#include "db.h"
#include "flags.h"
+#include "mixer.h"
+#include "state.pb.h"
#include "timebase.h"
using namespace bmusb;
limiter(OUTPUT_FREQUENCY),
correlation(OUTPUT_FREQUENCY)
{
+ global_audio_mixer = this;
+
for (unsigned bus_index = 0; bus_index < MAX_BUSES; ++bus_index) {
locut[bus_index].init(FILTER_HPF, 2);
- locut_enabled[bus_index] = global_flags.locut_enabled;
- gain_staging_db[bus_index] = global_flags.initial_gain_staging_db;
+ eq[bus_index][EQ_BAND_BASS].init(FILTER_LOW_SHELF, 1);
+ // Note: EQ_BAND_MID isn't used (see comments in apply_eq()).
+ eq[bus_index][EQ_BAND_TREBLE].init(FILTER_HIGH_SHELF, 1);
compressor[bus_index].reset(new StereoCompressor(OUTPUT_FREQUENCY));
- compressor_threshold_dbfs[bus_index] = ref_level_dbfs - 12.0f; // -12 dB.
- compressor_enabled[bus_index] = global_flags.compressor_enabled;
level_compressor[bus_index].reset(new StereoCompressor(OUTPUT_FREQUENCY));
- level_compressor_enabled[bus_index] = global_flags.gain_staging_auto;
+
+ set_bus_settings(bus_index, get_default_bus_settings());
}
set_limiter_enabled(global_flags.limiter_enabled);
set_final_makeup_gain_auto(global_flags.final_makeup_gain_auto);
-
- // Generate a very simple, default input mapping.
- InputMapping::Bus input;
- input.name = "Main";
- input.device.type = InputSourceType::CAPTURE_CARD;
- input.device.index = 0;
- input.source_channel[0] = 0;
- input.source_channel[1] = 1;
+ alsa_pool.init();
InputMapping new_input_mapping;
- new_input_mapping.buses.push_back(input);
- set_input_mapping(new_input_mapping);
+ if (!global_flags.input_mapping_filename.empty()) {
+ if (!load_input_mapping_from_file(get_devices(),
+ global_flags.input_mapping_filename,
+ &new_input_mapping)) {
+ fprintf(stderr, "Failed to load input mapping from '%s', exiting.\n",
+ global_flags.input_mapping_filename.c_str());
+ exit(1);
+ }
+ } else {
+ // Generate a very simple, default input mapping.
+ InputMapping::Bus input;
+ input.name = "Main";
+ input.device.type = InputSourceType::CAPTURE_CARD;
+ input.device.index = 0;
+ input.source_channel[0] = 0;
+ input.source_channel[1] = 1;
- // Look for ALSA cards.
- available_alsa_cards = ALSAInput::enumerate_devices();
+ new_input_mapping.buses.push_back(input);
+ }
+ set_input_mapping(new_input_mapping);
r128.init(2, OUTPUT_FREQUENCY);
r128.integr_start();
peak_resampler.setup(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY * 4, /*num_channels=*/2, /*hlen=*/16, /*frel=*/1.0);
}
-AudioMixer::~AudioMixer()
-{
- for (unsigned card_index = 0; card_index < available_alsa_cards.size(); ++card_index) {
- const AudioDevice &device = alsa_inputs[card_index];
- if (device.alsa_device != nullptr) {
- device.alsa_device->stop_capture_thread();
- }
- }
-}
-
-
void AudioMixer::reset_resampler(DeviceSpec device_spec)
{
lock_guard<timed_mutex> lock(audio_mutex);
device->next_local_pts = 0;
}
-void AudioMixer::reset_alsa_mutex_held(DeviceSpec device_spec)
-{
- assert(device_spec.type == InputSourceType::ALSA_INPUT);
- unsigned card_index = device_spec.index;
- AudioDevice *device = find_audio_device(device_spec);
-
- if (device->alsa_device != nullptr) {
- device->alsa_device->stop_capture_thread();
- }
- if (device->interesting_channels.empty()) {
- device->alsa_device.reset();
- } else {
- const ALSAInput::Device &alsa_dev = available_alsa_cards[card_index];
- device->alsa_device.reset(new ALSAInput(alsa_dev.address.c_str(), OUTPUT_FREQUENCY, alsa_dev.num_channels, bind(&AudioMixer::add_audio, this, device_spec, _1, _2, _3, _4)));
- device->capture_frequency = device->alsa_device->get_sample_rate();
- device->alsa_device->start_capture_thread();
- }
-}
-
bool AudioMixer::add_audio(DeviceSpec device_spec, const uint8_t *data, unsigned num_samples, AudioFormat audio_format, int64_t frame_length)
{
AudioDevice *device = find_audio_device(device_spec);
assert(num_channels > 0);
// Convert the audio to fp32.
- vector<float> audio;
- audio.resize(num_samples * num_channels);
+ unique_ptr<float[]> audio(new float[num_samples * num_channels]);
unsigned channel_index = 0;
for (auto channel_it = device->interesting_channels.cbegin(); channel_it != device->interesting_channels.end(); ++channel_it, ++channel_index) {
switch (audio_format.bits_per_sample) {
assert(num_samples == 0);
break;
case 16:
- convert_fixed16_to_fp32(&audio[0], channel_index, num_channels, data, *channel_it, audio_format.num_channels, num_samples);
+ convert_fixed16_to_fp32(audio.get(), channel_index, num_channels, data, *channel_it, audio_format.num_channels, num_samples);
break;
case 24:
- convert_fixed24_to_fp32(&audio[0], channel_index, num_channels, data, *channel_it, audio_format.num_channels, num_samples);
+ convert_fixed24_to_fp32(audio.get(), channel_index, num_channels, data, *channel_it, audio_format.num_channels, num_samples);
break;
case 32:
- convert_fixed32_to_fp32(&audio[0], channel_index, num_channels, data, *channel_it, audio_format.num_channels, num_samples);
+ convert_fixed32_to_fp32(audio.get(), channel_index, num_channels, data, *channel_it, audio_format.num_channels, num_samples);
break;
default:
fprintf(stderr, "Cannot handle audio with %u bits per sample\n", audio_format.bits_per_sample);
// Now add it.
int64_t local_pts = device->next_local_pts;
- device->resampling_queue->add_input_samples(local_pts / double(TIMEBASE), audio.data(), num_samples);
+ device->resampling_queue->add_input_samples(local_pts / double(TIMEBASE), audio.get(), num_samples);
device->next_local_pts = local_pts + frame_length;
return true;
}
return true;
}
+bool AudioMixer::silence_card(DeviceSpec device_spec, bool silence)
+{
+ AudioDevice *device = find_audio_device(device_spec);
+
+ unique_lock<timed_mutex> lock(audio_mutex, defer_lock);
+ if (!lock.try_lock_for(chrono::milliseconds(10))) {
+ return false;
+ }
+
+ if (device->silenced && !silence) {
+ reset_resampler_mutex_held(device_spec);
+ }
+ device->silenced = silence;
+ return true;
+}
+
+AudioMixer::BusSettings AudioMixer::get_default_bus_settings()
+{
+ BusSettings settings;
+ settings.fader_volume_db = 0.0f;
+ settings.locut_enabled = global_flags.locut_enabled;
+ for (unsigned band_index = 0; band_index < NUM_EQ_BANDS; ++band_index) {
+ settings.eq_level_db[band_index] = 0.0f;
+ }
+ settings.gain_staging_db = global_flags.initial_gain_staging_db;
+ settings.level_compressor_enabled = global_flags.gain_staging_auto;
+ settings.compressor_threshold_dbfs = ref_level_dbfs - 12.0f; // -12 dB.
+ settings.compressor_enabled = global_flags.compressor_enabled;
+ return settings;
+}
+
+AudioMixer::BusSettings AudioMixer::get_bus_settings(unsigned bus_index) const
+{
+ lock_guard<timed_mutex> lock(audio_mutex);
+ BusSettings settings;
+ settings.fader_volume_db = fader_volume_db[bus_index];
+ settings.locut_enabled = locut_enabled[bus_index];
+ for (unsigned band_index = 0; band_index < NUM_EQ_BANDS; ++band_index) {
+ settings.eq_level_db[band_index] = eq_level_db[bus_index][band_index];
+ }
+ settings.gain_staging_db = gain_staging_db[bus_index];
+ settings.level_compressor_enabled = level_compressor_enabled[bus_index];
+ settings.compressor_threshold_dbfs = compressor_threshold_dbfs[bus_index];
+ settings.compressor_enabled = compressor_enabled[bus_index];
+ return settings;
+}
+
+void AudioMixer::set_bus_settings(unsigned bus_index, const AudioMixer::BusSettings &settings)
+{
+ lock_guard<timed_mutex> lock(audio_mutex);
+ fader_volume_db[bus_index] = settings.fader_volume_db;
+ locut_enabled[bus_index] = settings.locut_enabled;
+ for (unsigned band_index = 0; band_index < NUM_EQ_BANDS; ++band_index) {
+ eq_level_db[bus_index][band_index] = settings.eq_level_db[band_index];
+ }
+ gain_staging_db[bus_index] = settings.gain_staging_db;
+ level_compressor_enabled[bus_index] = settings.level_compressor_enabled;
+ compressor_threshold_dbfs[bus_index] = settings.compressor_threshold_dbfs;
+ compressor_enabled[bus_index] = settings.compressor_enabled;
+}
+
AudioMixer::AudioDevice *AudioMixer::find_audio_device(DeviceSpec device)
{
switch (device.type) {
}
}
+vector<DeviceSpec> AudioMixer::get_active_devices() const
+{
+ vector<DeviceSpec> ret;
+ for (unsigned card_index = 0; card_index < MAX_VIDEO_CARDS; ++card_index) {
+ const DeviceSpec device_spec{InputSourceType::CAPTURE_CARD, card_index};
+ if (!find_audio_device(device_spec)->interesting_channels.empty()) {
+ ret.push_back(device_spec);
+ }
+ }
+ for (unsigned card_index = 0; card_index < MAX_ALSA_CARDS; ++card_index) {
+ const DeviceSpec device_spec{InputSourceType::ALSA_INPUT, card_index};
+ if (!find_audio_device(device_spec)->interesting_channels.empty()) {
+ ret.push_back(device_spec);
+ }
+ }
+ return ret;
+}
+
vector<float> AudioMixer::get_output(double pts, unsigned num_samples, ResamplingQueue::RateAdjustmentPolicy rate_adjustment_policy)
{
map<DeviceSpec, vector<float>> samples_card;
lock_guard<timed_mutex> lock(audio_mutex);
// Pick out all the interesting channels from all the cards.
- // TODO: If the card has been hotswapped, the number of channels
- // might have changed; if so, we need to do some sort of remapping
- // to silence.
- for (const auto &spec_and_info : get_devices_mutex_held()) {
- const DeviceSpec &device_spec = spec_and_info.first;
+ for (const DeviceSpec &device_spec : get_active_devices()) {
AudioDevice *device = find_audio_device(device_spec);
- if (!device->interesting_channels.empty()) {
- samples_card[device_spec].resize(num_samples * device->interesting_channels.size());
+ samples_card[device_spec].resize(num_samples * device->interesting_channels.size());
+ if (device->silenced) {
+ memset(&samples_card[device_spec][0], 0, samples_card[device_spec].size() * sizeof(float));
+ } else {
device->resampling_queue->get_output_samples(
pts,
&samples_card[device_spec][0],
samples_bus.resize(num_samples * 2);
for (unsigned bus_index = 0; bus_index < input_mapping.buses.size(); ++bus_index) {
fill_audio_bus(samples_card, input_mapping.buses[bus_index], num_samples, &samples_bus[0]);
-
- // Cut away everything under 120 Hz (or whatever the cutoff is);
- // we don't need it for voice, and it will reduce headroom
- // and confuse the compressor. (In particular, any hums at 50 or 60 Hz
- // should be dampened.)
- if (locut_enabled[bus_index]) {
- locut[bus_index].render(samples_bus.data(), samples_bus.size() / 2, locut_cutoff_hz * 2.0 * M_PI / OUTPUT_FREQUENCY, 0.5f);
- }
+ apply_eq(bus_index, &samples_bus);
{
lock_guard<mutex> lock(compressor_mutex);
}
}
- // TODO: We should measure post-fader.
+ add_bus_to_master(bus_index, samples_bus, &samples_out);
deinterleave_samples(samples_bus, &left, &right);
measure_bus_levels(bus_index, left, right);
-
- float volume = from_db(fader_volume_db[bus_index]);
- if (bus_index == 0) {
- for (unsigned i = 0; i < num_samples * 2; ++i) {
- samples_out[i] = samples_bus[i] * volume;
- }
- } else {
- for (unsigned i = 0; i < num_samples * 2; ++i) {
- samples_out[i] += samples_bus[i] * volume;
- }
- }
}
{
return samples_out;
}
+namespace {
+
+void apply_filter_fade(StereoFilter *filter, float *data, unsigned num_samples, float cutoff_hz, float db, float last_db)
+{
+ // A granularity of 32 samples is an okay tradeoff between speed and
+ // smoothness; recalculating the filters is pretty expensive, so it's
+ // good that we don't do this all the time.
+ static constexpr unsigned filter_granularity_samples = 32;
+
+ const float cutoff_linear = cutoff_hz * 2.0 * M_PI / OUTPUT_FREQUENCY;
+ if (fabs(db - last_db) < 1e-3) {
+ // Constant over this frame.
+ if (fabs(db) > 0.01f) {
+ filter->render(data, num_samples, cutoff_linear, 0.5f, db / 40.0f);
+ }
+ } else {
+ // We need to do a fade. (Rounding up avoids division by zero.)
+ unsigned num_blocks = (num_samples + filter_granularity_samples - 1) / filter_granularity_samples;
+ const float inc_db_norm = (db - last_db) / 40.0f / num_blocks;
+ float db_norm = db / 40.0f;
+ for (size_t i = 0; i < num_samples; i += filter_granularity_samples) {
+ size_t samples_this_block = std::min<size_t>(num_samples - i, filter_granularity_samples);
+ filter->render(data + i * 2, samples_this_block, cutoff_linear, 0.5f, db_norm);
+ db_norm += inc_db_norm;
+ }
+ }
+}
+
+} // namespace
+
+void AudioMixer::apply_eq(unsigned bus_index, vector<float> *samples_bus)
+{
+ constexpr float bass_freq_hz = 200.0f;
+ constexpr float treble_freq_hz = 4700.0f;
+
+ // Cut away everything under 120 Hz (or whatever the cutoff is);
+ // we don't need it for voice, and it will reduce headroom
+ // and confuse the compressor. (In particular, any hums at 50 or 60 Hz
+ // should be dampened.)
+ if (locut_enabled[bus_index]) {
+ locut[bus_index].render(samples_bus->data(), samples_bus->size() / 2, locut_cutoff_hz * 2.0 * M_PI / OUTPUT_FREQUENCY, 0.5f);
+ }
+
+ // Apply the rest of the EQ. Since we only have a simple three-band EQ,
+ // we can implement it with two shelf filters. We use a simple gain to
+ // set the mid-level filter, and then offset the low and high bands
+ // from that if we need to. (We could perhaps have folded the gain into
+ // the next part, but it's so cheap that the trouble isn't worth it.)
+ //
+ // If any part of the EQ has changed appreciably since last frame,
+ // we fade smoothly during the course of this frame.
+ const float bass_db = eq_level_db[bus_index][EQ_BAND_BASS];
+ const float mid_db = eq_level_db[bus_index][EQ_BAND_MID];
+ const float treble_db = eq_level_db[bus_index][EQ_BAND_TREBLE];
+
+ const float last_bass_db = last_eq_level_db[bus_index][EQ_BAND_BASS];
+ const float last_mid_db = last_eq_level_db[bus_index][EQ_BAND_MID];
+ const float last_treble_db = last_eq_level_db[bus_index][EQ_BAND_TREBLE];
+
+ assert(samples_bus->size() % 2 == 0);
+ const unsigned num_samples = samples_bus->size() / 2;
+
+ if (fabs(mid_db - last_mid_db) < 1e-3) {
+ // Constant over this frame.
+ const float gain = from_db(mid_db);
+ for (size_t i = 0; i < samples_bus->size(); ++i) {
+ (*samples_bus)[i] *= gain;
+ }
+ } else {
+ // We need to do a fade.
+ float gain = from_db(last_mid_db);
+ const float gain_inc = pow(from_db(mid_db - last_mid_db), 1.0 / num_samples);
+ for (size_t i = 0; i < num_samples; ++i) {
+ (*samples_bus)[i * 2 + 0] *= gain;
+ (*samples_bus)[i * 2 + 1] *= gain;
+ gain *= gain_inc;
+ }
+ }
+
+ apply_filter_fade(&eq[bus_index][EQ_BAND_BASS], samples_bus->data(), num_samples, bass_freq_hz, bass_db - mid_db, last_bass_db - last_mid_db);
+ apply_filter_fade(&eq[bus_index][EQ_BAND_TREBLE], samples_bus->data(), num_samples, treble_freq_hz, treble_db - mid_db, last_treble_db - last_mid_db);
+
+ last_eq_level_db[bus_index][EQ_BAND_BASS] = bass_db;
+ last_eq_level_db[bus_index][EQ_BAND_MID] = mid_db;
+ last_eq_level_db[bus_index][EQ_BAND_TREBLE] = treble_db;
+}
+
+void AudioMixer::add_bus_to_master(unsigned bus_index, const vector<float> &samples_bus, vector<float> *samples_out)
+{
+ assert(samples_bus.size() == samples_out->size());
+ assert(samples_bus.size() % 2 == 0);
+ unsigned num_samples = samples_bus.size() / 2;
+ if (fabs(fader_volume_db[bus_index] - last_fader_volume_db[bus_index]) > 1e-3) {
+ // The volume has changed; do a fade over the course of this frame.
+ // (We might have some numerical issues here, but it seems to sound OK.)
+ // For the purpose of fading here, the silence floor is set to -90 dB
+ // (the fader only goes to -84).
+ float old_volume = from_db(max<float>(last_fader_volume_db[bus_index], -90.0f));
+ float volume = from_db(max<float>(fader_volume_db[bus_index], -90.0f));
+
+ float volume_inc = pow(volume / old_volume, 1.0 / num_samples);
+ volume = old_volume;
+ if (bus_index == 0) {
+ for (unsigned i = 0; i < num_samples; ++i) {
+ (*samples_out)[i * 2 + 0] = samples_bus[i * 2 + 0] * volume;
+ (*samples_out)[i * 2 + 1] = samples_bus[i * 2 + 1] * volume;
+ volume *= volume_inc;
+ }
+ } else {
+ for (unsigned i = 0; i < num_samples; ++i) {
+ (*samples_out)[i * 2 + 0] += samples_bus[i * 2 + 0] * volume;
+ (*samples_out)[i * 2 + 1] += samples_bus[i * 2 + 1] * volume;
+ volume *= volume_inc;
+ }
+ }
+ } else {
+ float volume = from_db(fader_volume_db[bus_index]);
+ if (bus_index == 0) {
+ for (unsigned i = 0; i < num_samples; ++i) {
+ (*samples_out)[i * 2 + 0] = samples_bus[i * 2 + 0] * volume;
+ (*samples_out)[i * 2 + 1] = samples_bus[i * 2 + 1] * volume;
+ }
+ } else {
+ for (unsigned i = 0; i < num_samples; ++i) {
+ (*samples_out)[i * 2 + 0] += samples_bus[i * 2 + 0] * volume;
+ (*samples_out)[i * 2 + 1] += samples_bus[i * 2 + 1] * volume;
+ }
+ }
+ }
+
+ last_fader_volume_db[bus_index] = fader_volume_db[bus_index];
+}
+
void AudioMixer::measure_bus_levels(unsigned bus_index, const vector<float> &left, const vector<float> &right)
{
- const float *ptrs[] = { left.data(), right.data() };
- {
- lock_guard<mutex> lock(audio_measure_mutex);
- bus_r128[bus_index]->process(left.size(), const_cast<float **>(ptrs));
+ assert(left.size() == right.size());
+ const float volume = from_db(fader_volume_db[bus_index]);
+ const float peak_levels[2] = {
+ find_peak(left.data(), left.size()) * volume,
+ find_peak(right.data(), right.size()) * volume
+ };
+ for (unsigned channel = 0; channel < 2; ++channel) {
+ // Compute the current value, including hold and falloff.
+ // The constants are borrowed from zita-mu1 by Fons Adriaensen.
+ static constexpr float hold_sec = 0.5f;
+ static constexpr float falloff_db_sec = 15.0f; // dB/sec falloff after hold.
+ float current_peak;
+ PeakHistory &history = peak_history[bus_index][channel];
+ history.historic_peak = max(history.historic_peak, peak_levels[channel]);
+ if (history.age_seconds < hold_sec) {
+ current_peak = history.last_peak;
+ } else {
+ current_peak = history.last_peak * from_db(-falloff_db_sec * (history.age_seconds - hold_sec));
+ }
+
+ // See if we have a new peak to replace the old (possibly falling) one.
+ if (peak_levels[channel] > current_peak) {
+ history.last_peak = peak_levels[channel];
+ history.age_seconds = 0.0f; // Not 100% correct, but more than good enough given our frame sizes.
+ current_peak = peak_levels[channel];
+ } else {
+ history.age_seconds += float(left.size()) / OUTPUT_FREQUENCY;
+ }
+ history.current_level = peak_levels[channel];
+ history.current_peak = current_peak;
}
}
bus_levels.resize(input_mapping.buses.size());
{
lock_guard<mutex> lock(compressor_mutex);
- for (unsigned bus_index = 0; bus_index < bus_r128.size(); ++bus_index) {
- bus_levels[bus_index].loudness_lufs = bus_r128[bus_index]->loudness_S();
+ for (unsigned bus_index = 0; bus_index < bus_levels.size(); ++bus_index) {
+ bus_levels[bus_index].current_level_dbfs[0] = to_db(peak_history[bus_index][0].current_level);
+ bus_levels[bus_index].current_level_dbfs[1] = to_db(peak_history[bus_index][1].current_level);
+ bus_levels[bus_index].peak_level_dbfs[0] = to_db(peak_history[bus_index][0].current_peak);
+ bus_levels[bus_index].peak_level_dbfs[1] = to_db(peak_history[bus_index][1].current_peak);
+ bus_levels[bus_index].historic_peak_dbfs = to_db(
+ max(peak_history[bus_index][0].historic_peak,
+ peak_history[bus_index][1].historic_peak));
bus_levels[bus_index].gain_staging_db = gain_staging_db[bus_index];
if (compressor_enabled[bus_index]) {
bus_levels[bus_index].compressor_attenuation_db = -to_db(compressor[bus_index]->get_attenuation());
correlation.get_correlation());
}
-map<DeviceSpec, DeviceInfo> AudioMixer::get_devices() const
+map<DeviceSpec, DeviceInfo> AudioMixer::get_devices()
{
lock_guard<timed_mutex> lock(audio_mutex);
- return get_devices_mutex_held();
-}
-map<DeviceSpec, DeviceInfo> AudioMixer::get_devices_mutex_held() const
-{
map<DeviceSpec, DeviceInfo> devices;
for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
const DeviceSpec spec{ InputSourceType::CAPTURE_CARD, card_index };
const AudioDevice *device = &video_cards[card_index];
DeviceInfo info;
- info.name = device->name;
- info.num_channels = 8; // FIXME: This is wrong for fake cards.
+ info.display_name = device->display_name;
+ info.num_channels = 8;
devices.insert(make_pair(spec, info));
}
- for (unsigned card_index = 0; card_index < available_alsa_cards.size(); ++card_index) {
+ vector<ALSAPool::Device> available_alsa_devices = alsa_pool.get_devices();
+ for (unsigned card_index = 0; card_index < available_alsa_devices.size(); ++card_index) {
const DeviceSpec spec{ InputSourceType::ALSA_INPUT, card_index };
- const ALSAInput::Device &device = available_alsa_cards[card_index];
+ const ALSAPool::Device &device = available_alsa_devices[card_index];
DeviceInfo info;
- info.name = device.name + " (" + device.info + ")";
+ info.display_name = device.display_name();
info.num_channels = device.num_channels;
+ info.alsa_name = device.name;
+ info.alsa_info = device.info;
+ info.alsa_address = device.address;
devices.insert(make_pair(spec, info));
}
return devices;
}
-void AudioMixer::set_name(DeviceSpec device_spec, const string &name)
+void AudioMixer::set_display_name(DeviceSpec device_spec, const string &name)
{
AudioDevice *device = find_audio_device(device_spec);
lock_guard<timed_mutex> lock(audio_mutex);
- device->name = name;
+ device->display_name = name;
+}
+
+void AudioMixer::serialize_device(DeviceSpec device_spec, DeviceSpecProto *device_spec_proto)
+{
+ lock_guard<timed_mutex> lock(audio_mutex);
+ switch (device_spec.type) {
+ case InputSourceType::SILENCE:
+ device_spec_proto->set_type(DeviceSpecProto::SILENCE);
+ break;
+ case InputSourceType::CAPTURE_CARD:
+ device_spec_proto->set_type(DeviceSpecProto::CAPTURE_CARD);
+ device_spec_proto->set_index(device_spec.index);
+ device_spec_proto->set_display_name(video_cards[device_spec.index].display_name);
+ break;
+ case InputSourceType::ALSA_INPUT:
+ alsa_pool.serialize_device(device_spec.index, device_spec_proto);
+ break;
+ }
}
void AudioMixer::set_input_mapping(const InputMapping &new_input_mapping)
}
// Reset resamplers for all cards that don't have the exact same state as before.
- for (const auto &spec_and_info : get_devices_mutex_held()) {
- const DeviceSpec &device_spec = spec_and_info.first;
+ for (unsigned card_index = 0; card_index < MAX_VIDEO_CARDS; ++card_index) {
+ const DeviceSpec device_spec{InputSourceType::CAPTURE_CARD, card_index};
AudioDevice *device = find_audio_device(device_spec);
if (device->interesting_channels != interesting_channels[device_spec]) {
device->interesting_channels = interesting_channels[device_spec];
- if (device_spec.type == InputSourceType::ALSA_INPUT) {
- reset_alsa_mutex_held(device_spec);
- }
reset_resampler_mutex_held(device_spec);
}
}
-
- {
- lock_guard<mutex> lock(audio_measure_mutex);
- bus_r128.resize(new_input_mapping.buses.size());
- for (unsigned bus_index = 0; bus_index < bus_r128.size(); ++bus_index) {
- if (bus_r128[bus_index] == nullptr) {
- bus_r128[bus_index].reset(new Ebu_r128_proc);
- }
- bus_r128[bus_index]->init(2, OUTPUT_FREQUENCY);
+ for (unsigned card_index = 0; card_index < MAX_ALSA_CARDS; ++card_index) {
+ const DeviceSpec device_spec{InputSourceType::ALSA_INPUT, card_index};
+ AudioDevice *device = find_audio_device(device_spec);
+ if (interesting_channels[device_spec].empty()) {
+ alsa_pool.release_device(card_index);
+ } else {
+ alsa_pool.hold_device(card_index);
+ }
+ if (device->interesting_channels != interesting_channels[device_spec]) {
+ device->interesting_channels = interesting_channels[device_spec];
+ alsa_pool.reset_device(device_spec.index);
+ reset_resampler_mutex_held(device_spec);
}
}
lock_guard<timed_mutex> lock(audio_mutex);
return input_mapping;
}
+
+void AudioMixer::reset_peak(unsigned bus_index)
+{
+ lock_guard<timed_mutex> lock(audio_mutex);
+ for (unsigned channel = 0; channel < 2; ++channel) {
+ PeakHistory &history = peak_history[bus_index][channel];
+ history.current_level = 0.0f;
+ history.historic_peak = 0.0f;
+ history.current_peak = 0.0f;
+ history.last_peak = 0.0f;
+ history.age_seconds = 0.0f;
+ }
+}
+
+AudioMixer *global_audio_mixer = nullptr;