#include <cstdio>
#include <algorithm>
+#include <map>
#include "groupscreen.h"
#include "fetch_group.h"
-#include "fetch_max_score_for_song.h"
+#include "fetch_max_score_for_songs.h"
#include "fetch_max_score_for_player.h"
#include "fetch_needs_update.h"
+#include "fetch_highscore.h"
#include "fonts.h"
GroupScreen::GroupScreen(pqxx::connection &conn, unsigned tournament, unsigned round, unsigned parallel)
void GroupScreen::draw(unsigned char *buf)
{
+ std::vector<TextDefer> td;
+
scores_changed.reset_flag();
+ /*
+ * We'll probably need some values from here later on (although not all), just fetch them
+ * all while we're at it.
+ */
+ std::map<unsigned, unsigned> song_scores;
+ conn.perform(FetchMaxScoreForSongs(tournament, &song_scores));
+
Group group;
conn.perform(FetchGroup(tournament, round, parallel, &group));
gettimeofday(&last_updated, NULL);
// main heading
char heading[64];
if (parallel == 0) {
- sprintf(heading, "Round %u", round);
+ std::sprintf(heading, "Round %u", round);
} else {
- sprintf(heading, "Round %u, Group %u", round, parallel);
+ std::sprintf(heading, "Round %u, Group %u", round, parallel);
}
{
unsigned width = my_draw_text(heading, NULL, 48.0);
- my_draw_text(heading, buf, 48.0, 800/2 - width/2, 60);
+ my_draw_text_deferred(td, heading, 48.0, 800/2 - width/2, 60);
}
// Find out how wide each column has to be. First try unlimited width (ie.
// titles for chosen songs.
unsigned width[16], num_scores;
unsigned max_num_width = my_draw_text("8888", NULL, 22.0);
- unsigned mode;
- for (mode = 0; mode < 2; ++mode) {
+ unsigned sumwidth;
+ for (unsigned mode = 0; mode < 2; ++mode) {
for (unsigned i = 0; i < 16; ++i)
width[i] = 0;
width[num_scores + 2] = my_draw_text("Rank", NULL, 12.0);
// if we're at long titles and that works, don't try the short ones
- if (mode == 0) {
- unsigned sumwidth = 0;
- for (unsigned i = 0; i <= num_scores + 2; ++i)
- sumwidth += width[i] + 20;
+ sumwidth = 0;
+
+ for (unsigned i = 0; i <= num_scores + 2; ++i)
+ sumwidth += width[i] + 20;
- if (sumwidth < 800)
+ if (sumwidth < 780)
+ break;
+ }
+
+ /*
+ * If we have space to go, distribute as much as we can to the chosen song column, so we won't have
+ * total and rank jumping around.
+ */
+ if (sumwidth < 780) {
+ int first_chosen_col = -1;
+ unsigned col = 1;
+
+ for (std::vector<Score>::const_iterator i = group.players[0].scores.begin(); i != group.players[0].scores.end(); ++i, ++col) {
+ if (i->chosen) {
+ first_chosen_col = col;
break;
+ }
+ }
+
+ if (first_chosen_col != -1) {
+ width[first_chosen_col] += 780 - sumwidth;
}
}
for (std::vector<Score>::const_iterator i = group.players[0].scores.begin(); i != group.players[0].scores.end(); ++i, ++col) {
if (!i->chosen) {
unsigned this_width = my_draw_text(i->song.short_title, NULL, 12.0);
- my_draw_text(i->song.short_title, buf, 12.0, x + width[col] / 2 - this_width / 2, 100);
+ my_draw_text_deferred(td, i->song.short_title, 12.0, x + width[col] / 2 - this_width / 2, 100);
}
x += width[col] + 20;
}
- my_draw_text("Total", buf, 12.0, x + width[num_scores + 1] / 2 - my_draw_text("Total", NULL, 12.0) / 2, 100);
+ my_draw_text_deferred(td, "Total", 12.0, x + width[num_scores + 1] / 2 - my_draw_text("Total", NULL, 12.0) / 2, 100);
x += width[num_scores + 1] + 20;
- my_draw_text("Rank", buf, 12.0, x + width[num_scores + 2] / 2 - my_draw_text("Rank", NULL, 12.0) / 2, 100);
+ my_draw_text_deferred(td, "Rank", 12.0, x + width[num_scores + 2] / 2 - my_draw_text("Rank", NULL, 12.0) / 2, 100);
// show all the players and the scores
- unsigned y = 140;
- for (std::vector<Player>::const_iterator i = group.players.begin(); i != group.players.end(); ++i) {
- my_draw_text(i->nick, buf, 18.0, 20, y);
+ unsigned show_players = std::min(group.players.size(), 9U);
+ unsigned y = (show_players <= 7) ? 140 : (140 - (show_players - 7) * 5);
+
+ unsigned row = 0;
+ for (std::vector<Player>::const_iterator i = group.players.begin(); i != group.players.end() && row < 9; ++i, ++row) {
+ my_draw_text_deferred(td, i->nick, 18.0, 20, y);
unsigned x = 40 + width[0];
unsigned col = 1;
for (std::vector<Score>::const_iterator j = i->scores.begin(); j != i->scores.end(); ++j, ++col) {
- char text[16];
- sprintf(text, "%u", j->score);
+ char text[16] = "";
+ if (j->score != -1) {
+ std::sprintf(text, "%u", j->score);
+ }
unsigned this_width = my_draw_text(text, NULL, 22.0);
if (j->chosen) {
- if (j->score != -1) {
- my_draw_text(text, buf, 22.0, x + max_num_width - this_width, y);
+ my_draw_text_deferred(td, text, 22.0, x + max_num_width - this_width, y);
+
+ // draw the long name if we can, otherwise use the short one
+ if (my_draw_text(j->song.title, NULL, 12.0) > width[col]) {
+ my_draw_text_deferred(td, j->song.short_title, 12.0, x + max_num_width + 10, y);
+ } else {
+ my_draw_text_deferred(td, j->song.title, 12.0, x + max_num_width + 10, y);
}
- my_draw_text((mode == 0) ? j->song.title : j->song.short_title, buf, 12.0, x + max_num_width + 10, y);
} else {
- if (j->score != -1) {
- my_draw_text(text, buf, 22.0, x + width[col] / 2 - this_width / 2, y);
- }
+ my_draw_text_deferred(td, text, 22.0, x + width[col] / 2 - this_width / 2, y);
}
x += width[col] + 20;
}
// draw total
{
char text[16];
- sprintf(text, "%u", i->total);
+ std::sprintf(text, "%u", i->total);
unsigned this_width = my_draw_text(text, NULL, 22.0);
- my_draw_text(text, buf, 22.0, x + width[num_scores + 1] / 2 - this_width / 2, y);
+ my_draw_text_deferred(td, text, 22.0, x + width[num_scores + 1] / 2 - this_width / 2, y);
x += width[num_scores + 1] + 20;
}
- y += 40;
+ if (show_players > 7)
+ y += 40 - (show_players - 7) * 4;
+ else
+ y += 40;
}
/*
unsigned max_score_this_song;
if (j->song.id != -1) {
// random song, or we know what song the player picked
- conn.perform(FetchMaxScoreForSong(tournament, j->song.id, &max_score_this_song));
+ max_score_this_song = song_scores[j->song.id];
} else {
conn.perform(FetchMaxScoreForPlayer(tournament, i->id, round, &max_score_this_song));
}
}
// now finally find min and max rank, and draw it all
- y = 140;
- for (unsigned i = 0; i < group.players.size(); ++i) {
+ y = (show_players <= 7) ? 140 : (140 - (show_players - 7) * 5);
+ for (unsigned i = 0; i < show_players; ++i) {
unsigned best_rank = 1, worst_rank = 1;
for (unsigned j = 0; j < group.players.size(); ++j) {
if (i == j)
std::sprintf(text, "%u-%u", best_rank, worst_rank);
unsigned this_width = my_draw_text(text, NULL, 22.0);
- my_draw_text(text, buf, 22.0, x + width[num_scores + 2] / 2 - this_width / 2, y);
+ my_draw_text_deferred(td, text, 22.0, x + width[num_scores + 2] / 2 - this_width / 2, y);
- y += 40;
+ if (show_players > 7)
+ y += 40 - (show_players - 7) * 4;
+ else
+ y += 40;
}
+ /*
+ * Next up (at the bottom) is "who's playing, what will he/she be playing, and
+ * optionally, how much to lead/win and how much to secure qualification" (the
+ * last one only in the final round). We assume playing is done in a modified
+ * zigzag; all the random songs are played first in zigzag/wrapping order (player
+ * 1 song 1, player 2 song 2, player 3 song 3, player 1 song 2, player 2 song 3,
+ * player 3 song 1, etc... assuming three songs and three players) and then all
+ * the chosen songs are played (we assume only one chosen song).
+ *
+ * The lines are as follows:
+ *
+ * <player>
+ * <song>
+ * High score: <hs> by <hsplayer> at <hsevent>
+ * Needs to lead: <leadscore>
+ * Needs to secure qualification: <qualscore>
+ * Needs to win group: <winscore>
+ */
+
+ /* Find the first player with the fewest songs played. */
+ unsigned min_played_songs = 9999, num_random_songs = 0;
+ Player *next_player = NULL;
+ for (std::vector<Player>::iterator i = group.players.begin(); i != group.players.end(); ++i) {
+ unsigned this_played = 0, this_random_songs = 0;
+ for (std::vector<Score>::const_iterator j = i->scores.begin(); j != i->scores.end(); ++j, ++col) {
+ if (j->score != -1)
+ ++this_played;
+ if (!j->chosen)
+ ++this_random_songs;
+ }
+
+ if (this_played < min_played_songs) {
+ min_played_songs = this_played;
+ next_player = &(*i);
+ num_random_songs = this_random_songs; // should be equal for all
+ }
+ }
+
+ /* Find out what song this player is supposed to play next; try random songs first */
+ Score *next_song = NULL;
+
+ for (unsigned i = 0; i < num_random_songs; ++i) {
+ unsigned j = (i + next_player->position - 1) % num_random_songs;
+ if (next_player->scores[j].score == -1) {
+ next_song = &(next_player->scores[j]);
+ break;
+ }
+ }
+
+ // then all songs, if that didn't work out (slightly icky, but hey)
+ if (next_song == NULL) {
+ for (unsigned i = 0; i < num_scores; ++i) {
+ unsigned j = (i + next_player->position) % num_scores;
+ if (next_player->scores[j].score == -1) {
+ next_song = &(next_player->scores[j]);
+ break;
+ }
+ }
+ }
+
+ if (next_song != NULL) {
+ widestring text = widestring("Next player: ") + next_player->nick;
+ unsigned this_width = my_draw_text(text, NULL, 24.0);
+ my_draw_text(text, buf, 24.0, 400 - this_width/2, 420);
+
+ if (next_song->song.id != -1) {
+ this_width = my_draw_text(next_song->song.title, NULL, 20.0);
+ my_draw_text(next_song->song.title, buf, 20.0, 400 - this_width/2, 457);
+
+ Highscore hs;
+ conn.perform(FetchHighscore(next_song->song.id, &hs));
+
+ if (hs.score != -1) {
+ text = widestring("High score: ") + widestring(pqxx::to_string(hs.score)) +
+ widestring(", by ") + hs.nick + widestring(" in ") + hs.tournament_name;
+ this_width = my_draw_text(text, NULL, 16.0);
+ my_draw_text(text, buf, 16.0, 400 - this_width/2, 487);
+ }
+ }
+
+ // only show lead/win/qualify for the last song
+ if (min_played_songs == num_scores - 1) {
+ /*
+ * Find out how much we need to lead, how much we need to be guaranteed
+ * to win the group, and how much we need to secure qualification. (FIXME:
+ * do the last one :-) )
+ */
+
+ // find the best score we can get
+ unsigned max_score_this_song;
+ if (next_song->song.id != -1) {
+ // random song, or we know what song the player picked
+ max_score_this_song = song_scores[next_song->song.id];
+ } else {
+ conn.perform(FetchMaxScoreForPlayer(tournament, next_player->id, round, &max_score_this_song));
+ }
+
+ unsigned y = 520;
+
+ // see what score this player must beat to lead
+ unsigned lead_beat = 0, win_beat = 0;
+ for (unsigned i = 0; i < group.players.size(); ++i) {
+ if (group.players[i].id == next_player->id)
+ continue;
+
+ lead_beat = std::max(lead_beat, group.players[i].total);
+ }
+
+ // find the best max score among the others
+ for (unsigned i = 0; i < group.players.size(); ++i) {
+ if (group.players[i].id == next_player->id)
+ continue;
+
+ win_beat = std::max(win_beat, max_score[i]);
+ }
+
+ /*
+ * There's a somewhat subtle point here. Normally, what a player would be interested in
+ * with regard to qualification would be a set of three values:
+ *
+ * 1. How much is the absolute minimum required to qualify, given that all others
+ * fail?
+ * 2. How much will give a reasonable chance of qualifying, given the expected performance
+ * of all the others?
+ * 3. How much will be enough to secure qualification, no matter what?
+ *
+ * Given perfect guessing, #2 would be "how much is needed to qualify"; however, it is
+ * completely impossible to give an exact value for that, and we're not into the guessing
+ * games. :-) #1 is often so low it's completely unrealistic (ie. far enough from #2 that
+ * it's not interesting), but #3, the most conservative estimate, is often a good measure.
+ * #3 is "how much is needed to _secure_ qualification", and that is usually what we
+ * print out when it's possible.
+ *
+ * However, in a few situations, #1 and #3 will be the exact same value, from which it
+ * follows (from the squeeze law, or just common sense :-) ) that #2 will be the same
+ * value as #1 and #3. (This usually happens near or at the end of a group.) In that
+ * case, we know the value we seek (ie. "how much is needed to qualify"), so we drop
+ * the word "secure" and just print it as-is.
+ *
+ * To find #1 and #3, we sort and pick out the values we need to beat in the best and
+ * the worst case.
+ */
+ int qualify_beat_worst_case = -1, qualify_beat_best_case = -1;
+
+ if (group.num_qualifying > 0) {
+ std::vector<unsigned> tmp;
+
+ for (unsigned i = 0; i < group.players.size(); ++i) {
+ if (group.players[i].id == next_player->id)
+ continue;
+ tmp.push_back(max_score[i]);
+ }
+ std::sort(tmp.begin(), tmp.end());
+ qualify_beat_worst_case = tmp[tmp.size() - group.num_qualifying];
+
+ std::vector<unsigned> tmp2;
+ for (unsigned i = 0; i < group.players.size(); ++i) {
+ if (group.players[i].id == next_player->id)
+ continue;
+ tmp2.push_back(min_score[i]);
+ }
+
+ std::sort(tmp2.begin(), tmp2.end());
+ qualify_beat_best_case = tmp2[tmp2.size() - group.num_qualifying];
+ }
+
+ // print out the lines we can attain
+ if (next_player->total + max_score_this_song > lead_beat && (lead_beat != win_beat)) {
+ int lead_need = std::max(lead_beat - next_player->total + 1, 0U);
+
+ text = widestring("Needs to lead: ") + widestring(pqxx::to_string(lead_need));
+ this_width = my_draw_text(text, NULL, 18.0);
+ my_draw_text(text, buf, 18.0, 400 - this_width/2, y);
+
+ y += 30;
+ }
+
+ if (next_player->total + max_score_this_song > win_beat) {
+ int win_need = std::max(win_beat - next_player->total + 1, 0U);
+
+ text = widestring("Needs to win: ") + widestring(pqxx::to_string(win_need));
+
+ this_width = my_draw_text(text, NULL, 18.0);
+ my_draw_text(text, buf, 18.0, 400 - this_width/2, y);
+
+ y += 30;
+ }
+
+ if (next_player->total + max_score_this_song > qualify_beat_worst_case && (qualify_beat_worst_case != win_beat)) {
+ int qual_need = std::max(qualify_beat_worst_case - next_player->total + 1, 0U);
+
+ if (qualify_beat_worst_case == qualify_beat_best_case) {
+ text = widestring("Needs to qualify: ") + widestring(pqxx::to_string(qual_need));
+ } else {
+ text = widestring("Needs to secure qualification: ") + widestring(pqxx::to_string(qual_need));
+ }
+
+ this_width = my_draw_text(text, NULL, 18.0);
+ my_draw_text(text, buf, 18.0, 400 - this_width/2, y);
+
+ y += 30;
+ }
+ }
+ }
+
valid = true;
+ draw_all_deferred_text(buf, td, last_text);
+ last_text = td;
}