#include <set>
#include <vector>
+#include "alsa_input.h"
#include "bmusb/bmusb.h"
#include "db.h"
#include "defs.h"
struct AudioFormat;
} // namespace bmusb
-enum class InputSourceType { SILENCE, CAPTURE_CARD };
+enum class InputSourceType { SILENCE, CAPTURE_CARD, ALSA_INPUT };
struct DeviceSpec {
InputSourceType type;
unsigned index;
class AudioMixer {
public:
AudioMixer(unsigned num_cards);
+ ~AudioMixer();
void reset_resampler(DeviceSpec device_spec);
// frame_length is in TIMEBASE units.
unsigned capture_frequency = OUTPUT_FREQUENCY;
// Which channels we consider interesting (ie., are part of some input_mapping).
std::set<unsigned> interesting_channels;
+ // Only used for ALSA cards, obviously.
+ std::unique_ptr<ALSAInput> alsa_device;
};
AudioDevice *find_audio_device(DeviceSpec device_spec);
void find_sample_src_from_device(const std::map<DeviceSpec, std::vector<float>> &samples_card, DeviceSpec device_spec, int source_channel, const float **srcptr, unsigned *stride);
void fill_audio_bus(const std::map<DeviceSpec, std::vector<float>> &samples_card, const InputMapping::Bus &bus, unsigned num_samples, float *output);
void reset_resampler_mutex_held(DeviceSpec device_spec);
+ void reset_alsa_mutex_held(DeviceSpec device_spec);
std::map<DeviceSpec, DeviceInfo> get_devices_mutex_held() const;
unsigned num_cards;
AudioDevice video_cards[MAX_VIDEO_CARDS]; // Under audio_mutex.
+ // TODO: Figure out a better way to unify these two, as they are sharing indexing.
+ AudioDevice alsa_inputs[MAX_ALSA_CARDS]; // Under audio_mutex.
+ std::vector<ALSAInput::Device> available_alsa_cards;
+
StereoFilter locut; // Default cutoff 120 Hz, 24 dB/oct.
std::atomic<float> locut_cutoff_hz;
std::atomic<bool> locut_enabled{true};