+#include <cstdio>
+#include <algorithm>
+
#include "groupscreen.h"
#include "fetch_group.h"
+#include "fetch_max_score_for_song.h"
+#include "fetch_max_score_for_player.h"
+#include "fetch_needs_update.h"
#include "fonts.h"
GroupScreen::GroupScreen(pqxx::connection &conn, unsigned tournament, unsigned round, unsigned parallel)
bool GroupScreen::check_invalidated()
{
- // we might want to do this slightly more sophisticated later, but for now this will do
- return !valid || scores_changed.get_flag();
+ if (!valid)
+ return true;
+ if (!scores_changed.get_flag())
+ return false;
+
+ bool needs_update;
+ conn.perform(FetchNeedsUpdate(last_updated, tournament, round, parallel, &needs_update));
+
+ if (!needs_update)
+ scores_changed.reset_flag();
+
+ return needs_update;
}
void GroupScreen::draw(unsigned char *buf)
{
+ std::vector<TextDefer> td;
+
scores_changed.reset_flag();
Group group;
conn.perform(FetchGroup(tournament, round, parallel, &group));
+ gettimeofday(&last_updated, NULL);
memset(buf, 0, 800 * 600 * 4);
+
+ // main heading
+ char heading[64];
+ if (parallel == 0) {
+ sprintf(heading, "Round %u", round);
+ } else {
+ sprintf(heading, "Round %u, Group %u", round, parallel);
+ }
+
+ {
+ unsigned width = my_draw_text(heading, NULL, 48.0);
+ my_draw_text_deferred(td, heading, 48.0, 800/2 - width/2, 60);
+ }
+
+ // Find out how wide each column has to be. First try unlimited width (ie.
+ // long titles for everything); if that gets too long, try again with short
+ // titles for chosen songs.
+ unsigned width[16], num_scores;
+ unsigned max_num_width = my_draw_text("8888", NULL, 22.0);
+ unsigned mode;
+ for (mode = 0; mode < 2; ++mode) {
+ for (unsigned i = 0; i < 16; ++i)
+ width[i] = 0;
+
+ for (std::vector<Player>::const_iterator i = group.players.begin(); i != group.players.end(); ++i) {
+ unsigned col = 1;
+ width[0] = std::max(width[0], my_draw_text(i->nick, NULL, 18.0));
+
+ for (std::vector<Score>::const_iterator j = i->scores.begin(); j != i->scores.end(); ++j, ++col) {
+ if (j->chosen) {
+ width[col] = std::max(width[col], my_draw_text((mode == 0) ? j->song.title : j->song.short_title, NULL, 12.0) +
+ max_num_width + 10);
+ } else {
+ width[col] = std::max(width[col], my_draw_text(j->song.short_title, NULL, 12.0));
+ width[col] = std::max(width[col], max_num_width);
+ }
+ }
+ }
+
+ num_scores = group.players[0].scores.size();
+
+ width[num_scores + 1] = std::max(my_draw_text("Total", NULL, 12.0), max_num_width);
+ width[num_scores + 2] = my_draw_text("Rank", NULL, 12.0);
+
+ // if we're at long titles and that works, don't try the short ones
+ if (mode == 0) {
+ unsigned sumwidth = 0;
+ for (unsigned i = 0; i <= num_scores + 2; ++i)
+ sumwidth += width[i] + 20;
+
+ if (sumwidth < 800)
+ break;
+ }
+ }
+
+ // make column headings from the first player's songs
+ unsigned col = 1;
+ unsigned x = 40 + width[0];
+ for (std::vector<Score>::const_iterator i = group.players[0].scores.begin(); i != group.players[0].scores.end(); ++i, ++col) {
+ if (!i->chosen) {
+ unsigned this_width = my_draw_text(i->song.short_title, NULL, 12.0);
+ my_draw_text_deferred(td, i->song.short_title, 12.0, x + width[col] / 2 - this_width / 2, 100);
+ }
+ x += width[col] + 20;
+ }
+
+ my_draw_text_deferred(td, "Total", 12.0, x + width[num_scores + 1] / 2 - my_draw_text("Total", NULL, 12.0) / 2, 100);
+ x += width[num_scores + 1] + 20;
+ my_draw_text_deferred(td, "Rank", 12.0, x + width[num_scores + 2] / 2 - my_draw_text("Rank", NULL, 12.0) / 2, 100);
+
+ // show all the players and the scores
+ unsigned y = 140;
+ for (std::vector<Player>::const_iterator i = group.players.begin(); i != group.players.end(); ++i) {
+ my_draw_text_deferred(td, i->nick, 18.0, 20, y);
+
+ unsigned x = 40 + width[0];
+
+ unsigned col = 1;
+ for (std::vector<Score>::const_iterator j = i->scores.begin(); j != i->scores.end(); ++j, ++col) {
+ char text[16] = "";
+ if (j->score != -1) {
+ sprintf(text, "%u", j->score);
+ }
+
+ unsigned this_width = my_draw_text(text, NULL, 22.0);
+ if (j->chosen) {
+ my_draw_text_deferred(td, text, 22.0, x + max_num_width - this_width, y);
+ my_draw_text_deferred(td, (mode == 0) ? j->song.title : j->song.short_title, 12.0, x + max_num_width + 10, y);
+ } else {
+ my_draw_text_deferred(td, text, 22.0, x + width[col] / 2 - this_width / 2, y);
+ }
+ x += width[col] + 20;
+ }
+
+ // draw total
+ {
+ char text[16];
+ sprintf(text, "%u", i->total);
+
+ unsigned this_width = my_draw_text(text, NULL, 22.0);
+ my_draw_text_deferred(td, text, 22.0, x + width[num_scores + 1] / 2 - this_width / 2, y);
+ x += width[num_scores + 1] + 20;
+ }
+
+ y += 40;
+ }
- // just as a test, show all the players and the scores (no headings)
- unsigned y = 50;
+ /*
+ * Approximate (but probably working quite well in practice) heuristic
+ * for finding the min and max rank of a player works as follows:
+ *
+ * First of all, find out, for each player in the group, what the
+ * maximum remaining score possibly can be (the minimum score is of
+ * course identical to the player's current total). For a random song,
+ * this is of course 1000 * (maximum feet rating) (but of course, that
+ * depends on whether we can play single or double! for now, assume
+ * double is okay, but this logic will be deferred to FetchMaxScore
+ * anyhow); for a random song, we simply pick the highest-ranking song
+ * we can find, EXCEPT those the player has chosen earlier AND the
+ * random songs this round, AND all random songs from elimination rounds
+ * (ie. rounds with only one group). (Phew!) This doesn't solve problems
+ * we'd face with more than one chosen song, but it should be good enough.
+ *
+ * After we've found the max and min scores for all players, it's a simple
+ * matter of sorting; the best attainable rank for player X is obtained if
+ * X gets max score and all others get min score, the worst attainable rank
+ * is obtained if X gets min score and all others get max score.
+ *
+ * This is a bit SQL-heavy, but heck...
+ */
+ std::vector<unsigned> max_score, min_score;
for (std::vector<Player>::const_iterator i = group.players.begin(); i != group.players.end(); ++i) {
- my_draw_text(i->nick, buf, 20, y, true, 255, 255, 255);
+ unsigned min_score_tp = 0, max_score_tp = 0;
+ for (std::vector<Score>::const_iterator j = i->scores.begin(); j != i->scores.end(); ++j, ++col) {
+ if (j->score != -1) {
+ // already given
+ min_score_tp += j->score;
+ max_score_tp += j->score;
+ } else {
+ unsigned max_score_this_song;
+ if (j->song.id != -1) {
+ // random song, or we know what song the player picked
+ conn.perform(FetchMaxScoreForSong(tournament, j->song.id, &max_score_this_song));
+ } else {
+ conn.perform(FetchMaxScoreForPlayer(tournament, i->id, round, &max_score_this_song));
+ }
+ max_score_tp += max_score_this_song;
+ }
+ }
+ max_score.push_back(max_score_tp);
+ min_score.push_back(min_score_tp);
+ }
+
+ // now finally find min and max rank, and draw it all
+ y = 140;
+ for (unsigned i = 0; i < group.players.size(); ++i) {
+ unsigned best_rank = 1, worst_rank = 1;
+ for (unsigned j = 0; j < group.players.size(); ++j) {
+ if (i == j)
+ continue;
- unsigned x = 90;
- for (std::vector<Score>::const_iterator j = i->scores.begin(); j != i->scores.end(); ++j) {
- my_draw_text(widestring("1234"), buf, x, y, true, 255, 255, 255);
- x += 60;
+ if (max_score[i] < min_score[j])
+ ++best_rank;
+ if (min_score[i] <= max_score[j])
+ ++worst_rank;
}
- y += 20;
+ char text[16];
+ if (best_rank == worst_rank)
+ std::sprintf(text, "%u", best_rank);
+ else
+ std::sprintf(text, "%u-%u", best_rank, worst_rank);
+
+ unsigned this_width = my_draw_text(text, NULL, 22.0);
+ my_draw_text_deferred(td, text, 22.0, x + width[num_scores + 2] / 2 - this_width / 2, y);
+
+ y += 40;
+ }
+
+ /*
+ * Next up (at the bottom) is "who's playing, what will he/she be playing, and
+ * optionally, how much to lead/win and how much to secure qualification" (the
+ * last one only in the final round). We assume playing is done in a modified
+ * zigzag; all the random songs are played first in zigzag/wrapping order (player
+ * 1 song 1, player 2 song 2, player 3 song 3, player 1 song 2, player 2 song 3,
+ * player 3 song 1, etc... assuming three songs and three players) and then all
+ * the chosen songs are played (we assume only one chosen song).
+ *
+ * The lines are as follows:
+ *
+ * <player>
+ * <song>
+ * High score: <hs> by <hsplayer> at <hsevent>
+ * Needs to (lead/win): <leadscore>
+ * Needs to secure qualification: <qualscore>
+ */
+
+ /* Find the first player with the fewest songs played. */
+ unsigned min_played_songs = 9999, num_random_songs = 0;
+ Player *next_player = NULL;
+ for (std::vector<Player>::iterator i = group.players.begin(); i != group.players.end(); ++i) {
+ unsigned this_played = 0, this_random_songs = 0;
+ for (std::vector<Score>::const_iterator j = i->scores.begin(); j != i->scores.end(); ++j, ++col) {
+ if (j->score != -1)
+ ++this_played;
+ if (!j->chosen)
+ ++this_random_songs;
+ }
+
+ if (this_played < min_played_songs) {
+ min_played_songs = this_played;
+ next_player = &(*i);
+ num_random_songs = this_random_songs; // should be equal for all
+ }
+ }
+
+ /* Find out what song this player is supposed to play next; try random songs first */
+ Score *next_song = NULL;
+
+ for (unsigned i = 0; i < num_random_songs; ++i) {
+ unsigned j = (i + next_player->position - 1) % num_random_songs;
+ if (next_player->scores[j].score == -1) {
+ next_song = &(next_player->scores[j]);
+ printf("Selecting score %u\n", j);
+ break;
+ }
+ }
+
+ // then all songs, if that didn't work out (slightly icky, but hey)
+ if (next_song == NULL) {
+ for (unsigned i = 0; i < num_scores; ++i) {
+ unsigned j = (i + next_player->position) % num_scores;
+ if (next_player->scores[j].score == -1) {
+ next_song = &(next_player->scores[j]);
+ printf("Selecting score %u\n", j);
+ break;
+ }
+ }
+ }
+
+ if (next_song != NULL) {
+ printf("Next: player %u\n", next_player->id);
}
valid = true;
+ draw_all_deferred_text(buf, td, last_text);
+ last_text = td;
}