null) {
+ if (contents.color === 'w') {
+ ++imbalance[contents.type];
+ } else {
+ --imbalance[contents.type];
+ }
+ }
+ }
+ }
+ var white_imbalance = '';
+ var black_imbalance = '';
+ for (var piece in imbalance) {
+ for (var i = 0; i < imbalance[piece]; ++i) {
+ white_imbalance += '<img src="img/chesspieces/wikipedia/w' + piece.toUpperCase() + '.png" alt="" style="width: 15px;height: 15px;">';
+ }
+ for (var i = 0; i < -imbalance[piece]; ++i) {
+ black_imbalance += '<img src="img/chesspieces/wikipedia/b' + piece.toUpperCase() + '.png" alt="" style="width: 15px;height: 15px;">';
+ }
+ }
+ $('#whiteimbalance').html(white_imbalance);
+ $('#blackimbalance').html(black_imbalance);
+}
+
+/** Mark the currently selected move in red.
+ * Also replaces the PV with the current displayed line if it's not shown
+ * anywhere else on the screen.
+ */
+var update_move_highlight = function() {
+ if (highlighted_move !== null) {
+ highlighted_move.removeClass('highlight');
+ }
+ if (current_display_line) {
+ var display_line_num = find_display_line_matching_num();
+ if (display_line_num === null) {
+ // Replace the PV with the (complete) line.
+ $("#pvtitle").text("Exploring:");
+ current_display_line.start_display_move_num = 0;
+ display_lines.push(current_display_line);
+ $("#pv").html(print_pv(display_lines.length - 1));
+ display_line_num = display_lines.length - 1;
+
+ // Clear out the PV, so it's not selected by anything later.
+ display_lines[1].pv = [];
+ }
+
+ highlighted_move = $("#automove" + display_line_num + "-" + (current_display_move - current_display_line.start_display_move_num));
+ highlighted_move.addClass('highlight');
+ }
+}
+
+/**
+ * See if the current displayed line is identical to any of the ones
+ * we have on screen. (It might not be if e.g. the analysis reloaded
+ * since we started looking.)
+ *
+ * @return {?number}
+ */
+var find_display_line_matching_num = function() {
+ for (var i = 0; i < display_lines.length; ++i) {
+ var line = display_lines[i];
+ if (line.start_display_move_num > 0) continue;
+ if (current_display_line.start_fen !== line.start_fen) continue;
+ if (current_display_line.pv.length !== line.pv.length) continue;
+ var ok = true;
+ for (var j = 0; j < line.pv.length; ++j) {
+ if (current_display_line.pv[j] !== line.pv[j]) {
+ ok = false;
+ break;
+ }
+ }
+ if (ok) {
+ return i;
+ }
+ }
+ return null;
+}
+
+/** Update the board based on the currently displayed line.
+ *
+ * TODO: This should really be called only whenever something changes,
+ * instead of all the time.
+ */
+var update_displayed_line = function() {
+ if (current_display_line === null) {
+ $("#linenav").hide();
+ $("#linemsg").show();
+ display_fen = base_fen;
+ set_board_position(base_fen);
+ update_imbalance(base_fen);
+ return;
+ }
+
+ $("#linenav").show();
+ $("#linemsg").hide();
+
+ if (current_display_move <= 0) {
+ $("#prevmove").html("Previous");
+ } else {
+ $("#prevmove").html("<a href=\"javascript:prev_move();\">Previous</a></span>");
+ }
+ if (current_display_move == current_display_line.pv.length - 1) {
+ $("#nextmove").html("Next");
+ } else {
+ $("#nextmove").html("<a href=\"javascript:next_move();\">Next</a></span>");
+ }
+
+ var hiddenboard = chess_from(current_display_line.start_fen, current_display_line.pv, current_display_move);
+ set_board_position(hiddenboard.fen());
+ if (display_fen !== hiddenboard.fen() && !current_display_line_is_history) {
+ // Fire off a hash request, since we're now off the main position
+ // and it just changed.
+ explore_hash(hiddenboard.fen());
+ }
+ display_fen = hiddenboard.fen();
+ update_imbalance(hiddenboard.fen());
+}
+
+var set_board_position = function(new_fen) {
+ board_is_animating = true;
+ var old_fen = board.fen();
+ board.position(new_fen);
+ if (board.fen() === old_fen) {
+ board_is_animating = false;
+ }
+}
+
+/**
+ * @param {boolean} param_enable_sound
+ */
+var set_sound = function(param_enable_sound) {
+ enable_sound = param_enable_sound;
+ if (enable_sound) {
+ $("#soundon").html("<strong>On</strong>");
+ $("#soundoff").html("<a href=\"javascript:set_sound(false)\">Off</a>");
+
+ // Seemingly at least Firefox prefers MP3 over Opus; tell it otherwise,
+ // and also preload the file since the user has selected audio.
+ var ding = document.getElementById('ding');
+ if (ding && ding.canPlayType && ding.canPlayType('audio/ogg; codecs="opus"') === 'probably') {
+ ding.src = 'ding.opus';
+ ding.load();
+ }
+ } else {
+ $("#soundon").html("<a href=\"javascript:set_sound(true)\">On</a>");
+ $("#soundoff").html("<strong>Off</strong>");
+ }
+ if (supports_html5_storage()) {
+ localStorage['enable_sound'] = enable_sound ? 1 : 0;
+ }
+}
+window['set_sound'] = set_sound;
+
+/** Send off a hash probe request to the backend.
+ * @param {string} fen
+ */
+var explore_hash = function(fen) {
+ // If we already have a backend response going, abort it.
+ if (current_hash_xhr) {
+ current_hash_xhr.abort();
+ }
+ if (current_hash_display_timer) {
+ clearTimeout(current_hash_display_timer);
+ current_hash_display_timer = null;
+ }
+ $("#refutationlines").empty();
+ current_hash_xhr = $.ajax({
+ url: backend_hash_url + "?fen=" + fen
+ }).done(function(data, textstatus, xhr) {
+ show_explore_hash_results(data, fen);
+ });
+}
+
+/** Process the JSON response from a hash probe request.
+ * @param {!Object} data
+ * @param {string} fen
+ */
+var show_explore_hash_results = function(data, fen) {
+ if (board_is_animating) {
+ // Updating while the animation is still going causes
+ // the animation to jerk. This is pretty crude, but it will do.
+ current_hash_display_timer = setTimeout(function() { show_explore_hash_results(data, fen); }, 100);
+ return;
+ }
+ current_hash_display_timer = null;
+ hash_refutation_lines = data['lines'];
+ update_board();
+}
+
+// almost all of this stuff comes from the chessboard.js example page
+var onDragStart = function(source, piece, position, orientation) {
+ var pseudogame = new Chess(display_fen);
+ if (pseudogame.game_over() === true ||
+ (pseudogame.turn() === 'w' && piece.search(/^b/) !== -1) ||
+ (pseudogame.turn() === 'b' && piece.search(/^w/) !== -1)) {
+ return false;
+ }
+
+ recommended_move = get_best_move(pseudogame, source, null, pseudogame.turn() === 'b');
+ if (recommended_move) {
+ var squareEl = $('#board .square-' + recommended_move.to);
+ squareEl.addClass('highlight1-32417');
+ }
+ return true;
+}
+
+var mousedownSquare = function(e) {
+ reverse_dragging_from = null;
+ var square = $(this).attr('data-square');
+
+ var pseudogame = new Chess(display_fen);
+ if (pseudogame.game_over() === true) {
+ return;
+ }
+
+ // If the square is empty, or has a piece of the side not to move,
+ // we handle it. If not, normal piece dragging will take it.
+ var position = board.position();
+ if (!position.hasOwnProperty(square) ||
+ (pseudogame.turn() === 'w' && position[square].search(/^b/) !== -1) ||
+ (pseudogame.turn() === 'b' && position[square].search(/^w/) !== -1)) {
+ reverse_dragging_from = square;
+ recommended_move = get_best_move(pseudogame, null, square, pseudogame.turn() === 'b');
+ if (recommended_move) {
+ var squareEl = $('#board .square-' + recommended_move.from);
+ squareEl.addClass('highlight1-32417');
+ squareEl = $('#board .square-' + recommended_move.to);
+ squareEl.addClass('highlight1-32417');
+ }
+ }
+}
+
+var mouseupSquare = function(e) {
+ if (reverse_dragging_from === null) {
+ return;
+ }
+ var source = $(this).attr('data-square');
+ var target = reverse_dragging_from;
+ reverse_dragging_from = null;
+ if (onDrop(source, target) !== 'snapback') {
+ onSnapEnd(source, target);
+ }
+ $("#board").find('.square-55d63').removeClass('highlight1-32417');
+}
+
+var get_best_move = function(game, source, target, invert) {
+ var moves = game.moves({ verbose: true });
+ if (source !== null) {
+ moves = moves.filter(function(move) { return move.from == source; });
+ }
+ if (target !== null) {
+ moves = moves.filter(function(move) { return move.to == target; });
+ }
+ if (moves.length == 0) {
+ return null;
+ }
+ if (moves.length == 1) {
+ return moves[0];
+ }
+
+ // More than one move. Use the display lines (if we have them)
+ // to disambiguate; otherwise, we have no information.
+ var move_hash = {};
+ for (var i = 0; i < moves.length; ++i) {
+ move_hash[moves[i].san] = moves[i];
+ }
+
+ // See if we're already exploring some line.
+ if (current_display_line &&
+ current_display_move < current_display_line.pv.length - 1) {
+ var first_move = current_display_line.pv[current_display_move + 1];
+ if (move_hash[first_move]) {
+ return move_hash[first_move];
+ }
+ }
+
+ // History and PV take priority over the display lines.
+ for (var i = 0; i < 2; ++i) {
+ var line = display_lines[i];
+ var first_move = line.pv[line.start_display_move_num];
+ if (move_hash[first_move]) {
+ return move_hash[first_move];
+ }
+ }
+
+ var best_move = null;
+ var best_move_score = null;
+
+ for (var move in refutation_lines) {
+ var line = refutation_lines[move];
+ if (!line['score']) {
+ continue;
+ }
+ var first_move = line['pv'][0];
+ if (move_hash[first_move]) {
+ var score = compute_score_sort_key(line['score'], line['depth'], invert);
+ if (best_move_score === null || score > best_move_score) {
+ best_move = move_hash[first_move];
+ best_move_score = score;
+ }
+ }
+ }
+ return best_move;
+}
+
+var onDrop = function(source, target) {
+ if (source === target) {
+ if (recommended_move === null) {
+ return 'snapback';
+ } else {
+ // Accept the move. It will be changed in onSnapEnd.
+ return;
+ }
+ } else {
+ // Suggestion not asked for.
+ recommended_move = null;
+ }
+
+ // see if the move is legal
+ var pseudogame = new Chess(display_fen);
+ var move = pseudogame.move({
+ from: source,
+ to: target,
+ promotion: 'q' // NOTE: always promote to a queen for example simplicity
+ });
+
+ // illegal move
+ if (move === null) return 'snapback';
+}
+
+var onSnapEnd = function(source, target) {
+ if (source === target && recommended_move !== null) {
+ source = recommended_move.from;
+ target = recommended_move.to;
+ }
+ recommended_move = null;
+ var pseudogame = new Chess(display_fen);
+ var move = pseudogame.move({
+ from: source,
+ to: target,
+ promotion: 'q' // NOTE: always promote to a queen for example simplicity
+ });
+
+ if (current_display_line &&
+ current_display_move < current_display_line.pv.length - 1 &&
+ current_display_line.pv[current_display_move + 1] === move.san) {
+ next_move();
+ return;
+ }
+
+ // Walk down the displayed lines until we find one that starts with
+ // this move, then select that. Note that this gives us a good priority
+ // order (history first, then PV, then multi-PV lines).
+ for (var i = 0; i < display_lines.length; ++i) {
+ if (i == 1 && current_display_line) {
+ // Do not choose PV if not on it.
+ continue;
+ }
+ var line = display_lines[i];
+ if (line.pv[line.start_display_move_num] === move.san) {
+ show_line(i, 0);
+ return;
+ }
+ }
+
+ // Shouldn't really be here if we have hash probes, but there's really
+ // nothing we can do.
+}
+// End of dragging-related code.
+
+var fmt_cp = function(v) {
+ if (v === 0) {
+ return "0.00";
+ } else if (v > 0) {
+ return "+" + (v / 100).toFixed(2);
+ } else {
+ v = -v;
+ return "-" + (v / 100).toFixed(2);
+ }
+}
+
+var format_short_score = function(score) {
+ if (!score) {
+ return "???";
+ }
+ if (score[0] === 'm') {
+ if (score[2]) { // Is a bound.
+ return score[2] + "\u00a0M " + score[1];
+ } else {
+ return "M " + score[1];
+ }
+ } else if (score[0] === 'd') {
+ return "TB draw";
+ } else if (score[0] === 'cp') {
+ if (score[2]) { // Is a bound.
+ return score[2] + "\u00a0" + fmt_cp(score[1]);
+ } else {
+ return fmt_cp(score[1]);
+ }
+ }
+ return null;
+}
+
+var format_long_score = function(score) {
+ if (!score) {
+ return "???";
+ }
+ if (score[0] === 'm') {
+ if (score[1] > 0) {
+ return "White mates in " + score[1];
+ } else {
+ return "Black mates in " + (-score[1]);
+ }
+ } else if (score[0] === 'd') {
+ return "Theoretical draw";
+ } else if (score[0] === 'cp') {
+ return "Score: " + format_short_score(score);
+ }
+ return null;
+}
+
+var compute_plot_score = function(score) {
+ if (score[0] === 'm') {
+ if (score[1] > 0) {
+ return 500;
+ } else {
+ return -500;
+ }
+ } else if (score[0] === 'd') {
+ return 0;
+ } else if (score[0] === 'cp') {
+ if (score[1] > 500) {
+ return 500;
+ } else if (score[1] < -500) {
+ return -500;
+ } else {
+ return score[1];
+ }
+ }
+ return null;
+}
+
+/**
+ * @param score The score digest tuple.
+ * @param {?number} depth Depth the move has been computed to, or null.
+ * @param {boolean} invert Whether black is to play.
+ * @param {boolean=} depth_secondary_key
+ * @return {number}
+ */
+var compute_score_sort_key = function(score, depth, invert, depth_secondary_key) {
+ var s;
+ if (!score) {
+ return -10000000;
+ }
+ if (score[0] === 'm') {
+ if (score[1] > 0) {
+ // White mates.
+ s = 99999 - score[1];
+ } else {
+ // Black mates (note the double negative for score[1]).
+ s = -99999 - score[1];
+ }
+ } else if (score[0] === 'd') {
+ s = 0;
+ } else if (score[0] === 'cp') {
+ s = score[1];
+ }
+ if (s) {
+ if (invert) s = -s;
+ if (depth_secondary_key) {
+ return s * 200 + (depth || 0);
+ } else {
+ return s;
+ }
+ } else {
+ return null;
+ }
+}
+
+/**
+ * @param {Object} game
+ */
+var switch_backend = function(game) {
+ // Stop looking at historic data.
+ current_display_line = null;
+ current_display_move = null;
+ displayed_analysis_data = null;
+ if (current_historic_xhr) {
+ current_historic_xhr.abort();
+ }
+
+ // If we already have a backend response going, abort it.
+ if (current_analysis_xhr) {
+ current_analysis_xhr.abort();
+ }
+ if (current_hash_xhr) {
+ current_hash_xhr.abort();
+ }
+
+ // Otherwise, we should have a timer going to start a new one.
+ // Kill that, too.
+ if (current_analysis_request_timer) {
+ clearTimeout(current_analysis_request_timer);
+ current_analysis_request_timer = null;
+ }
+ if (current_hash_display_timer) {
+ clearTimeout(current_hash_display_timer);
+ current_hash_display_timer = null;
+ }
+
+ // Request an immediate fetch with the new backend.
+ backend_url = game['url'];
+ backend_hash_url = game['hashurl'];
+ window.location.hash = '#' + game['id'];
+ current_analysis_data = null;
+ ims = 0;
+ request_update();
+}
+window['switch_backend'] = switch_backend;
+
+var init = function() {
+ unique = get_unique();
+
+ // Load settings from HTML5 local storage if available.
+ if (supports_html5_storage() && localStorage['enable_sound']) {
+ set_sound(parseInt(localStorage['enable_sound']));
+ } else {
+ set_sound(false);
+ }
+ if (supports_html5_storage() && localStorage['sort_refutation_lines_by_score']) {
+ sort_refutation_lines_by_score = parseInt(localStorage['sort_refutation_lines_by_score']);
+ } else {
+ sort_refutation_lines_by_score = true;
+ }
+
+ // Create board.
+ board = new window.ChessBoard('board', {
+ onMoveEnd: function() { board_is_animating = false; },
+
+ draggable: true,
+ onDragStart: onDragStart,
+ onDrop: onDrop,
+ onSnapEnd: onSnapEnd
+ });
+ $("#board").on('mousedown', '.square-55d63', mousedownSquare);
+ $("#board").on('mouseup', '.square-55d63', mouseupSquare);
+
+ request_update();
+ $(window).resize(function() {
+ board.resize();
+ update_sparkline(displayed_analysis_data || current_analysis_data);
+ update_board_highlight();
+ redraw_arrows();
+ });
+ $(window).keyup(function(event) {
+ if (event.which == 39) { // Left arrow.
+ next_move();
+ } else if (event.which == 37) { // Right arrow.
+ prev_move();
+ } else if (event.which >= 49 && event.which <= 57) { // 1-9.
+ var num = event.which - 49;
+ if (current_games && current_games.length >= num) {
+ switch_backend(current_games[num]);
+ }
+ } else if (event.which == 78) { // N.
+ next_game();
+ }
+ });
+ window.addEventListener('hashchange', possibly_switch_game_from_hash, false);
+};
+$(document).ready(init);
+
+})();