*/
const Player *next_player = get_next_player(group);
const Score *next_song = NULL;
- unsigned num_played = 0; // will not always be completely accurate, but always as accurate as we need it :-)
for (unsigned i = 0; i < num_random_songs; ++i) {
unsigned j = (i + next_player->position - 1) % num_random_songs;
if (next_player->scores[j].score == -1) {
next_song = &(next_player->scores[j]);
break;
- } else {
- ++num_played;
}
}
if (next_player->scores[j].score == -1) {
next_song = &(next_player->scores[j]);
break;
- } else {
- ++num_played;
}
}
}
if (next_song != NULL) {
+ // find out how many songs we've played in all
+ unsigned num_played = 0;
+ for (unsigned i = 0; i < num_scores; ++i) {
+ if (next_player->scores[i].score != -1) {
+ ++num_played;
+ }
+ }
+
bool last_song = (num_played == num_scores - 1);
draw_next_up_player(buf, group, *next_player, *next_song, last_song, song_scores, player_scores, max_score, min_score);