set_compressor_enabled(global_flags.compressor_enabled);
set_limiter_enabled(global_flags.limiter_enabled);
set_final_makeup_gain_auto(global_flags.final_makeup_gain_auto);
+
+ // Generate a very simple, default input mapping.
+ InputMapping::Input input;
+ input.name = "Main";
+ input.input_source_type = InputSourceType::CAPTURE_CARD;
+ input.input_source_index = 0;
+ input.source_channel[0] = 0;
+ input.source_channel[1] = 1;
+
+ input_mapping.inputs.push_back(input);
}
void AudioMixer::reset_card(unsigned card_index)
return samples_out;
}
+
+vector<string> AudioMixer::get_names() const
+{
+ vector<string> names;
+ for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
+ const CaptureCard *card = &cards[card_index];
+ unique_lock<mutex> lock(card->audio_mutex);
+ names.push_back(card->name);
+ }
+ return names;
+}
+
+void AudioMixer::set_name(unsigned card_index, const string &name)
+{
+ CaptureCard *card = &cards[card_index];
+ unique_lock<mutex> lock(card->audio_mutex);
+ card->name = name;
+}
+
+void AudioMixer::set_input_mapping(const InputMapping &input_mapping)
+{
+ lock_guard<mutex> lock(mapping_mutex);
+ this->input_mapping = input_mapping;
+}
+
+InputMapping AudioMixer::get_input_mapping() const
+{
+ lock_guard<mutex> lock(mapping_mutex);
+ return input_mapping;
+}