return true;
if (needs_update())
return true;
+ if (!can_update())
+ return false;
for (unsigned i = 0; i < subscreens.size(); ++i) {
if (subscreens[i].screen->check_invalidated())
// determine if we want to switch screens
unsigned old_current_screen = current_screen;
+ int priority = -9999; // bah :-P
// push any invalidated screen first (for now)
for (unsigned i = 0; i < subscreens.size(); ++i) {
- if (subscreens[i].screen->check_invalidated()) {
+ if (subscreens[i].screen->check_invalidated() && subscreens[i].screen->get_priority() > priority) {
current_screen = i;
force = true;
+ priority = subscreens[i].screen->get_priority();
}
}
return (since >= 10.0);
}
+// hold all screens for minimum three seconds, hold all screens with new info for at minimum eight seconds
+bool RotateScreen::can_update()
+{
+ struct timeval now;
+ gettimeofday(&now, NULL);
+
+ double since = double(now.tv_sec - last_update.tv_sec) +
+ double(now.tv_usec - last_update.tv_usec) * 1.0e-6;
+
+ if (since < 3.0)
+ return false;
+ if (fade_to_new_info && since < 8.0)
+ return false;
+ return true;
+}
+
void RotateScreen::add_screen(GenericScreen *screen)
{
Subscreen ss;