#include <gl/glew.h>
-#include <boost/foreach.hpp>
#include <boost/range/algorithm_ext/erase.hpp>
#include <boost/thread/future.hpp>
#include <algorithm>
#include <vector>
-using namespace boost::assign;
-
namespace caspar { namespace accelerator { namespace ogl {
typedef std::shared_future<std::shared_ptr<texture>> future_texture;
struct item
{
- core::pixel_format_desc pix_desc;
- std::vector<future_texture> textures;
- core::image_transform transform;
- core::frame_geometry geometry;
-
- item()
- : pix_desc(core::pixel_format::invalid)
- {
- }
+ core::pixel_format_desc pix_desc = core::pixel_format::invalid;
+ std::vector<future_texture> textures;
+ core::image_transform transform;
+ core::frame_geometry geometry;
};
struct layer
if(format_desc.field_mode != core::field_mode::progressive)
{ // Remove jitter from still.
- BOOST_FOREACH(auto& layer, layers)
+ for (auto& layer : layers)
{
// Remove first field stills.
boost::range::remove_erase_if(layer.items, [&](const item& item)
});
// Stills are progressive
- BOOST_FOREACH(auto& item, layer.items)
+ for (auto& item : layer.items)
{
if(item.transform.is_still)
item.transform.field_mode = core::field_mode::progressive;
{
std::shared_ptr<texture> layer_key_texture;
- BOOST_FOREACH(auto& layer, layers)
+ for (auto& layer : layers)
draw(target_texture, std::move(layer), layer_key_texture, format_desc, field_mode);
}
//}
// Mask out fields
- BOOST_FOREACH(auto& item, layer.items)
+ for (auto& item : layer.items)
item.transform.field_mode &= field_mode;
// Remove empty items.
{
auto layer_texture = ogl_->create_texture(target_texture->width(), target_texture->height(), 4);
- BOOST_FOREACH(auto& item, layer.items)
+ for (auto& item : layer.items)
draw(layer_texture, std::move(item), layer_key_texture, local_key_texture, local_mix_texture);
draw(layer_texture, std::move(local_mix_texture), core::blend_mode::normal);
}
else // fast path
{
- BOOST_FOREACH(auto& item, layer.items)
+ for (auto& item : layer.items)
draw(target_texture, std::move(item), layer_key_texture, local_key_texture, local_mix_texture);
draw(target_texture, std::move(local_mix_texture), core::blend_mode::normal);
draw_params.transform = std::move(item.transform);
draw_params.geometry = item.geometry;
- BOOST_FOREACH(auto& future_texture, item.textures)
+ for (auto& future_texture : item.textures)
draw_params.textures.push_back(spl::make_shared_ptr(future_texture.get()));
if(item.transform.is_key)
draw_params draw_params;
draw_params.pix_desc.format = core::pixel_format::bgra;
- draw_params.pix_desc.planes = list_of(core::pixel_format_desc::plane(source_buffer->width(), source_buffer->height(), 4));
- draw_params.textures = list_of(source_buffer);
+ draw_params.pix_desc.planes = { core::pixel_format_desc::plane(source_buffer->width(), source_buffer->height(), 4) };
+ draw_params.textures = { spl::make_shared_ptr(source_buffer) };
draw_params.transform = core::image_transform();
draw_params.blend_mode = blend_mode;
draw_params.background = target_texture;
core::mutable_frame create_frame(const void* tag, const core::pixel_format_desc& desc) override
{
std::vector<array<std::uint8_t>> buffers;
- BOOST_FOREACH(auto& plane, desc.planes)
+ for (auto& plane : desc.planes)
buffers.push_back(ogl_->create_array(plane.size));
return core::mutable_frame(std::move(buffers), core::audio_buffer(), tag, desc);