+Movit 1.6.1, January 31st, 2018
+
+ - Loosen up some restrictions on strong one-to-one-effects. In particular,
+ this fixes a bug with MixEffect and compute shaders that hit some
+ Nageru setups.
+
+
Movit 1.6.0, January 24th, 2018
- Support for effects that work as compute shaders. Compute shaders are