]> git.sesse.net Git - ccbs/blobdiff - bigscreen/groupscreen.cpp
Find out which player is playing next (and which song), but don't print it yet.
[ccbs] / bigscreen / groupscreen.cpp
index 441117d45e29f95e58056748ab2add1635b5a93e..3628447512372f1c0b776c8c3bc69e1dea58a8b2 100644 (file)
@@ -35,6 +35,8 @@ bool GroupScreen::check_invalidated()
 
 void GroupScreen::draw(unsigned char *buf)
 {
+       std::vector<TextDefer> td;
+       
        scores_changed.reset_flag();
 
        Group group;
@@ -53,7 +55,7 @@ void GroupScreen::draw(unsigned char *buf)
 
        {
                unsigned width = my_draw_text(heading, NULL, 48.0);
-               my_draw_text(heading, buf, 48.0, 800/2 - width/2, 60);
+               my_draw_text_deferred(td, heading, 48.0, 800/2 - width/2, 60);
        }
        
        // Find out how wide each column has to be. First try unlimited width (ie.
@@ -103,37 +105,35 @@ void GroupScreen::draw(unsigned char *buf)
        for (std::vector<Score>::const_iterator i = group.players[0].scores.begin(); i != group.players[0].scores.end(); ++i, ++col) {
                if (!i->chosen) {
                        unsigned this_width = my_draw_text(i->song.short_title, NULL, 12.0);
-                       my_draw_text(i->song.short_title, buf, 12.0, x + width[col] / 2 - this_width / 2, 100);
+                       my_draw_text_deferred(td, i->song.short_title, 12.0, x + width[col] / 2 - this_width / 2, 100);
                }
                x += width[col] + 20;
        }
 
-       my_draw_text("Total", buf, 12.0, x + width[num_scores + 1] / 2 - my_draw_text("Total", NULL, 12.0) / 2, 100);
+       my_draw_text_deferred(td, "Total", 12.0, x + width[num_scores + 1] / 2 - my_draw_text("Total", NULL, 12.0) / 2, 100);
        x += width[num_scores + 1] + 20;
-       my_draw_text("Rank", buf, 12.0, x + width[num_scores + 2] / 2 - my_draw_text("Rank", NULL, 12.0) / 2, 100);
+       my_draw_text_deferred(td, "Rank", 12.0, x + width[num_scores + 2] / 2 - my_draw_text("Rank", NULL, 12.0) / 2, 100);
        
        // show all the players and the scores
        unsigned y = 140;
        for (std::vector<Player>::const_iterator i = group.players.begin(); i != group.players.end(); ++i) {
-               my_draw_text(i->nick, buf, 18.0, 20, y);
+               my_draw_text_deferred(td, i->nick, 18.0, 20, y);
 
                unsigned x = 40 + width[0];
 
                unsigned col = 1;
                for (std::vector<Score>::const_iterator j = i->scores.begin(); j != i->scores.end(); ++j, ++col) {
-                       char text[16];
-                       sprintf(text, "%u", j->score);
+                       char text[16] = "";
+                       if (j->score != -1) {
+                               sprintf(text, "%u", j->score);
+                       }
        
                        unsigned this_width = my_draw_text(text, NULL, 22.0);
                        if (j->chosen) {
-                               if (j->score != -1) {
-                                       my_draw_text(text, buf, 22.0, x + max_num_width - this_width, y);
-                               }
-                               my_draw_text((mode == 0) ? j->song.title : j->song.short_title, buf, 12.0, x + max_num_width + 10, y);
+                               my_draw_text_deferred(td, text, 22.0, x + max_num_width - this_width, y);
+                               my_draw_text_deferred(td, (mode == 0) ? j->song.title : j->song.short_title, 12.0, x + max_num_width + 10, y);
                        } else {
-                               if (j->score != -1) {
-                                       my_draw_text(text, buf, 22.0, x + width[col] / 2 - this_width / 2, y);
-                               }
+                               my_draw_text_deferred(td, text, 22.0, x + width[col] / 2 - this_width / 2, y);
                        }
                        x += width[col] + 20;
                }
@@ -144,7 +144,7 @@ void GroupScreen::draw(unsigned char *buf)
                        sprintf(text, "%u", i->total);
                        
                        unsigned this_width = my_draw_text(text, NULL, 22.0);
-                       my_draw_text(text, buf, 22.0, x + width[num_scores + 1] / 2 - this_width / 2, y);
+                       my_draw_text_deferred(td, text, 22.0, x + width[num_scores + 1] / 2 - this_width / 2, y);
                        x += width[num_scores + 1] + 20;
                }
 
@@ -218,11 +218,78 @@ void GroupScreen::draw(unsigned char *buf)
                        std::sprintf(text, "%u-%u", best_rank, worst_rank);
                
                unsigned this_width = my_draw_text(text, NULL, 22.0);
-               my_draw_text(text, buf, 22.0, x + width[num_scores + 2] / 2 - this_width / 2, y);
+               my_draw_text_deferred(td, text, 22.0, x + width[num_scores + 2] / 2 - this_width / 2, y);
 
                y += 40;
        }
                
+       /*
+        * Next up (at the bottom) is "who's playing, what will he/she be playing, and
+        * optionally, how much to lead/win and how much to secure qualification" (the
+        * last one only in the final round). We assume playing is done in a modified
+        * zigzag; all the random songs are played first in zigzag/wrapping order (player
+        * 1 song 1, player 2 song 2, player 3 song 3, player 1 song 2, player 2 song 3,
+        * player 3 song 1, etc... assuming three songs and three players) and then all
+        * the chosen songs are played (we assume only one chosen song).
+        *
+        * The lines are as follows:
+        *
+        * <player>
+        * <song>
+        * High score: <hs> by <hsplayer> at <hsevent>
+        * Needs to (lead/win): <leadscore>
+        * Needs to secure qualification: <qualscore>
+        */
+       
+       /* Find the first player with the fewest songs played. */
+       unsigned min_played_songs = 9999, num_random_songs = 0;
+       Player *next_player = NULL;
+       for (std::vector<Player>::iterator i = group.players.begin(); i != group.players.end(); ++i) {
+               unsigned this_played = 0, this_random_songs = 0;
+               for (std::vector<Score>::const_iterator j = i->scores.begin(); j != i->scores.end(); ++j, ++col) {
+                       if (j->score != -1)
+                               ++this_played;
+                       if (!j->chosen)
+                               ++this_random_songs;
+               }
+
+               if (this_played < min_played_songs) {
+                       min_played_songs = this_played;
+                       next_player = &(*i);
+                       num_random_songs = this_random_songs;  // should be equal for all
+               }
+       }
+
+       /* Find out what song this player is supposed to play next; try random songs first */ 
+       Score *next_song = NULL;
+
+       for (unsigned i = 0; i < num_random_songs; ++i) {
+               unsigned j = (i + next_player->position - 1) % num_random_songs;
+               if (next_player->scores[j].score == -1) {
+                       next_song = &(next_player->scores[j]);
+                       printf("Selecting score %u\n", j);
+                       break;
+               }
+       }
+
+       // then all songs, if that didn't work out (slightly icky, but hey)
+       if (next_song == NULL) {
+               for (unsigned i = 0; i < num_scores; ++i) {
+                       unsigned j = (i + next_player->position) % num_scores;
+                       if (next_player->scores[j].score == -1) {
+                               next_song = &(next_player->scores[j]);
+                               printf("Selecting score %u\n", j);
+                               break;
+                       }
+               }
+       }
+
+       if (next_song != NULL) {
+               printf("Next: player %u\n", next_player->id);
+       }
+       
        valid = true;
+       draw_all_deferred_text(buf, td, last_text);
+       last_text = td;
 }