#include <cstdio>
#include <algorithm>
+#include "resolution.h"
#include "top10scorescreen.h"
#include "fonts.h"
if (!scores_changed.get_flag())
return false;
- return true;
+ // check that there are indeed changes, otherwise don't bother
+ std::vector<TopScore> scores;
+ conn.perform(FetchTopScoresForTournament(tournament, 10, &scores));
+
+ for (std::vector<TopScore>::const_iterator i = scores.begin(); i != scores.end(); ++i) {
+ if (seen_topscore.count(*i) == 0) {
+ return true;
+ }
+ }
+
+ return false;
}
-void Top10ScoreScreen::draw(unsigned char *buf)
+void Top10ScoreScreen::draw(unsigned char *buf, unsigned width, unsigned height)
{
scores_changed.reset_flag();
- memset(buf, 0, 800 * 600 * 4);
+ memset(buf, 0, width * height * 4);
+ set_screen_size(width, height);
// fetch the top 10 scores
std::vector<TopScore> scores;
{
unsigned width = my_draw_text("Today's top 10 scores", NULL, 40.0);
- my_draw_text("Today's top 10 scores", buf, 40.0, 800/2 - width/2, 60);
+ my_draw_text("Today's top 10 scores", buf, 40.0, LOGICAL_SCREEN_WIDTH/2 - width/2, 60);
}
// simple headings
std::copy(scores.begin(), scores.end(), std::inserter(seen_topscore, seen_topscore.end()));
}
+int Top10ScoreScreen::get_priority()
+{
+ return 5;
+}