#include <algorithm>
#include <map>
+#include "resolution.h"
#include "groupscreen.h"
#include "fetch_group.h"
#include "fetch_max_score_for_songs.h"
#include "fetch_highscore.h"
#include "fonts.h"
-GroupScreen::GroupScreen(pqxx::connection &conn, unsigned tournament, unsigned round, unsigned parallel)
- : tournament(tournament), round(round), parallel(parallel), scores_changed(conn, "scores"), conn(conn), valid(false)
+GroupScreen::GroupScreen(pqxx::connection &conn, unsigned tournament, unsigned round, unsigned parallel, unsigned machine, unsigned num_machines, unsigned players_per_machine)
+ : tournament(tournament), round(round), parallel(parallel), machine(machine), num_machines(num_machines), players_per_machine(players_per_machine), scores_changed(conn, "scores"), conn(conn), valid(false)
{
}
return needs_update;
}
-void GroupScreen::draw(unsigned char *buf)
+unsigned GroupScreen::get_show_players(const Group &group)
{
- std::vector<TextDefer> td;
-
- scores_changed.reset_flag();
-
- /*
- * We'll probably need some values from here later on (although not all), just fetch them
- * all while we're at it.
- */
- std::map<unsigned, unsigned> song_scores, player_scores;
- conn.perform(FetchMaxScoreForSongs(tournament, &song_scores));
- conn.perform(FetchMaxScoreForPlayers(tournament, round, &player_scores));
-
- Group group;
- conn.perform(FetchGroup(tournament, round, parallel, &group));
- gettimeofday(&last_updated, NULL);
-
- memset(buf, 0, 800 * 600 * 4);
+ unsigned num_players_this_machine = (group.players.size() + num_machines - machine - 1) / num_machines;
+ return std::min(num_players_this_machine, 9U);
+}
- // main heading
+void GroupScreen::draw_main_heading(std::vector<TextDefer> &td)
+{
char heading[64];
- if (parallel == 0) {
- std::sprintf(heading, "Round %u", round);
+ if (num_machines == 1) {
+ if (parallel == 0) {
+ std::sprintf(heading, "Round %u", round);
+ } else {
+ std::sprintf(heading, "Round %u, Group %u", round, parallel);
+ }
} else {
- std::sprintf(heading, "Round %u, Group %u", round, parallel);
- }
-
- {
- unsigned width = my_draw_text(heading, NULL, 48.0);
- my_draw_text_deferred(td, heading, 48.0, 800/2 - width/2, 60);
- }
-
- // Find out how wide each column has to be. First try unlimited width (ie.
- // long titles for everything); if that gets too long, try again with short
- // titles for chosen songs.
- unsigned width[16], num_scores;
- unsigned max_num_width = my_draw_text("8888", NULL, 22.0);
- unsigned sumwidth;
- for (unsigned mode = 0; mode < 2; ++mode) {
- for (unsigned i = 0; i < 16; ++i)
- width[i] = 0;
-
- for (std::vector<Player>::const_iterator i = group.players.begin(); i != group.players.end(); ++i) {
- unsigned col = 1;
- width[0] = std::max(width[0], my_draw_text(i->nick, NULL, 18.0));
-
- for (std::vector<Score>::const_iterator j = i->scores.begin(); j != i->scores.end(); ++j, ++col) {
- if (j->chosen) {
- width[col] = std::max(width[col], my_draw_text((mode == 0) ? j->song.title : j->song.short_title, NULL, 12.0) +
- max_num_width + 10);
- } else {
- width[col] = std::max(width[col], my_draw_text(j->song.short_title, NULL, 12.0));
- width[col] = std::max(width[col], max_num_width);
- }
- }
+ if (parallel == 0) {
+ std::sprintf(heading, "Round %u, Machine %u", round, machine + 1);
+ } else {
+ std::sprintf(heading, "Round %u, Group %u, Machine %u", round, parallel, machine + 1);
}
-
- num_scores = group.players[0].scores.size();
-
- width[num_scores + 1] = std::max(my_draw_text("Total", NULL, 12.0), max_num_width);
- width[num_scores + 2] = my_draw_text("Rank", NULL, 12.0);
-
- // if we're at long titles and that works, don't try the short ones
- sumwidth = 0;
-
- for (unsigned i = 0; i <= num_scores + 2; ++i)
- sumwidth += width[i] + 20;
-
- if (sumwidth < 780)
- break;
}
- /*
- * If we have space to go, distribute as much as we can to the chosen song column, so we won't have
- * total and rank jumping around.
- */
- if (sumwidth < 780) {
- int first_chosen_col = -1;
- unsigned col = 1;
-
- for (std::vector<Score>::const_iterator i = group.players[0].scores.begin(); i != group.players[0].scores.end(); ++i, ++col) {
- if (i->chosen) {
- first_chosen_col = col;
- break;
- }
- }
+ unsigned width = my_draw_text(heading, NULL, 40.0);
+ my_draw_text_deferred(td, heading, 40.0, LOGICAL_SCREEN_WIDTH/2 - width/2, 60);
+}
- if (first_chosen_col != -1) {
- width[first_chosen_col] += 780 - sumwidth;
- }
- }
+// make column headings from the first player's songs
+void GroupScreen::draw_column_headings(std::vector<TextDefer> &td, const Group &group, const std::vector<unsigned> &colwidth)
+{
+ unsigned num_scores = group.players[0].scores.size();
- // make column headings from the first player's songs
unsigned col = 1;
- unsigned x = 40 + width[0];
+ unsigned x = 40 + colwidth[0];
for (std::vector<Score>::const_iterator i = group.players[0].scores.begin(); i != group.players[0].scores.end(); ++i, ++col) {
if (!i->chosen) {
unsigned this_width = my_draw_text(i->song.short_title, NULL, 12.0);
- my_draw_text_deferred(td, i->song.short_title, 12.0, x + width[col] / 2 - this_width / 2, 100);
+ my_draw_text_deferred(td, i->song.short_title, 12.0, x + colwidth[col] / 2 - this_width / 2, 100);
}
- x += width[col] + 20;
+ x += colwidth[col] + 20;
}
- my_draw_text_deferred(td, "Total", 12.0, x + width[num_scores + 1] / 2 - my_draw_text("Total", NULL, 12.0) / 2, 100);
- x += width[num_scores + 1] + 20;
- my_draw_text_deferred(td, "Rank", 12.0, x + width[num_scores + 2] / 2 - my_draw_text("Rank", NULL, 12.0) / 2, 100);
+ my_draw_text_deferred(td, "Total", 12.0, x + colwidth[num_scores + 1] / 2 - my_draw_text("Total", NULL, 12.0) / 2, 100);
+ x += colwidth[num_scores + 1] + 20;
+ my_draw_text_deferred(td, "Rank", 12.0, x + colwidth[num_scores + 2] / 2 - my_draw_text("Rank", NULL, 12.0) / 2, 100);
+}
- // show all the players and the scores
- unsigned show_players = std::min(group.players.size(), 9U);
+// show all the players and the scores
+void GroupScreen::draw_scores(std::vector<TextDefer> &td, const Group &group, const std::vector<unsigned> &colwidth)
+{
+ unsigned max_num_width = my_draw_text("8888", NULL, 22.0);
+ unsigned num_scores = group.players[0].scores.size();
+ unsigned show_players = get_show_players(group);
unsigned y = (show_players <= 7) ? 140 : (140 - (show_players - 7) * 5);
- unsigned row = 0;
- for (std::vector<Player>::const_iterator i = group.players.begin(); i != group.players.end() && row < 9; ++i, ++row) {
+ unsigned row = 0, m = 0, x;
+ for (std::vector<Player>::const_iterator i = group.players.begin(); i != group.players.end() && row < 9; ++i) {
+ if (m++ % num_machines != machine)
+ continue;
+
my_draw_text_deferred(td, i->nick, 18.0, 20, y);
- unsigned x = 40 + width[0];
+ x = 40 + colwidth[0];
unsigned col = 1;
for (std::vector<Score>::const_iterator j = i->scores.begin(); j != i->scores.end(); ++j, ++col) {
my_draw_text_deferred(td, text, 22.0, x + max_num_width - this_width, y);
// draw the long name if we can, otherwise use the short one
- if (my_draw_text(j->song.title, NULL, 12.0) > (width[col] - 10 - max_num_width)) {
+ if (my_draw_text(j->song.title, NULL, 12.0) > (colwidth[col] - 10 - max_num_width)) {
my_draw_text_deferred(td, j->song.short_title, 12.0, x + max_num_width + 10, y);
} else {
my_draw_text_deferred(td, j->song.title, 12.0, x + max_num_width + 10, y);
}
} else {
- my_draw_text_deferred(td, text, 22.0, x + width[col] / 2 - this_width / 2, y);
+ my_draw_text_deferred(td, text, 22.0, x + colwidth[col] / 2 - this_width / 2, y);
}
- x += width[col] + 20;
+ x += colwidth[col] + 20;
}
// draw total
std::sprintf(text, "%u", i->total);
unsigned this_width = my_draw_text(text, NULL, 22.0);
- my_draw_text_deferred(td, text, 22.0, x + width[num_scores + 1] / 2 - this_width / 2, y);
- x += width[num_scores + 1] + 20;
+ my_draw_text_deferred(td, text, 22.0, x + colwidth[num_scores + 1] / 2 - this_width / 2, y);
+ x += colwidth[num_scores + 1] + 20;
}
if (show_players > 7)
y += 40 - (show_players - 7) * 4;
else
y += 40;
+ ++row;
}
+}
+
+/*
+ * Find out how wide each column has to be. First try unlimited width (ie.
+ * long titles for everything); if that gets too long, try again with short
+ * titles for chosen songs.
+ */
+void GroupScreen::find_column_widths(const Group &group, std::vector<unsigned> &colwidth)
+{
+ unsigned num_scores;
+ unsigned max_num_width = my_draw_text("8888", NULL, 22.0);
+ unsigned sumcolwidth;
- /*
- * Approximate (but probably working quite well in practice) heuristic
- * for finding the min and max rank of a player works as follows:
- *
- * First of all, find out, for each player in the group, what the
- * maximum remaining score possibly can be (the minimum score is of
- * course identical to the player's current total). For a random song,
- * this is of course 1000 * (maximum feet rating) (but of course, that
- * depends on whether we can play single or double! for now, assume
- * double is okay, but this logic will be deferred to FetchMaxScore
- * anyhow); for a random song, we simply pick the highest-ranking song
- * we can find, EXCEPT those the player has chosen earlier AND the
- * random songs this round, AND all random songs from elimination rounds
- * (ie. rounds with only one group). (Phew!) This doesn't solve problems
- * we'd face with more than one chosen song, but it should be good enough.
- *
- * After we've found the max and min scores for all players, it's a simple
- * matter of sorting; the best attainable rank for player X is obtained if
- * X gets max score and all others get min score, the worst attainable rank
- * is obtained if X gets min score and all others get max score.
- */
- std::vector<unsigned> max_score, min_score;
- for (std::vector<Player>::const_iterator i = group.players.begin(); i != group.players.end(); ++i) {
- unsigned min_score_tp = 0, max_score_tp = 0;
- for (std::vector<Score>::const_iterator j = i->scores.begin(); j != i->scores.end(); ++j, ++col) {
- if (j->score != -1) {
- // already given
- min_score_tp += j->score;
- max_score_tp += j->score;
- } else {
- unsigned max_score_this_song;
- if (j->song.id != -1) {
- // random song, or we know what song the player picked
- max_score_this_song = song_scores[j->song.id];
- } else {
- max_score_this_song = player_scores[i->id];
+ for (unsigned mode = 0; mode < 2; ++mode) {
+ for (std::vector<Player>::const_iterator i = group.players.begin(); i != group.players.end(); ++i) {
+ unsigned col = 1;
+
+ if (colwidth.size() == 0)
+ colwidth.push_back(0);
+
+ colwidth[0] = std::max(colwidth[0], my_draw_text(i->nick, NULL, 18.0));
+
+ for (std::vector<Score>::const_iterator j = i->scores.begin(); j != i->scores.end(); ++j, ++col) {
+ if (colwidth.size() < col+1)
+ colwidth.push_back(0);
+
+ if (j->chosen) {
+ colwidth[col] = std::max(colwidth[col], my_draw_text((mode == 0) ? j->song.title : j->song.short_title, NULL, 12.0) +
+ max_num_width + 10);
+ } else {
+ colwidth[col] = std::max(colwidth[col], my_draw_text(j->song.short_title, NULL, 12.0));
+ colwidth[col] = std::max(colwidth[col], max_num_width);
}
- max_score_tp += max_score_this_song;
}
}
- max_score.push_back(max_score_tp);
- min_score.push_back(min_score_tp);
- }
- // now finally find min and max rank, and draw it all
- y = (show_players <= 7) ? 140 : (140 - (show_players - 7) * 5);
- for (unsigned i = 0; i < show_players; ++i) {
- unsigned best_rank = 1, worst_rank = 1;
- for (unsigned j = 0; j < group.players.size(); ++j) {
- if (i == j)
- continue;
+ num_scores = group.players[0].scores.size();
- if (max_score[i] < min_score[j])
- ++best_rank;
- if (min_score[i] <= max_score[j])
- ++worst_rank;
+ if (colwidth.size() < num_scores + 2) {
+ colwidth.push_back(0);
+ colwidth.push_back(0);
}
-
- char text[16];
- if (best_rank == worst_rank)
- std::sprintf(text, "%u", best_rank);
- else
- std::sprintf(text, "%u-%u", best_rank, worst_rank);
- unsigned this_width = my_draw_text(text, NULL, 22.0);
- my_draw_text_deferred(td, text, 22.0, x + width[num_scores + 2] / 2 - this_width / 2, y);
+ colwidth[num_scores + 1] = std::max(my_draw_text("Total", NULL, 12.0), max_num_width);
+ colwidth[num_scores + 2] = my_draw_text("Rank", NULL, 12.0);
- if (show_players > 7)
- y += 40 - (show_players - 7) * 4;
- else
- y += 40;
+ // if we're at long titles and that works, don't try the short ones
+ sumcolwidth = 0;
+
+ for (unsigned i = 0; i <= num_scores + 2; ++i)
+ sumcolwidth += colwidth[i] + 20;
+
+ if (sumcolwidth < 780)
+ break;
}
-
- /*
- * Next up (at the bottom) is "who's playing, what will he/she be playing, and
- * optionally, how much to lead/win and how much to secure qualification" (the
- * last one only in the final round). We assume playing is done in a modified
- * zigzag; all the random songs are played first in zigzag/wrapping order (player
- * 1 song 1, player 2 song 2, player 3 song 3, player 1 song 2, player 2 song 3,
- * player 3 song 1, etc... assuming three songs and three players) and then all
- * the chosen songs are played (we assume only one chosen song).
- *
- * The lines are as follows:
- *
- * <player>
- * <song>
- * High score: <hs> by <hsplayer> at <hsevent>
- * Needs to lead: <leadscore>
- * Needs to secure qualification: <qualscore>
- * Needs to win group: <winscore>
+
+ /*
+ * If we have space to go, distribute as much as we can to the chosen song column, so we won't have
+ * total and rank jumping around.
*/
-
- /* Find the first player with the fewest songs played. */
- unsigned min_played_songs = 9999, num_random_songs = 0;
- Player *next_player = NULL;
- for (std::vector<Player>::iterator i = group.players.begin(); i != group.players.end(); ++i) {
- unsigned this_played = 0, this_random_songs = 0;
- for (std::vector<Score>::const_iterator j = i->scores.begin(); j != i->scores.end(); ++j, ++col) {
+ if (sumcolwidth < 780) {
+ int first_chosen_col = -1;
+ unsigned col = 1;
+
+ for (std::vector<Score>::const_iterator i = group.players[0].scores.begin(); i != group.players[0].scores.end(); ++i, ++col) {
+ if (i->chosen) {
+ first_chosen_col = col;
+ break;
+ }
+ }
+
+ if (first_chosen_col != -1) {
+ colwidth[first_chosen_col] += 780 - sumcolwidth;
+ }
+ }
+}
+
+/* Find the first player with the fewest songs played and part of this machine. */
+const Player *GroupScreen::get_next_player(const Group &group)
+{
+ unsigned min_played_songs = 9999;
+ const Player *next_player = NULL;
+ unsigned m = 0;
+ for (std::vector<Player>::const_iterator i = group.players.begin(); i != group.players.end(); ++i) {
+ unsigned this_played = 0;
+ for (std::vector<Score>::const_iterator j = i->scores.begin(); j != i->scores.end(); ++j) {
if (j->score != -1)
++this_played;
- if (!j->chosen)
- ++this_random_songs;
}
- if (this_played < min_played_songs) {
+ if ((m++ % num_machines == machine) && this_played < min_played_songs) {
min_played_songs = this_played;
next_player = &(*i);
- num_random_songs = this_random_songs; // should be equal for all
}
}
- /* Find out what song this player is supposed to play next; try random songs first */
- Score *next_song = NULL;
+ return next_player;
+}
+
+/*
+ * At the bottom, for a single player, is "who's playing, what will he/she be
+ * playing, and optionally, how much to lead/win and how much to secure
+ * qualification" (the last one only in the final round). We assume playing is
+ * done in a modified zigzag; all the random songs are played first in
+ * zigzag/wrapping order (player 1 song 1, player 2 song 2, player 3 song 3,
+ * player 1 song 2, player 2 song 3, player 3 song 1, etc... assuming three
+ * songs and three players) and then all the chosen songs are played (we assume
+ * only one chosen song).
+ *
+ * The lines are as follows:
+ *
+ * <player>
+ * <song>
+ * High score: <hs> by <hsplayer> at <hsevent>
+ * Needs to lead: <leadscore>
+ * Needs to secure qualification: <qualscore>
+ * Needs to win group: <winscore>
+ */
+void GroupScreen::draw_next_up_single(unsigned char *buf, const Group &group, const std::vector<unsigned> &colwidth,
+ std::map<unsigned, unsigned> &song_scores, std::map<unsigned, unsigned> &player_scores,
+ const std::vector<unsigned> &max_score, const std::vector<unsigned> &min_score)
+{
+ unsigned num_scores = group.players[0].scores.size();
+
+ // Find out how many random songs there are (equal for all players).
+ unsigned num_random_songs = 0;
+ for (std::vector<Score>::const_iterator i = group.players[0].scores.begin(); i != group.players[0].scores.end(); ++i) {
+ if (!i->chosen)
+ ++num_random_songs;
+ }
+
+ /*
+ * Find out which player is next, and what song he she is supposed to play. First
+ * try random songs.
+ */
+ const Player *next_player = get_next_player(group);
+ const Score *next_song = NULL;
+ unsigned num_played = 0; // will not always be completely accurate, but always as accurate as we need it :-)
for (unsigned i = 0; i < num_random_songs; ++i) {
unsigned j = (i + next_player->position - 1) % num_random_songs;
if (next_player->scores[j].score == -1) {
next_song = &(next_player->scores[j]);
break;
+ } else {
+ ++num_played;
}
}
if (next_player->scores[j].score == -1) {
next_song = &(next_player->scores[j]);
break;
+ } else {
+ ++num_played;
}
}
}
if (next_song != NULL) {
widestring text = widestring("Next player: ") + next_player->nick;
unsigned this_width = my_draw_text(text, NULL, 24.0);
- my_draw_text(text, buf, 24.0, 400 - this_width/2, 420);
+ my_draw_text(text, buf, 24.0, (LOGICAL_SCREEN_WIDTH/2) - this_width/2, 420);
if (next_song->song.id != -1) {
this_width = my_draw_text(next_song->song.title, NULL, 20.0);
- my_draw_text(next_song->song.title, buf, 20.0, 400 - this_width/2, 457);
+ my_draw_text(next_song->song.title, buf, 20.0, (LOGICAL_SCREEN_WIDTH/2) - this_width/2, 457);
Highscore hs;
conn.perform(FetchHighscore(next_song->song.id, &hs));
text = widestring("High score: ") + widestring(pqxx::to_string(hs.score)) +
widestring(", by ") + hs.nick + widestring(" in ") + hs.tournament_name;
this_width = my_draw_text(text, NULL, 16.0);
- my_draw_text(text, buf, 16.0, 400 - this_width/2, 487);
+ my_draw_text(text, buf, 16.0, (LOGICAL_SCREEN_WIDTH/2) - this_width/2, 487);
}
}
// only show lead/win/qualify for the last song
- if (min_played_songs == num_scores - 1) {
+ if (num_played == num_scores - 1) {
/*
* Find out how much we need to lead, how much we need to be guaranteed
- * to win the group, and how much we need to secure qualification. (FIXME:
- * do the last one :-) )
+ * to win the group, and how much we need to secure qualification.
*/
// find the best score we can get
if (lead_need > 0) {
text = widestring("Needs to lead: ") + widestring(pqxx::to_string(lead_need));
this_width = my_draw_text(text, NULL, 18.0);
- my_draw_text(text, buf, 18.0, 400 - this_width/2, y);
+ my_draw_text(text, buf, 18.0, (LOGICAL_SCREEN_WIDTH/2) - this_width/2, y);
y += 30;
}
text = widestring("Needs to win: ") + widestring(pqxx::to_string(win_need));
this_width = my_draw_text(text, NULL, 18.0);
- my_draw_text(text, buf, 18.0, 400 - this_width/2, y);
+ my_draw_text(text, buf, 18.0, (LOGICAL_SCREEN_WIDTH/2) - this_width/2, y);
y += 30;
}
}
this_width = my_draw_text(text, NULL, 18.0);
- my_draw_text(text, buf, 18.0, 400 - this_width/2, y);
+ my_draw_text(text, buf, 18.0, (LOGICAL_SCREEN_WIDTH/2) - this_width/2, y);
y += 30;
}
}
}
}
+}
+
+// some refactoring done, more should be
+void GroupScreen::draw(unsigned char *buf, unsigned width, unsigned height)
+{
+ std::vector<TextDefer> td;
+
+ scores_changed.reset_flag();
+ set_screen_size(width, height);
+
+ /*
+ * We'll probably need some values from here later on (although not all), just fetch them
+ * all while we're at it.
+ */
+ std::map<unsigned, unsigned> song_scores, player_scores;
+ conn.perform(FetchMaxScoreForSongs(tournament, &song_scores));
+ conn.perform(FetchMaxScoreForPlayers(tournament, round, &player_scores));
+
+ Group group;
+ conn.perform(FetchGroup(tournament, round, parallel, &group));
+ gettimeofday(&last_updated, NULL);
+
+ memset(buf, 0, width * height * 4);
+
+ std::vector<unsigned> colwidth;
+
+ draw_main_heading(td);
+ find_column_widths(group, colwidth);
+ draw_column_headings(td, group, colwidth);
+ draw_scores(td, group, colwidth);
+
+ unsigned num_scores = group.players[0].scores.size();
+
+ /*
+ * Approximate (but probably working quite well in practice) heuristic
+ * for finding the min and max rank of a player works as follows:
+ *
+ * First of all, find out, for each player in the group, what the
+ * maximum remaining score possibly can be (the minimum score is of
+ * course identical to the player's current total). For a random song,
+ * this is of course 1000 * (maximum feet rating) (but of course, that
+ * depends on whether we can play single or double! for now, assume
+ * double is okay, but this logic will be deferred to FetchMaxScore
+ * anyhow); for a random song, we simply pick the highest-ranking song
+ * we can find, EXCEPT those the player has chosen earlier AND the
+ * random songs this round, AND all random songs from elimination rounds
+ * (ie. rounds with only one group). (Phew!) This doesn't solve problems
+ * we'd face with more than one chosen song, but it should be good enough.
+ *
+ * After we've found the max and min scores for all players, it's a simple
+ * matter of sorting; the best attainable rank for player X is obtained if
+ * X gets max score and all others get min score, the worst attainable rank
+ * is obtained if X gets min score and all others get max score.
+ */
+ std::vector<unsigned> max_score, min_score;
+ for (std::vector<Player>::const_iterator i = group.players.begin(); i != group.players.end(); ++i) {
+ unsigned min_score_tp = 0, max_score_tp = 0;
+ for (std::vector<Score>::const_iterator j = i->scores.begin(); j != i->scores.end(); ++j) {
+ if (j->score != -1) {
+ // already given
+ min_score_tp += j->score;
+ max_score_tp += j->score;
+ } else {
+ unsigned max_score_this_song;
+ if (j->song.id != -1) {
+ // random song, or we know what song the player picked
+ max_score_this_song = song_scores[j->song.id];
+ } else {
+ max_score_this_song = player_scores[i->id];
+ }
+ max_score_tp += max_score_this_song;
+ }
+ }
+ max_score.push_back(max_score_tp);
+ min_score.push_back(min_score_tp);
+ }
+
+ // now finally find min and max rank, and draw it all
+ unsigned show_players = get_show_players(group);
+ unsigned y = (show_players <= 7) ? 140 : (140 - (show_players - 7) * 5);
+ for (unsigned i = 0; i < group.players.size() && (i/num_machines) < show_players; ++i) {
+ unsigned best_rank = 1, worst_rank = 1;
+ for (unsigned j = 0; j < group.players.size(); ++j) {
+ if (i == j)
+ continue;
+
+ if (max_score[i] < min_score[j])
+ ++best_rank;
+ if (min_score[i] <= max_score[j])
+ ++worst_rank;
+ }
+
+ char text[16];
+ if (best_rank == worst_rank)
+ std::sprintf(text, "%u", best_rank);
+ else
+ std::sprintf(text, "%u-%u", best_rank, worst_rank);
+
+ if (i % num_machines != machine)
+ continue;
+
+ // find out where to place this
+ unsigned x = 40 + colwidth[0];
+ for (unsigned j = 1; j <= num_scores + 1; ++j)
+ x += colwidth[j] + 20;
+
+ unsigned this_width = my_draw_text(text, NULL, 22.0);
+ my_draw_text_deferred(td, text, 22.0, x + colwidth[num_scores + 2] / 2 - this_width / 2, y);
+
+ if (show_players > 7)
+ y += 40 - (show_players - 7) * 4;
+ else
+ y += 40;
+ }
+
+ draw_next_up_single(buf, group, colwidth, song_scores, player_scores, max_score, min_score);
valid = true;
draw_all_deferred_text(buf, td, last_text);
last_text = td;
}
+int GroupScreen::get_priority()
+{
+ return 10;
+}