CXX=g++
CXXFLAGS=-Wall -g
LDFLAGS=-lSDL -lSDL_image -lGL
+
+# Core.
OBJS=main.o util.o widgets.o effect.o effect_chain.o
-OBJS += lift_gamma_gain_effect.o gamma_expansion_effect.o gamma_compression_effect.o colorspace_conversion_effect.o saturation_effect.o vignette_effect.o mirror_effect.o
+
+# Inputs.
+OBJS += flat_input.o
+OBJS += ycbcr_input.o
+
+# Effects.
+OBJS += lift_gamma_gain_effect.o
+OBJS += gamma_expansion_effect.o
+OBJS += gamma_compression_effect.o
+OBJS += colorspace_conversion_effect.o
+OBJS += saturation_effect.o
+OBJS += vignette_effect.o
+OBJS += mirror_effect.o
+OBJS += blur_effect.o
+OBJS += diffusion_effect.o
+OBJS += glow_effect.o
+OBJS += mix_effect.o
+OBJS += resize_effect.o
+OBJS += sandbox_effect.o
test: $(OBJS)
$(CXX) -o test $(OBJS) $(LDFLAGS)
-.o: .cpp
- $(CXX) $(CPPFLAGS) $(CXXFLAGS) -o $@ $<
+%.o: %.cpp
+ $(CXX) -MMD $(CPPFLAGS) $(CXXFLAGS) -o $@ -c $<
+
+DEPS=$(OBJS:.o=.d)
+-include $(DEPS)
clean:
- $(RM) test $(OBJS)
+ $(RM) test $(OBJS) $(DEPS)
.PHONY: clean