}
// show all the players and the scores
-void GroupScreen::draw_scores(std::vector<TextDefer> &td, const Group &group, const std::vector<unsigned> &colwidth)
+void GroupScreen::draw_scores(std::vector<TextDefer> &td, const Group &group, unsigned min_player, const std::vector<unsigned> &colwidth)
{
unsigned max_num_width = my_draw_text("8888", NULL, 22.0);
unsigned num_scores = group.players[0].scores.size();
for (std::vector<Player>::const_iterator i = group.players.begin(); i != group.players.end() && row < 9; ++i) {
if (m++ % num_machines != machine)
continue;
+ if (m-1 < min_player)
+ continue;
my_draw_text_deferred(td, i->nick, 18.0, 20, y);
for (unsigned i = 0; i <= num_scores + 2; ++i)
sumcolwidth += colwidth[i] + 20;
-
+
if (sumcolwidth < 780)
break;
+
+ if (mode == 0) {
+ colwidth.erase(colwidth.begin(), colwidth.end());
+ }
}
/*
draw_main_heading(td);
find_column_widths(group, colwidth);
draw_column_headings(td, group, colwidth);
- draw_scores(td, group, colwidth);
+
+ // Find out which player is next. we want to show SHOW_PLAYERS players, centered
+ // around this as much as possible. (Usually, this will mean all, but not always.)
+ unsigned show_players = get_show_players(group);
+ const Player *center_player = get_next_player(group);
+
+ // find the index (kind of backwards...)
+ int player_index = -1;
+ for (unsigned i = 0; i < group.players.size(); ++i) {
+ if (&(group.players[i]) == center_player) {
+ player_index = i;
+ break;
+ }
+ }
+
+ assert(player_index >= 0);
+
+ int min_player = player_index - signed(show_players) / 2;
+ if (min_player + show_players > group.players.size()) // FIXME: songs_per_machine
+ min_player = group.players.size() - show_players;
+ if (min_player < 0)
+ min_player = 0;
+
+ draw_scores(td, group, min_player, colwidth);
unsigned num_scores = group.players[0].scores.size();
max_score.push_back(max_score_tp);
min_score.push_back(min_score_tp);
}
-
+
// now finally find min and max rank, and draw it all
- unsigned show_players = get_show_players(group);
unsigned y = (show_players <= 7) ? 140 : (140 - (show_players - 7) * 5);
- for (unsigned i = 0; i < group.players.size() && (i/num_machines) < show_players; ++i) {
+ for (unsigned i = 0; i < group.players.size() && (i/num_machines) < show_players+min_player; ++i) {
unsigned best_rank = 1, worst_rank = 1;
for (unsigned j = 0; j < group.players.size(); ++j) {
if (i == j)
if (i % num_machines != machine)
continue;
+ if (signed(i) < min_player)
+ continue;
// find out where to place this
unsigned x = 40 + colwidth[0];