* one at a time). :-)
*/
struct Subscreen {
- unsigned char *buf;
+ unsigned char *redbuf, *buf;
GenericScreen *screen;
};
virtual ~RotateScreen();
bool check_invalidated();
- void draw(unsigned char *buf);
+ void draw(unsigned char *buf, unsigned width, unsigned height);
void add_screen(GenericScreen *screen);
// void remove_screen(GenericScreen *screen);