datadir = @datadir@
top_builddir = @top_builddir@
with_demo_app = @with_demo_app@
+with_SDL2 = @with_SDL2@
with_coverage = @with_coverage@
CC=@CC@
CXX=@CXX@
-CXXFLAGS=-Wall @CXXFLAGS@ -I$(GTEST_DIR)/include @Eigen3_CFLAGS@ @GLEW_CFLAGS@ @FFTW3_CFLAGS@
+CXXFLAGS=-Wall @CXXFLAGS@ -I$(GTEST_DIR)/include @SDL2_CFLAGS@ @SDL_CFLAGS@ @Eigen3_CFLAGS@ @epoxy_CFLAGS@ @FFTW3_CFLAGS@
+ifeq ($(with_SDL2),yes)
+CXXFLAGS += -DHAVE_SDL2
+endif
LDFLAGS=@LDFLAGS@
-LDLIBS=@GLEW_LIBS@ @FFTW3_LIBS@ -lpthread
-TEST_LDLIBS=@GLEW_LIBS@ @SDL_LIBS@ -lpthread
-DEMO_LDLIBS=@SDL_image_LIBS@ -lrt -lpthread @libpng_LIBS@ @FFTW3_LIBS@
+LDLIBS=@epoxy_LIBS@ @FFTW3_LIBS@ -lpthread
+TEST_LDLIBS=@epoxy_LIBS@ @SDL2_LIBS@ @SDL_LIBS@ -lpthread
+DEMO_LDLIBS=@SDL2_image_LIBS@ @SDL_image_LIBS@ -lrt -lpthread @libpng_LIBS@ @FFTW3_LIBS@
SHELL=@SHELL@
LIBTOOL=@LIBTOOL@ --tag=CXX
RANLIB=ranlib
HDRS += $(INPUTS:=.h)
HDRS += $(EFFECTS:=.h)
-SHADERS = vs.vert header.frag footer.frag
+SHADERS = vs.vert vs.130.vert vs.300es.vert
+SHADERS += header.frag header.130.frag header.300es.frag
+SHADERS += footer.frag footer.130.frag footer.300es.frag
+SHADERS += texture1d.frag texture1d.130.frag footer.300es.frag
SHADERS += $(INPUTS:=.frag)
SHADERS += $(EFFECTS:=.frag)
SHADERS += highlight_cutoff_effect.frag
SHADERS += overlay_matte_effect.frag
-SHADERS += texture1d.frag
# These purposefully do not exist.
MISSING_SHADERS = diffusion_effect.frag glow_effect.frag unsharp_mask_effect.frag resize_effect.frag