called “modern” usually isn't, and it's really not a toolkit.
Movit aims to be a _high-quality_, _high-performance_, _open-source_
-library for video filters. It is currently in alpha stage.
+library for video filters.
TL;DR, please give me download link and system demands
part of OpenGL 3.0 or newer, although most OpenGL 2.0 cards also
have what's needed through extensions). If your machine is less than five
years old _and you have the appropriate drivers_, you're home free.
-* The [Eigen 3] and [Google Test] libraries. (The library itself
- depends only on the former, but you probably want to run the unit tests.)
+ GLES3 (for mobile devices) will also work.
+* The [Eigen 3], [FFTW3] and [Google Test] libraries. (The library itself
+ does not depend on the latter, but you probably want to run the unit tests.)
* The [epoxy] library, for dealing with OpenGL extensions on various
platforms.
Still TL;DR, please give me the list of filters
===============================================
-Blur, diffusion, glow, lift/gamma/gain (color correction), mirror,
-mix (add two inputs), overlay (the Porter-Duff “over” operation),
-scale (bilinear and Lanczos), sharpen (both by unsharp mask and by
-Wiener filters), saturation (or desaturation), vignette, and white balance.
+Blur, diffusion, FFT-based convolution, glow, lift/gamma/gain (color
+correction), mirror, mix (add two inputs), luma mix (use a map to wipe between
+two inputs), overlay (the Porter-Duff “over” operation), scale (bilinear and
+Lanczos), sharpen (both by unsharp mask and by Wiener filters), saturation
+(or desaturation), vignette, and white balance.
Yes, that's a short list. But they all look great, are fast and don't give
you any nasty surprises. (I'd love to include denoise, deinterlace and
TL;DR, but I am interested in a programming example instead
===========================================================
-Assuming you have an OpenGL context already set up (currently you need
-a classic OpenGL context; a GL 3.2+ core context won't do):
+Assuming you have an OpenGL context already set up (either a classic OpenGL
+context, a GL 3.x forward-compatible or core context, or a GLES3 context):
<code>
using namespace movit;