Tournament active_tournament;
std::vector<SkeletonGroup> active_groups;
std::vector<GenericScreen *> screens;
-//SplitScreen *mainscreen = NULL;
-RotateScreen *mainscreen = NULL;
+GenericScreen *mainscreen = NULL;
unsigned char framebuf[800 * 600 * 4], screenbuf[800 * 600 * 4];
void init(pqxx::connection &conn)
{
+ if (screens.size() == 0 || mainscreen != screens[0])
+ delete mainscreen;
+
for (std::vector<GenericScreen *>::const_iterator i = screens.begin(); i != screens.end(); ++i) {
delete *i;
}
screens.erase(screens.begin(), screens.end());
-
- delete mainscreen;
-
+
conn.perform(FetchCurrentTournament(&active_tournament));
conn.perform(FetchListOfActiveGroups(&active_groups));
- mainscreen = new RotateScreen();
-
if (active_tournament.id == -1) {
std::fprintf(stderr, "No active tournament\n");
} else {
std::fprintf(stderr, "tourn: %u round: %u parallel: %u\n",
i->tournament, i->round, i->parallel);
- screens.push_back(new GroupScreen(conn, i->tournament, i->round, i->parallel));
- mainscreen->add_screen(screens[screens.size() - 1]);
+ // memory leaks here?
+ RotateScreen *rs = new RotateScreen();
+ screens.push_back(rs);
+ rs->add_screen(new GroupScreen(conn, i->tournament, i->round, i->parallel));
}
}
screens.push_back(NULL);
screens.push_back(NULL);
- //mainscreen = new SplitScreen(screens[0], screens[1], screens[2], screens[3]);
+ if (screens[1] == NULL) {
+ mainscreen = screens[0];
+ } else {
+ mainscreen = new SplitScreen(screens[0], screens[1], screens[2], screens[3]);
+ }
}
void main_loop(pqxx::connection &conn)
return;
}
- if (mainscreen->check_invalidated()) {
+ if (mainscreen && mainscreen->check_invalidated()) {
mainscreen->draw(framebuf);
ptc_update(framebuf);
conn.await_notification(0, 10000);