+Movit 1.3.2, February 23rd, 2016
+
+ - Fix an issue with initialization in certain locales. Patch from
+ Jean-Baptiste Mardelle.
+
+
+Movit 1.3.1, February 15th, 2016
+
+ - Fix an issue where certain effect chains (particularly involving
+ out-of-tree effects that return only a constant color) could cause
+ texture coordinates not to be set properly. (The new code probably
+ also has slightly lower OpenGL driver overhead.) Reported by
+ Christophe Thommeret.
+
+
Movit 1.3.0, January 31st, 2016
- Movit now requires GLSL 1.30 (so a driver from 2008 or later);