SDL_Overlay *bmp;
int width, height; /* source height & width */
int allocated;
+ int reallocate;
enum PixelFormat pix_fmt;
#if CONFIG_AVFILTER
vp = &is->pictq[is->pictq_windex];
/* alloc or resize hardware picture buffer */
- if (!vp->bmp ||
+ if (!vp->bmp || vp->reallocate ||
#if CONFIG_AVFILTER
vp->width != is->out_video_filter->inputs[0]->w ||
vp->height != is->out_video_filter->inputs[0]->h) {
#endif
SDL_Event event;
- vp->allocated = 0;
+ vp->allocated = 0;
+ vp->reallocate = 0;
/* the allocation must be done in the main thread to avoid
locking problems */
static void toggle_full_screen(void)
{
is_full_screen = !is_full_screen;
+#if defined(__APPLE__) && SDL_VERSION_ATLEAST(1, 2, 14)
+ /* OSX needs to empty the picture_queue */
+ for (int i = 0; i < VIDEO_PICTURE_QUEUE_SIZE; i++) {
+ cur_stream->pictq[i].reallocate = 1;
+ }
+#endif
video_open(cur_stream);
}