uniform float sat;
uniform float con;
+ uniform bool chroma;
uniform int chroma_mode;
uniform vec2 chroma_blend;
uniform float chroma_spill;
void main()
{
vec4 color = get_rgba_color();
- color = chroma_key(color);
+ if (chroma)
+ color = chroma_key(color);
if(levels)
color.rgb = LevelsControl(color.rgb, min_input, gamma, max_input, min_output, max_output);
if(csb)