$pos->{'player_b'} = $x[18];
$pos->{'player_w'} =~ s/^W?[FCIG]M//;
$pos->{'player_b'} =~ s/^W?[FCIG]M//;
- $pos->{'white_clock'} = $x[24];
- $pos->{'black_clock'} = $x[25];
+ $pos->{'white_clock'} = _parse_fics_clock($x[24]);
+ $pos->{'black_clock'} = _parse_fics_clock($x[25]);
$pos->{'move_num'} = $x[26];
if ($x[27] =~ /([a-h][1-8])-([a-h][1-8])/) {
$pos->{'last_move_uci'} = $1 . $2;
return $class->new("<12> rnbqkbnr pppppppp -------- -------- -------- -------- PPPPPPPP RNBQKBNR W -1 1 1 1 1 0 dummygamenum $white $black -2 dummytime dummyincrement 39 39 dummytime dummytime 1 none (0:00) none 0 0 0");
}
+sub from_fen {
+ my ($class, $fen) = @_;
+ my ($board, $toplay, $castling, $ep_square, $halfmove_clock, $fullmove_clock) = split / /, $fen;
+
+ my $pos = {};
+ $board =~ s/(\d)/"-"x$1/ge;
+ $pos->{'board'} = Board->new(split /\//, $board);
+ $pos->{'toplay'} = uc($toplay);
+
+ if ($ep_square =~ /^([a-h])/) {
+ $pos->{'ep_file_num'} = ord($1) - ord('a');
+ } else {
+ $pos->{'ep_file_num'} = -1;
+ }
+
+ $pos->{'white_castle_k'} = ($castling =~ /K/) ? 1 : 0;
+ $pos->{'white_castle_q'} = ($castling =~ /Q/) ? 1 : 0;
+ $pos->{'black_castle_k'} = ($castling =~ /k/) ? 1 : 0;
+ $pos->{'black_castle_q'} = ($castling =~ /q/) ? 1 : 0;
+ $pos->{'time_since_100move_rule_reset'} = $halfmove_clock // 0;
+ $pos->{'player_w'} = 'white';
+ $pos->{'player_b'} = 'black';
+ $pos->{'white_clock'} = 0;
+ $pos->{'black_clock'} = 0;
+ $pos->{'move_num'} = $fullmove_clock // 0;
+ $pos->{'last_move_uci'} = undef;
+ $pos->{'last_move'} = undef;
+ $pos->{'prettyprint_cache'} = {};
+
+ bless $pos, $class;
+ return $pos;
+}
+
sub fen {
my $pos = shift;
return ($from_row, $from_col, $to_row, $to_col, $promo);
}
+sub _parse_fics_clock {
+ my $x = shift;
+ if ($x =~ /^\d+$/) {
+ my $s = $x % 60;
+ $x = ($x - $s) / 60;
+ my $m = $x % 60;
+ $x = ($x - $m) / 60;
+ my $h = $x;
+ return sprintf "%02d:%02d:%02d", $h, $m, $s;
+ } else {
+ return $x;
+ }
+}
+
1;