void GroupScreen::draw(unsigned char *buf)
{
+ std::vector<TextDefer> td;
+
scores_changed.reset_flag();
Group group;
{
unsigned width = my_draw_text(heading, NULL, 48.0);
- my_draw_text(heading, buf, 48.0, 800/2 - width/2, 60);
+ my_draw_text_deferred(td, heading, 48.0, 800/2 - width/2, 60);
}
// Find out how wide each column has to be. First try unlimited width (ie.
// titles for chosen songs.
unsigned width[16], num_scores;
unsigned max_num_width = my_draw_text("8888", NULL, 22.0);
- unsigned mode;
+ unsigned mode, sumwidth;
for (mode = 0; mode < 2; ++mode) {
for (unsigned i = 0; i < 16; ++i)
width[i] = 0;
width[num_scores + 2] = my_draw_text("Rank", NULL, 12.0);
// if we're at long titles and that works, don't try the short ones
- if (mode == 0) {
- unsigned sumwidth = 0;
- for (unsigned i = 0; i <= num_scores + 2; ++i)
- sumwidth += width[i] + 20;
+ sumwidth = 0;
+
+ for (unsigned i = 0; i <= num_scores + 2; ++i)
+ sumwidth += width[i] + 20;
- if (sumwidth < 800)
+ if (sumwidth < 780)
+ break;
+ }
+
+ /*
+ * If we have space to go, distribute as much as we can to the chosen song column, so we won't have
+ * total and rank jumping around.
+ */
+ if (sumwidth < 780) {
+ int first_chosen_col = -1;
+ unsigned col = 1;
+
+ for (std::vector<Score>::const_iterator i = group.players[0].scores.begin(); i != group.players[0].scores.end(); ++i, ++col) {
+ if (i->chosen) {
+ first_chosen_col = col;
break;
+ }
+ }
+
+ if (first_chosen_col != -1) {
+ printf("first_chosen_col=%u\n", first_chosen_col);
+ width[first_chosen_col] += 780 - sumwidth;
}
}
for (std::vector<Score>::const_iterator i = group.players[0].scores.begin(); i != group.players[0].scores.end(); ++i, ++col) {
if (!i->chosen) {
unsigned this_width = my_draw_text(i->song.short_title, NULL, 12.0);
- my_draw_text(i->song.short_title, buf, 12.0, x + width[col] / 2 - this_width / 2, 100);
+ my_draw_text_deferred(td, i->song.short_title, 12.0, x + width[col] / 2 - this_width / 2, 100);
}
x += width[col] + 20;
}
- my_draw_text("Total", buf, 12.0, x + width[num_scores + 1] / 2 - my_draw_text("Total", NULL, 12.0) / 2, 100);
+ my_draw_text_deferred(td, "Total", 12.0, x + width[num_scores + 1] / 2 - my_draw_text("Total", NULL, 12.0) / 2, 100);
x += width[num_scores + 1] + 20;
- my_draw_text("Rank", buf, 12.0, x + width[num_scores + 2] / 2 - my_draw_text("Rank", NULL, 12.0) / 2, 100);
+ my_draw_text_deferred(td, "Rank", 12.0, x + width[num_scores + 2] / 2 - my_draw_text("Rank", NULL, 12.0) / 2, 100);
// show all the players and the scores
unsigned y = 140;
for (std::vector<Player>::const_iterator i = group.players.begin(); i != group.players.end(); ++i) {
- my_draw_text(i->nick, buf, 18.0, 20, y);
+ my_draw_text_deferred(td, i->nick, 18.0, 20, y);
unsigned x = 40 + width[0];
unsigned this_width = my_draw_text(text, NULL, 22.0);
if (j->chosen) {
- my_draw_text(text, buf, 22.0, x + max_num_width - this_width, y);
- my_draw_text((mode == 0) ? j->song.title : j->song.short_title, buf, 12.0, x + max_num_width + 10, y);
+ my_draw_text_deferred(td, text, 22.0, x + max_num_width - this_width, y);
+ my_draw_text_deferred(td, (mode == 0) ? j->song.title : j->song.short_title, 12.0, x + max_num_width + 10, y);
} else {
- my_draw_text(text, buf, 22.0, x + width[col] / 2 - this_width / 2, y);
+ my_draw_text_deferred(td, text, 22.0, x + width[col] / 2 - this_width / 2, y);
}
x += width[col] + 20;
}
sprintf(text, "%u", i->total);
unsigned this_width = my_draw_text(text, NULL, 22.0);
- my_draw_text(text, buf, 22.0, x + width[num_scores + 1] / 2 - this_width / 2, y);
+ my_draw_text_deferred(td, text, 22.0, x + width[num_scores + 1] / 2 - this_width / 2, y);
x += width[num_scores + 1] + 20;
}
std::sprintf(text, "%u-%u", best_rank, worst_rank);
unsigned this_width = my_draw_text(text, NULL, 22.0);
- my_draw_text(text, buf, 22.0, x + width[num_scores + 2] / 2 - this_width / 2, y);
+ my_draw_text_deferred(td, text, 22.0, x + width[num_scores + 2] / 2 - this_width / 2, y);
y += 40;
}
+ /*
+ * Next up (at the bottom) is "who's playing, what will he/she be playing, and
+ * optionally, how much to lead/win and how much to secure qualification" (the
+ * last one only in the final round). We assume playing is done in a modified
+ * zigzag; all the random songs are played first in zigzag/wrapping order (player
+ * 1 song 1, player 2 song 2, player 3 song 3, player 1 song 2, player 2 song 3,
+ * player 3 song 1, etc... assuming three songs and three players) and then all
+ * the chosen songs are played (we assume only one chosen song).
+ *
+ * The lines are as follows:
+ *
+ * <player>
+ * <song>
+ * High score: <hs> by <hsplayer> at <hsevent>
+ * Needs to lead: <leadscore>
+ * Needs to secure qualification: <qualscore>
+ * Needs to win group: <winscore>
+ */
+
+ /* Find the first player with the fewest songs played. */
+ unsigned min_played_songs = 9999, num_random_songs = 0;
+ Player *next_player = NULL;
+ for (std::vector<Player>::iterator i = group.players.begin(); i != group.players.end(); ++i) {
+ unsigned this_played = 0, this_random_songs = 0;
+ for (std::vector<Score>::const_iterator j = i->scores.begin(); j != i->scores.end(); ++j, ++col) {
+ if (j->score != -1)
+ ++this_played;
+ if (!j->chosen)
+ ++this_random_songs;
+ }
+
+ if (this_played < min_played_songs) {
+ min_played_songs = this_played;
+ next_player = &(*i);
+ num_random_songs = this_random_songs; // should be equal for all
+ }
+ }
+
+ /* Find out what song this player is supposed to play next; try random songs first */
+ Score *next_song = NULL;
+
+ for (unsigned i = 0; i < num_random_songs; ++i) {
+ unsigned j = (i + next_player->position - 1) % num_random_songs;
+ if (next_player->scores[j].score == -1) {
+ next_song = &(next_player->scores[j]);
+ printf("Selecting score %u\n", j);
+ break;
+ }
+ }
+
+ // then all songs, if that didn't work out (slightly icky, but hey)
+ if (next_song == NULL) {
+ for (unsigned i = 0; i < num_scores; ++i) {
+ unsigned j = (i + next_player->position) % num_scores;
+ if (next_player->scores[j].score == -1) {
+ next_song = &(next_player->scores[j]);
+ printf("Selecting score %u\n", j);
+ break;
+ }
+ }
+ }
+
+ if (next_song != NULL) {
+ widestring text = widestring("Next player: ") + next_player->nick;
+ unsigned this_width = my_draw_text(text, NULL, 24.0);
+ my_draw_text(text, buf, 24.0, 400 - this_width/2, 450);
+
+ if (next_song->song.id != -1) {
+ this_width = my_draw_text(next_song->song.title, NULL, 20.0);
+ my_draw_text(next_song->song.title, buf, 20.0, 400 - this_width/2, 487);
+
+ // fetch the high score later
+ text = widestring("High score: ") + widestring(pqxx::to_string(1234)) +
+ widestring(", by dufF in Challenge Cup 1, 2004");
+ this_width = my_draw_text(text, NULL, 16.0);
+ my_draw_text(text, buf, 16.0, 400 - this_width/2, 517);
+ }
+
+ // only show lead/win/qualify for the last song
+ if (min_played_songs == num_scores - 1) {
+ /*
+ * Find out how much we need to lead, how much we need to be guaranteed
+ * to win the group, and how much we need to secure qualification. (FIXME:
+ * do the last one :-) )
+ */
+
+ // find the best score we can get
+ unsigned max_score_this_song;
+ if (next_song->song.id != -1) {
+ // random song, or we know what song the player picked
+ conn.perform(FetchMaxScoreForSong(tournament, next_song->song.id, &max_score_this_song));
+ } else {
+ conn.perform(FetchMaxScoreForPlayer(tournament, next_player->id, round, &max_score_this_song));
+ }
+
+ unsigned y = 540;
+
+ // see what score this player must beat to lead
+ unsigned lead_beat = 0, win_beat = 0, qualify_beat = 0;
+ for (unsigned i = 0; i < group.players.size(); ++i) {
+ if (group.players[i].id == next_player->id)
+ continue;
+
+ lead_beat = std::max(lead_beat, group.players[i].total);
+ }
+
+ // find the best max score among the others
+ for (unsigned i = 0; i < group.players.size(); ++i) {
+ if (group.players[i].id == next_player->id)
+ continue;
+
+ win_beat = std::max(win_beat, max_score[i]);
+ }
+
+ // print out the lines we can attain
+ if (next_player->total + max_score_this_song > lead_beat) {
+ int lead_need = std::max(lead_beat - next_player->total + 1, 0U);
+
+ text = widestring("Needs to lead: ") + widestring(pqxx::to_string(lead_need));
+ this_width = my_draw_text(text, NULL, 22.0);
+ my_draw_text(text, buf, 22.0, 400 - this_width/2, y);
+
+ y += 30;
+ }
+
+ if (next_player->total + max_score_this_song > win_beat) {
+ int win_need = std::max(win_beat - next_player->total + 1, 0U);
+
+ text = widestring("Needs to win: ") + widestring(pqxx::to_string(win_need));
+
+ this_width = my_draw_text(text, NULL, 22.0);
+ my_draw_text(text, buf, 22.0, 400 - this_width/2, y);
+
+ y += 30;
+ }
+ }
+ }
+
valid = true;
+ draw_all_deferred_text(buf, td, last_text);
+ last_text = td;
}