+Movit 1.5.1, May 29th, 2017
+
+ - Allow YCbCrInput to change input format after finalize.
+
+ - Some minor YCbCrInput bugfixes.
+
+
+Movit 1.5.0, March 21st, 2017
+
+ - Support interleaved Y'CbCr input (4:4:4 in a single texture).
+
+ - Support 10-bit and 12-bit Y'CbCr, both for input and output. For planar,
+ these are supported packed in 16-bit ints; for interleaved, 10:10:10:2 is
+ supported. (Efficient conversion to and from v210, ie. 10-bit 4:2:2,
+ is possible using compute shaders, but Movit does not include support
+ for them at the current point.) Note that this now means the num_levels
+ flag in YCbCrFormat actually matters, although 0 will be interpreted
+ as 256 (8-bit) for the benefit of older applications.
+
+ - Limited support for having multiple Y'CbCr outputs from a chain.
+
+ - Allow changing the Y'CbCr output coefficients runtime, ie., after finalize.
+
+ - Fix an issue where the last pass would have been rendered with the sRGB
+ flag set, which confused Qt applications running in certain NVIDIA
+ configurations.
+
+
Movit 1.4.0, November 5th, 2016
- Allow setting the intermediate format for chains, instead of hardcoding