--- /dev/null
+#! /usr/bin/perl
+#
+# There are too many chess modules on CPAN already, so here's another one...
+#
+use strict;
+use warnings;
+
+require 'Board.pm';
+
+package Position;
+
+# Takes in a FICS style 12-type position.
+sub new {
+ my ($class, $str) = @_;
+ my $pos = {};
+ my (@x) = split / /, $str;
+
+ # TODO: Not all of this stuff really belongs in this module.
+ $pos->{'board'} = Board->new(@x[1..8]);
+ $pos->{'toplay'} = $x[9];
+ $pos->{'ep_file_num'} = $x[10];
+ $pos->{'white_castle_k'} = $x[11];
+ $pos->{'white_castle_q'} = $x[12];
+ $pos->{'black_castle_k'} = $x[13];
+ $pos->{'black_castle_q'} = $x[14];
+ $pos->{'time_to_100move_rule'} = $x[15];
+ $pos->{'player_w'} = $x[17];
+ $pos->{'player_b'} = $x[18];
+ $pos->{'player_w'} =~ s/^[IG]M//;
+ $pos->{'player_b'} =~ s/^[IG]M//;
+ $pos->{'move_num'} = $x[26];
+ if ($x[27] =~ /([a-h][1-8])-([a-h][1-8])/) {
+ $pos->{'last_move_uci'} = $1 . $2;
+ } else {
+ $pos->{'last_move_uci'} = undef;
+ }
+ $pos->{'last_move'} = $x[29];
+
+ bless $pos, $class;
+ return $pos;
+}
+
+sub fen {
+ my $pos = shift;
+
+ # the board itself
+ my $fen = $pos->{'board'}->fen();
+
+ # white/black to move
+ $fen .= " ";
+ $fen .= lc($pos->{'toplay'});
+
+ # castling
+ my $castling = "";
+ $castling .= "K" if ($pos->{'white_castle_k'} == 1);
+ $castling .= "Q" if ($pos->{'white_castle_q'} == 1);
+ $castling .= "k" if ($pos->{'black_castle_k'} == 1);
+ $castling .= "q" if ($pos->{'black_castle_q'} == 1);
+ $castling = "-" if ($castling eq "");
+ # $castling = "-"; # chess960
+ $fen .= " ";
+ $fen .= $castling;
+
+ # en passant
+ my $ep = "-";
+ if ($pos->{'ep_file_num'} != -1) {
+ my $col = $pos->{'ep_file_num'};
+ my $nep = (qw(a b c d e f g h))[$col];
+
+ if ($pos->{'toplay'} eq 'B') {
+ $nep .= "3";
+ } else {
+ $nep .= "6";
+ }
+
+ #
+ # Showing the en passant square when actually no capture can be made
+ # seems to confuse at least Rybka. Thus, check if there's actually
+ # a pawn of the opposite side that can do the en passant move, and if
+ # not, just lie -- it doesn't matter anyway. I'm unsure what's the
+ # "right" thing as per the standard, though.
+ #
+ if ($pos->{'toplay'} eq 'B') {
+ $ep = $nep if ($col > 0 && substr($pos->{'board'}[4], $col-1, 1) eq 'p');
+ $ep = $nep if ($col < 7 && substr($pos->{'board'}[4], $col+1, 1) eq 'p');
+ } else {
+ $ep = $nep if ($col > 0 && substr($pos->{'board'}[3], $col-1, 1) eq 'P');
+ $ep = $nep if ($col < 7 && substr($pos->{'board'}[3], $col+1, 1) eq 'P');
+ }
+ }
+ $fen .= " ";
+ $fen .= $ep;
+
+ # half-move clock
+ $fen .= " ";
+ $fen .= $pos->{'time_to_100move_rule'};
+
+ # full-move clock
+ $fen .= " ";
+ $fen .= $pos->{'move_num'};
+
+ return $fen;
+}
+
+sub to_json_hash {
+ my $pos = shift;
+ return { %$pos, board => undef, fen => $pos->fen() };
+}
+
+1;