uniform vec4 PREFIX(samples)[NUM_TAPS + 1];
vec4 FUNCNAME(vec2 tc) {
- vec4 sum = vec4(PREFIX(samples)[0].z) * LAST_INPUT(tc);
+ vec4 sum = vec4(PREFIX(samples)[0].z) * INPUT(tc);
for (int i = 1; i < NUM_TAPS + 1; ++i) {
vec4 sample = PREFIX(samples)[i];
- sum += vec4(sample.z) * (LAST_INPUT(tc - sample.xy) + LAST_INPUT(tc + sample.xy));
+ sum += vec4(sample.z) * (INPUT(tc - sample.xy) + INPUT(tc + sample.xy));
}
return sum;
}