If enabled by UCI_LimitStrength, aim for an engine strength of the given Elo.
This Elo rating has been calibrated at a time control of 60s+0.6s and anchored to CCRL 40/4.
+ * #### UCI_ShowWDL
+ If enabled, show approximate WDL statistics as part of the engine output.
+ These WDL numbers model expected game outcomes for a given evaluation and
+ game ply for engine self-play at fishtest LTC conditions (60+0.6s per game).
+
* #### Move Overhead
Assume a time delay of x ms due to network and GUI overheads. This is useful to
avoid losses on time in those cases.