# Unit tests.
TESTS=effect_chain_test fp16_test $(TESTED_INPUTS:=_test) $(TESTED_EFFECTS:=_test)
-LIB_OBJS=effect_util.o util.o effect.o effect_chain.o init.o resource_pool.o ycbcr.o $(INPUTS:=.o) $(EFFECTS:=.o)
+LIB_OBJS=effect_util.o util.o effect.o effect_chain.o init.o resource_pool.o ycbcr.o bundled_shaders.o $(INPUTS:=.o) $(EFFECTS:=.o)
# Default target:
all: libmovit.la $(TESTS)
clean:
$(LIBTOOL) --mode=clean $(RM) demo $(TESTS) libmovit.la $(OBJS) $(OBJS:.o=.lo)
- $(RM) $(OBJS:.o=.gcno) $(OBJS:.o=.gcda) $(DEPS) step*.dot chain*.frag
+ $(LIBTOOL) --mode=clean $(RM) $(MAKE_BUNDLE_OBJS) $(MAKE_BUNDLE_OBJS:.o=.lo) make_bundled_shaders bundled_shaders.cpp
+ $(RM) $(OBJS:.o=.gcno) $(OBJS:.o=.gcda) $(MAKE_BUNDLE_OBJS:.o=.gcno) $(MAKE_BUNDLE_OBJS:.o=.gcda) $(DEPS) step*.dot chain*.frag
$(RM) -r movit.info coverage/ .libs/
distclean: clean
MISSING_SHADERS += fft_convolution_effect.frag fft_input.frag
SHADERS := $(filter-out $(MISSING_SHADERS),$(SHADERS))
+# A program to compile all the shaders into one bundle that we can link into the library.
+MAKE_BUNDLE_OBJS=make_bundled_shaders.o util.o init.o resource_pool.o
+make_bundled_shaders: $(MAKE_BUNDLE_OBJS)
+ $(LIBTOOL) --mode=link $(CXX) $(LDFLAGS) -o make_bundled_shaders $(MAKE_BUNDLE_OBJS) -lepoxy
+bundled_shaders.cpp: make_bundled_shaders $(SHADERS)
+ ./make_bundled_shaders $(SHADERS) > $@
+
install: libmovit.la
$(MKDIR) -p $(DESTDIR)$(libdir)/
$(LIBTOOL) --mode=install $(INSTALL) -m 0644 libmovit.la $(DESTDIR)$(libdir)/
$(MKDIR) $(DISTDIR)
cp $(OWN_OBJS:.o=.cpp) $(DISTDIR)/
cp $(HDRS) $(DISTDIR)/
- cp $(SHADERS) $(DISTDIR)/
cp $(OTHER_DIST_FILES) $(DISTDIR)/
( cd $(DISTDIR) && aclocal && libtoolize --install --copy && autoconf && $(RM) -r autom4te.cache/ )
tar zcvvf ../$(DISTDIR).tar.gz $(DISTDIR)