works fine on Linux and OS X, and Movit is not very POSIX-bound.)
* GNU Make.
* A GPU capable of running GLSL fragment shaders,
- process floating-point textures, and a few other things. If your machine
- is less than five years old _and you have the appropriate drivers_,
- you're home free.
-* The [Eigen 3] and [Google Test] libraries. (The library itself
- depends only on the former, but you probably want to run the unit tests.)
-* The [GLEW] library, for dealing with OpenGL extensions on various
+ processing floating-point textures, and a few other things (all are
+ part of OpenGL 3.0 or newer, although most OpenGL 2.0 cards also
+ have what's needed through extensions). If your machine is less than five
+ years old _and you have the appropriate drivers_, you're home free.
+ GLES3 (for mobile devices) will also work.
+* The [Eigen 3], [FFTW3] and [Google Test] libraries. (The library itself
+ does not depend on the latter, but you probably want to run the unit tests.)
+* The [epoxy] library, for dealing with OpenGL extensions on various
platforms.
Movit has been tested with Intel GPUs with the Mesa drivers
TL;DR, but I am interested in a programming example instead
===========================================================
-Assuming you have an OpenGL context already set up:
+Assuming you have an OpenGL context already set up (either a classic OpenGL
+context, a GL 3.x forward-compatible or core context, or a GLES3 context):
<code>
using namespace movit;