+Nageru and Futatabi 1.9.0, July 20th, 2019
+
+ - Significant reworking of the theme engine: Chains (now called scenes)
+ can now instantiate different versions behind-the-scenes instead of the
+ user having to worry about input types, low/high quality, or replacing
+ effects with others. Menus can have submenus and checkboxes. Finally, some
+ callbacks, such as num_channels(), have been replaced with easier-to-use
+ imperative functions, ie., an explicit call to Nageru.set_num_channels(N).
+
+ See the documentation for more information, or the included themes,
+ which have been ported to the new interfaces. Existing themes will continue
+ to run without modification, but the old interfaces are deprecated.
+
+ Martin Sandsmark contributed a bugfix to this work.
+
+ - Support cross-compilation. Patch from Helmut Grohne.
+
+ - Kaeru now has a parameter --disable-audio for transcoding streams
+ with no audio.
+
+ - Various bugfixes. In particular, work around an issue where Mesa's shader
+ cache interacts with Qt's EGL support to create a confusing crash with
+ “vertex shader lacks `main'”.
+
+
Nageru and Futatabi 1.8.6, April 19th, 2019
- Filenames for the recordings are now without colons; it caused
- For FFmpeg inputs, add an option for playing as fast as possible
(set rate >= 10.0).
- - In Futatabi, support queueing and playing clips with noe cue-out point.
+ - In Futatabi, support queueing and playing clips with no cue-out point.
This opens up for new and even faster UI workflows.
- Many bugfixes.