part of OpenGL 3.0 or newer, although most OpenGL 2.0 cards also
have what's needed through extensions). If your machine is less than five
years old _and you have the appropriate drivers_, you're home free.
+ GLES3 (for mobile devices) will also work.
* The [Eigen 3], [FFTW3] and [Google Test] libraries. (The library itself
does not depend on the latter, but you probably want to run the unit tests.)
* The [epoxy] library, for dealing with OpenGL extensions on various
TL;DR, but I am interested in a programming example instead
===========================================================
-Assuming you have an OpenGL context already set up (currently you need
-a classic OpenGL context; a GL 3.2+ core context won't do):
+Assuming you have an OpenGL context already set up (either a classic OpenGL
+context, a GL 3.x forward-compatible or core context, or a GLES3 context):
<code>
using namespace movit;