#include <stdint.h>
-/* initguid.h needs to be above d3d/dxva to ensure
- the GUIDs are initialized properly */
-#include <initguid.h>
-
#include <d3d9.h>
#include <dxva2api.h>
#include "libavutil/imgutils.h"
#include "libavutil/pixfmt.h"
-typedef IDirect3D9* WINAPI pDirect3DCreate9(UINT);
-typedef HRESULT WINAPI pCreateDeviceManager9(UINT *, IDirect3DDeviceManager9 **);
-
-/* GUIDs not defined in the common dxva2api.h in mingw-w64 */
-#ifndef _MSC_VER
-DEFINE_GUID(DXVA2_ModeMPEG2and1_VLD, 0x86695f12, 0x340e,0x4f04,0x9f,0xd3,0x92,0x53,0xdd,0x32,0x74,0x60);
-DEFINE_GUID(DXVA2_ModeVC1_D2010, 0x1b81beA4, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
-DEFINE_GUID(DXVA2_NoEncrypt, 0x1b81beD0, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
-#endif
+/* define all the GUIDs used directly here,
+ to avoid problems with inconsistent dxva2api.h versions in mingw-w64 and different MSVC version */
+#include <initguid.h>
+DEFINE_GUID(IID_IDirectXVideoDecoderService, 0xfc51a551,0xd5e7,0x11d9,0xaf,0x55,0x00,0x05,0x4e,0x43,0xff,0x02);
+DEFINE_GUID(DXVA2_ModeMPEG2_VLD, 0xee27417f, 0x5e28,0x4e65,0xbe,0xea,0x1d,0x26,0xb5,0x08,0xad,0xc9);
+DEFINE_GUID(DXVA2_ModeMPEG2and1_VLD, 0x86695f12, 0x340e,0x4f04,0x9f,0xd3,0x92,0x53,0xdd,0x32,0x74,0x60);
+DEFINE_GUID(DXVA2_ModeH264_E, 0x1b81be68, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
+DEFINE_GUID(DXVA2_ModeH264_F, 0x1b81be69, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
DEFINE_GUID(DXVADDI_Intel_ModeH264_E, 0x604F8E68, 0x4951,0x4C54,0x88,0xFE,0xAB,0xD2,0x5C,0x15,0xB3,0xD6);
+DEFINE_GUID(DXVA2_ModeVC1_D, 0x1b81beA3, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
+DEFINE_GUID(DXVA2_ModeVC1_D2010, 0x1b81beA4, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
+DEFINE_GUID(DXVA2_ModeHEVC_VLD_Main, 0x5b11d51b, 0x2f4c,0x4452,0xbc,0xc3,0x09,0xf2,0xa1,0x16,0x0c,0xc0);
+DEFINE_GUID(DXVA2_NoEncrypt, 0x1b81beD0, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
DEFINE_GUID(GUID_NULL, 0x00000000, 0x0000,0x0000,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00);
+typedef IDirect3D9* WINAPI pDirect3DCreate9(UINT);
+typedef HRESULT WINAPI pCreateDeviceManager9(UINT *, IDirect3DDeviceManager9 **);
+
typedef struct dxva2_mode {
const GUID *guid;
enum AVCodecID codec;
{ &DXVA2_ModeVC1_D, AV_CODEC_ID_VC1 },
{ &DXVA2_ModeVC1_D, AV_CODEC_ID_WMV3 },
+ /* HEVC/H.265 */
+ { &DXVA2_ModeHEVC_VLD_Main, AV_CODEC_ID_HEVC },
+
{ NULL, 0 },
};
but it causes issues for H.264 on certain AMD GPUs..... */
if (s->codec_id == AV_CODEC_ID_MPEG2VIDEO)
surface_alignment = 32;
+ /* the HEVC DXVA2 spec asks for 128 pixel aligned surfaces to ensure
+ all coding features have enough room to work with */
+ else if (s->codec_id == AV_CODEC_ID_HEVC)
+ surface_alignment = 128;
else
surface_alignment = 16;
ctx->num_surfaces = 4;
/* add surfaces based on number of possible refs */
- if (s->codec_id == AV_CODEC_ID_H264)
+ if (s->codec_id == AV_CODEC_ID_H264 || s->codec_id == AV_CODEC_ID_HEVC)
ctx->num_surfaces += 16;
else
ctx->num_surfaces += 2;