+#include <algorithm>
+
#include "groupscreen.h"
#include "fetch_group.h"
#include "fonts.h"
memset(buf, 0, 800 * 600 * 4);
- // just as a test, show all the players and the scores (no headings)
+ // find out how wide each column has to be
+ unsigned width[16];
+ for (unsigned i = 0; i < 16; ++i)
+ width[i] = 0;
+
+ unsigned max_num_width = my_draw_text("88888", NULL, 0, 0, false, 0, 0, 0);
+
+ for (std::vector<Player>::const_iterator i = group.players.begin(); i != group.players.end(); ++i) {
+ width[0] = std::max(width[0], my_draw_text(i->nick, NULL, 0, 0, false, 0, 0, 0));
+
+ unsigned col = 1;
+ for (std::vector<Score>::const_iterator j = i->scores.begin(); j != i->scores.end(); ++j, ++col) {
+ if (j->chosen) {
+ width[col] = std::max(width[col], my_draw_text(j->song.title, NULL, 0, 0, false, 0, 0, 0) +
+ max_num_width + 10);
+ } else {
+ width[col] = std::max(width[col], my_draw_text(j->song.title, NULL, 0, 0, false, 0, 0, 0));
+ width[col] = std::max(width[col], max_num_width);
+ }
+ }
+ }
+
+ // make column headings from the first player's songs
+ unsigned col = 1, x = 40 + width[0];
+ for (std::vector<Score>::const_iterator i = group.players[0].scores.begin(); i != group.players[0].scores.end(); ++i, ++col) {
+ if (!i->chosen)
+ my_draw_text(i->song.title, buf, x, 30, true, 255, 255, 255);
+ x += width[col] + 20;
+ }
+
+ // show all the players and the scores
unsigned y = 50;
for (std::vector<Player>::const_iterator i = group.players.begin(); i != group.players.end(); ++i) {
my_draw_text(i->nick, buf, 20, y, true, 255, 255, 255);
- unsigned x = 90;
- for (std::vector<Score>::const_iterator j = i->scores.begin(); j != i->scores.end(); ++j) {
- if (j->score == -1) {
- continue;
- }
-
+ unsigned x = 40 + width[0];
+
+ unsigned col = 1;
+ for (std::vector<Score>::const_iterator j = i->scores.begin(); j != i->scores.end(); ++j, ++col) {
char text[16];
sprintf(text, "%u", j->score);
-
- my_draw_text(text, buf, x, y, true, 255, 255, 255);
- x += 60;
+
+ unsigned this_width = my_draw_text(text, buf, 0, 0, false, 0, 0, 0);
+ if (j->chosen) {
+ if (j->score != -1) {
+ my_draw_text(text, buf, x + max_num_width - this_width, y, true, 255, 255, 255);
+ }
+ my_draw_text(j->song.title, buf, x + max_num_width + 10, y, true, 255, 255, 255);
+ } else {
+ if (j->score != -1) {
+ my_draw_text(text, buf, x + width[col] / 2 - this_width / 2, y, true, 255, 255, 255);
+ }
+ }
+ x += width[col] + 20;
}
y += 20;