class AudioMixer {
public:
- AudioMixer(unsigned num_cards);
+ AudioMixer(unsigned num_capture_cards, unsigned num_ffmpeg_inputs);
void reset_resampler(DeviceSpec device_spec);
void reset_meters();
return locut_enabled[bus];
}
+ bool is_mono(unsigned bus_index);
+
+ void set_stereo_width(unsigned bus_index, float width)
+ {
+ stereo_width[bus_index] = width;
+ }
+
+ float get_stereo_width(unsigned bus_index)
+ {
+ return stereo_width[bus_index];
+ }
+
void set_eq(unsigned bus_index, EQBand band, float db_gain)
{
assert(band >= 0 && band < NUM_EQ_BANDS);
float fader_volume_db;
bool muted;
bool locut_enabled;
+ float stereo_width;
float eq_level_db[NUM_EQ_BANDS];
float gain_staging_db;
bool level_compressor_enabled;
AudioDevice *find_audio_device(DeviceSpec device_spec);
void find_sample_src_from_device(const std::map<DeviceSpec, std::vector<float>> &samples_card, DeviceSpec device_spec, int source_channel, const float **srcptr, unsigned *stride);
- void fill_audio_bus(const std::map<DeviceSpec, std::vector<float>> &samples_card, const InputMapping::Bus &bus, unsigned num_samples, float *output);
+ void fill_audio_bus(const std::map<DeviceSpec, std::vector<float>> &samples_card, const InputMapping::Bus &bus, unsigned num_samples, float stereo_width, float *output);
void reset_resampler_mutex_held(DeviceSpec device_spec);
void apply_eq(unsigned bus_index, std::vector<float> *samples_bus);
void update_meters(const std::vector<float> &samples);
std::vector<DeviceSpec> get_active_devices() const;
void set_input_mapping_lock_held(const InputMapping &input_mapping);
- unsigned num_cards;
+ unsigned num_capture_cards, num_ffmpeg_inputs;
mutable std::timed_mutex audio_mutex;
ALSAPool alsa_pool;
AudioDevice video_cards[MAX_VIDEO_CARDS]; // Under audio_mutex.
AudioDevice alsa_inputs[MAX_ALSA_CARDS]; // Under audio_mutex.
+ std::unique_ptr<AudioDevice[]> ffmpeg_inputs; // Under audio_mutex.
std::atomic<float> locut_cutoff_hz{120};
StereoFilter locut[MAX_BUSES]; // Default cutoff 120 Hz, 24 dB/oct.
std::atomic<float> fader_volume_db[MAX_BUSES] {{ 0.0f }};
std::atomic<bool> mute[MAX_BUSES] {{ false }};
float last_fader_volume_db[MAX_BUSES] { 0.0f }; // Under audio_mutex.
+ std::atomic<float> stereo_width[MAX_BUSES] {{ 0.0f }}; // Default 1.0f (is set in constructor).
std::atomic<float> eq_level_db[MAX_BUSES][NUM_EQ_BANDS] {{{ 0.0f }}};
float last_eq_level_db[MAX_BUSES][NUM_EQ_BANDS] {{ 0.0f }};